Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.

Report RSS New Announcement for a New WIP Mod

It's here just for the 20th C&C anniversary and things are getting bigger than ever.

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It's been 20 years since the first C&C game was released by the former Westwood Studios when the golden age of RTS had fundamentally started. After witnessing C&C's 20th anniversary, EA released Red Alert 2/Yuri's Revenge temporarily free as a promo in Origin's On The House. The demand is so huge for RA2/YR that EA shut down the download server to allow some cooldown time before it will come back out again. Unfortunately, EA has no announcement of a new C&C game rebooted and restarted in progress. How many times I have witnessed a huge C&C moment? Not much... until now, I have a new announcement to make.

After calling my last version of my KW Reloaded final, I am no longer attempting to fix leftover issues and add new skirmish maps for that mod because I don't have the time to fix, edit and release them as patches. They are so time-consuming and especially the modified RA3 Mod Studio for the C&C3 Mod SDK is so terribly slow. Well it's been six years since Bibber released his first C&C Asset Extractor and also six years since I had the original KW xml pack to do the modding, because then otherwise that KW Reloaded mod would have been impossible without that tool and the KW source codes.

Rather than developing another mod that is called Reloaded, why not start with a Revolution? I am now working on a much bigger project that's been WIP for quite some time , a new expansion mod called C&C3 Tacitus Revolution and this is the new logo for the mod:

CC3TR official small

Inspired from Nathan Maes' fan box art of the C&C3 Tacitus Prophecy and the other guys from CNCSaga, this expansion mod for C&C3 first started in 2008 (as Tacitus Prophecy) but was pulled back due to the lack of resources. Now resurrected with enough resources and tons of ideas added in (plus a better name), this expansion mod might become the next biggest C&C mod of all time, nothing like what Zero Hour, Yuri’s Revenge and Mental Omega would have had. All assets from KW Reloaded will be carried over to this expansion mod especially for those assets with given permission from mod creditors earlier shall be recalled for re-assessment. The mod I am creating may be the "mental omega" of C&C3.

The reason why am I developing this is because EA lacked Scrin and GDI campaigns for another C&C3 expansion pack. Eventually before this announcement, Gen.Zool, Carnius and their team are developing another C&C3 expansion mod, notably to be called as C&C5 Return of the Scrin, but I had no interest to integrate my ideas and support the mod because their story and gameplay are not quite what I expected.

This expansion mod according to my manual planout will have the following:
• 14 factions (GDI, Steel Talons, Zone Ops Command, Global Air Force, NOD, LEGION, Special Recon Forces, Noble Air Force, Scrin, Reaper-17, Shield-98, Traveler-59, Forgotten, GDI Russia) and a few custom factions
• 90 missions (including an epic 40-mission GDI campaign) + 10 additional GDI missions as future DLC
• 30+ Commander’s Challenge missions adapted from the ideas from RA3 Uprising
• Dozens of new multiplayer maps with several new game modes to play with
• Over 100 new units from KW, C&C4, RA3 and other modders (most used with permission)
• Over 1000 terrain textures and hundreds of civilian and neutral objects to use with C&C3 WorldBuilder
• New sky textures and zooming to all maps (imported from C&C3 A New Experience)
• Modified UI menus (with the purple theme -- also imported from C&C3 A New Experience) throughout the game
• New mouse cursors and some new functions to adapt to the battlefield
• New gameplay features:
o 50/50 macromanagement and micromanagement of base/unit building, harvesting and conquering forces.
o Like C&C and Starcraft, you can use power and credits as resources to units/structures as opposed to fuel/credits in Mideast Crisis 2, fuel/manpower in Company of Heroes, lumber/gold in Warcraft and crystals/vespane gas in Starcraft.
o Like C&C3 and RA2, you can capture a specific structure(s) which you can build special units when they are unavailable to build in your faction.
o Like C&C Generals and Zero Hour, units can be salvaged other than mechs and tripods. Only engineers can do that.
o Like Red Alert 3, most units will have at least one ability.
o Like Company of Heroes, most units require a cost to use their ability(s).
o Like Company of Heroes and C&C4, capturing strategic points in various areas to defend against enemies. Some missions require to hold all strategic points to accomplish one point of the mission.
o Like Company of Heroes and Starcraft, there will be some missions and skirmishes with command points as unit limits on the battlefield.
o Like Warzone 2100, very long artillery support is used, but only three factions get to use them such as Falcon MLRS, Rocket Turret and Artillery Tower.
o Like Mech Commander, capturing a turret control tower of a base or sensor outpost gets control of all defenses in that area.
o Researching upgrades gets more longer to upgrade with no less than 30 seconds.
o Collecting artifact crates gets more enforced as you pick up new intel throughout the campaign(s) similar to Warzone 2100.
o Like C&C Covert Ops, Counterstrike, Aftermath and Mental Omega 3, instead of huge SP campaigns in which I neither have the budget nor time for, all missions will be played as a mission pack in the custom missions menu, meaning you can play any mission in no particular order. However it's highly recommended you will play them in order of the story and missions.

So far....
Current manual planout status: 95%
Current expansion mod status: already WIP
First Release: 3/28/2017 (as a public beta version -- just in time for C&C3's 10th anniversary)
Full Release: when it's done

More additional details (including a brief story and other content of the expansion mod) will come later as I will be making a new Moddb page for the expansion mod soon. The expansion mod will not be done solo eventually because some assistance will be needed.

Comments
Clemix
Clemix

You will use Sage Or a new Engine. ¿?

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PurpleGaga27 Author
PurpleGaga27

I have no knowledge to use another engine. Only a few C&C mods have managed to use the Unity 3D engine.

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Valherran
Valherran

This sounds promising, it will be great to see it release!

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egozi44
egozi44

You don't have time to fix reloaded but have time to work on a new mod till 2017? ;)

Looking forward to it
Good luck!

I have many ideas for the missing scrin and gdi comp I can give you if you wish but I assume you already have your own plot in work

While I'm not that good in modding TW I can offer a hand here and there but don't promise I can do anything, it depend on what you will ask me to do

Though I assume that you like to work alone or with profesional group, so you probably won't want my help either way xD

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zero99913
zero99913

Wow this sounds awesome, but i guess you need a team to accomplish that :)

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ApornasPlanet
ApornasPlanet

big plans!

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Guardian_2194600
Guardian_2194600

Well, seems there is a modding revolution in the C&C community, where these last few updated mods are bringing their all to the command and conquer engines. Well the mod that I follow.

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Haze221
Haze221

Mother of god, so many content...are you sure you can handle this?

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PurpleGaga27 Author
PurpleGaga27

It depends on how much I can include in there.

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GeneralJist
GeneralJist

Double post

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GeneralJist
GeneralJist

ummm dude....my project is called "Tiberium Secrets", I thought you knew that....

I have nothing to do with Gen Zool's "Return of the scrin mod", A fan of ours contacted me to help him, then Gen Zool wanted me to join his "Alliance of the mod creators" and I respectfully declined.

Please update your article.
All I wanted is to have a sit down conversation to compare and contrast our visions of the future of C&C, and see if we'd be a good match, I in no way am trying to impose my vision on your project.

I've just seen time after time moders in the cnc community & game devs refuse to work together, because they refuse to compromise & collaborate on their vision, end up doing their own thing, which they do alone, or with a small team, and then take forever, some projects die, and they wounder why, it;s because they refused to collaborate, communicate, and organize effectively. There is a reason why our "mod" makes it in the top 10 every time we update, and have ~15 members. It's not a competition, it's collaboration.
(sorry for my long rant, asserting that I'm affiliated with "Return of the Scrin mod"'s travesty of a story is something I find a bit insulting.)
Ps.
Don't get me wrong, Gen zool seems like a dedicated and eclectic individual, but frankly not to the level he needs to even attempt what he's doing.

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PurpleGaga27 Author
PurpleGaga27

I sent you a PM. I apologize for that error.

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GeneralJist
GeneralJist

fair enough, we're good.

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deener123
deener123

hey man i have been a fan of your work for a long time, if you remember i used to message you about how to instal your patches and probably bug you aha but then after that i gave back and uploaded tutorials on how to update and game play. You even inspired me to make my own warcraft 3 mod. i hope your mod goes well and i look forward to get my hands on it, i loved the marked of kane you made them so badass and they were my favorite and the amout of OP units they had i can tell you probably liked them too ahha any ways i hope it goes well and i will keep my eye out for it in the future, i have 2 requests if okay? 1 is keep marked of kane badass and the other is can you consider making units not require power? you are the best when it comes to mods there is no doubt about that, your the one who made me fall in love with CNC again and p.s if there is an alpha i hope i can test it for you!! aha oh! and one last thing can you do what you did with black hand and make them like an infantry type faction? they were awesome just lacked a little upragdes aha i ask too much because i love your mods :P

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soupoandthesoup
soupoandthesoup

so is this mod free? The amount of work you are putting into this. i would hate to see you get no reward. is there a possible way to give donations? i'd hate to see all this work get built and no reward other than a few thanks from the community. Best of luck on making this expansion i look forward to it. i cant wait a year!!!

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TryToEpic
TryToEpic

Cool

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