Though well established on Higaara after 115 years, the Kushan are surrounded by far larger and older galactic nations, each striving against the next over grudges old and new. The Galactic Council has maintained relative peace for millennia, but will they be able to stop a war of unprecedented scale should the delicate balance of power break? In this tense atmosphere, Higaara launches the 15th Expeditionary fleet under a young commander to investigate inexplicable signals in uncharted territory...

Previously titled HW:@, Homeworld Fulcrum is an alternate fan-sequel project, born of a dissatisfaction with Homeworld 2. Taking Homeworld 1 and Cataclysm as starting points it builds new art, gameplay, and story, discarding all but a few starting-point elements of Homeworld 2. For gameplay development purposes, some ships are currently represented by placeholder models. Homeworld Fulcrum is playable in skirmish, survival modes, and campaign, with development of all ongoing.

If you prefer to get your mods on steam, we have a Steam Workshop item

For Homeworld 2 Classic Version, check out it's Moddb page or Steam Workshop item

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FulcrumBannerProto22

It's been a long time since we got to increase that second version counter, but here we are. I'm proud to present something that's been in the works for a long time, campaign content.

Patrol of the Lihal-Adaar Mission 01: Convoy

Long teased, a single player mission is available. Fully voice acted and featuring a short introductory cutscene, it follows a rising Command officer leading a carrier group to stomp out pirate activity in allied territory. A lot of work went into making the objectives more complex than just two fleets smashing into each other, and we look forward to seeing the community's response to it.

Special thanks go out to our voice actors and the artists that let us use their music. The mission features two tracks new to Homeworld and four different actors lending their voices, with care given to get as close as possible to Homeworld's style of delivery and voice processing. To me these have really brought the mission to life.

Included are two different difficulty levels, and if they're both too hard or too easy for some people I can look into expanding that range in the future. Difficulty will likely have to be tweaked once mission 2 comes along as we start to get a handle on how to design for persistent fleet, which seems to be one of the biggest design challenges of a Homeworld campaign.

However, I'd like to be clear about something. Fulcrum has big plans for a large campaign, with outlines coming to between 14 and 20 missions. This mission is part of a separate campaign, that will span 2 to 4 missions when complete. Think of it as like old RTS demos that had small unique campaigns rather than a small part of the main campaign. It's in the same world and it may set up things the main campaign builds on, but it is a stand-alone story. This was done to give us a chance to build our mission design skills without worrying as much about screwing up the campaign we've invested so much in planning out. It exists now as a proof of concept that while mission making may be very demanding, it is possible. As it is very much a path-finding experiment for us, any and all feedback on it's quality and fun level is valued.

Thanks also to the folks that have helped test the mission before release, both recently and back before the mission development had to be put hold for the HWR and 2.0 transitions, their input has led to important improvements in areas that I thought were good enough but turned out not to be. If I've forgotten to add anyone who tested it to our credits, just send me a message and I'll add you for future versions

Vaygr Heavy Fighter

Also included in this released is a finished version of a Vaygr strikecraft. This heavy fighter represents a newer wave of concept art than the past placeholder ships were based on, and better matches the story our vaygr art is intended to tell.

As always we've got a lot of other irons in the fire that aren't quite done, but I'm quite excited to finally have representatives of all sizes of Vaygr combat craft in the game.


There have been a few other changes and tweaks as we get more comfortable with HWR 2.0, but I'll leave them for the full changelog. As always, the mod is available here in the mod downloads and on our Steam Workshop page. Thanks for playing, and have fun!

Homeworld:@ is now Homeworld Fulcrum, and other news.

Homeworld:@ is now Homeworld Fulcrum, and other news.

News 1 comment

Homeworld:@ decides on a new name, Homeworld Fulcrum. Also inside, glimpses at new effects, new models, and another snippet of the ongoing mission development...

Help Homeworld:@ pick a new name

Help Homeworld:@ pick a new name

News

Homeworld:@ mod needs a new name, and wants your feedback on what name to choose.

Homeworld:@ 0.2.35.3 For HWR 2.0

Homeworld:@ 0.2.35.3 For HWR 2.0

News

Homeworld:@ has now been updated to work on the 2.0 formations update of Homeworld Remastered Collection, and has been tested to work on Good Old Games...

Homeworld:@ 0.2.35.0 Available for HW: Remastered

Homeworld:@ 0.2.35.0 Available for HW: Remastered

News 3 comments

A new version of Homeworld:@ now available for Homeworld: Remastered!

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Fulcrum 0.3.0.0 .Big files

Fulcrum 0.3.0.0 .Big files

Full Version

Homeworld Fulcrum update including new single player mission and vaygr heavy fighter. .big file version, see included installation instructions.

Fulcrum 0.3.0.0 Archived Files

Fulcrum 0.3.0.0 Archived Files

Full Version

Homeworld Fulcrum update including new single player mission and vaygr heavy fighter. Archived files version, see included installation instructions.

Fulcrum 0.3.0.0 source files

Fulcrum 0.3.0.0 source files

Other

Homeworld Fulcrum HODOR source files. For use by modders, see included documents for terms of use and other information.

Homeworld:@ 0.2.35.3 Archived Files version

Homeworld:@ 0.2.35.3 Archived Files version

Full Version

Homeworld:@ Now working with the new HWR 2.0 formations update. .Big file version, see included installation instructions. Works with Good Old Games and...

Homeworld:@ 0.2.35.3 .big version

Homeworld:@ 0.2.35.3 .big version

Full Version

Homeworld:@ Now working with the new HWR 2.0 formations update. .big file version, see included installation instructions. Works with Good Old Games and...

Homeworld:@ 0.2.35.0 .big version

Homeworld:@ 0.2.35.0 .big version

Full Version 2 comments

A new full version of Homeworld:@ for Homeworld:Remastered. .Big file version, see included installation instructions.

Comments  (0 - 10 of 11)
adkkes
adkkes

Does the game crash when loading a skirmish for anyone else apart from me?

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EatThePath Creator
EatThePath

This got resolved over on the gearbox forums. If anyone is having similar issues, check out Forums.gearboxsoftware.com

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ospreyhawk
ospreyhawk

May I ask how's the development going ?

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EatThePath Creator
EatThePath

An update on this matter is now in the moddb approval queue.

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jaZz_KCS
jaZz_KCS

What about the ppl who have he GOG version? We can't access the workshop obviously. There should be a seperate DL anyways since the game is now also available on GOG, with the same updates, so we are also on version 2.1 for HW2C. Which means that we GOG users can't access the revisioned version you made for steam/2.0/now 2.1 which fixes the recent patch issues.

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EatThePath Creator
EatThePath

That fixed version has not been created at the time of the above comment. It is currently being uploaded, and a copy of it will be uploaded here in a few days at most.

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Revolutionist
Revolutionist

─░nstall guide is very bad. I cant install.

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Panatta
Panatta

i can't install i tried so many times but nothing
can someone help?

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SilverTigers
SilverTigers

Compatible with FXG? You both have a animated menu.

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Guest
Guest

Does this MOD have campaign mode?

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EatThePath Creator
EatThePath

Not at this time.

Reply Good karma+1 vote
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