Though well established on Higaara after 115 years, the Kushan are surrounded by far larger and older galactic nations, each striving against the next over grudges old and new. The Galactic Council has maintained relative peace for millennia, but will they be able to stop a war of unprecedented scale should the delicate balance of power break? In this tense atmosphere, Higaara launches the 15th Expeditionary fleet under a young commander to investigate inexplicable signals in uncharted territory... Previously titled HW:@, Homeworld Fulcrum is an alternate fan-sequel project, born of a dissatisfaction with Homeworld 2. Taking Homeworld 1 and Cataclysm as starting points it builds new art, gameplay, and story, discarding all but a few starting-point elements of Homeworld 2. For gameplay development purposes, some ships are currently represented by placeholder models. Homeworld Fulcrum is playable in skirmish, survival modes, and campaign, with development of all ongoing.

Post news Report RSS Fulcrum 0.3.0.0 update featuring a single player mission

Homeworld Fulcrum release 0.3.0.0 now available, including single player content.

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It's been a long time since we got to increase that second version counter, but here we are. I'm proud to present something that's been in the works for a long time, campaign content.

Patrol of the Lihal-Adaar Mission 01: Convoy

Long teased, a single player mission is available. Fully voice acted and featuring a short introductory cutscene, it follows a rising Command officer leading a carrier group to stomp out pirate activity in allied territory. A lot of work went into making the objectives more complex than just two fleets smashing into each other, and we look forward to seeing the community's response to it.

Special thanks go out to our voice actors and the artists that let us use their music. The mission features two tracks new to Homeworld and four different actors lending their voices, with care given to get as close as possible to Homeworld's style of delivery and voice processing. To me these have really brought the mission to life.

Included are two different difficulty levels, and if they're both too hard or too easy for some people I can look into expanding that range in the future. Difficulty will likely have to be tweaked once mission 2 comes along as we start to get a handle on how to design for persistent fleet, which seems to be one of the biggest design challenges of a Homeworld campaign.

However, I'd like to be clear about something. Fulcrum has big plans for a large campaign, with outlines coming to between 14 and 20 missions. This mission is part of a separate campaign, that will span 2 to 4 missions when complete. Think of it as like old RTS demos that had small unique campaigns rather than a small part of the main campaign. It's in the same world and it may set up things the main campaign builds on, but it is a stand-alone story. This was done to give us a chance to build our mission design skills without worrying as much about screwing up the campaign we've invested so much in planning out. It exists now as a proof of concept that while mission making may be very demanding, it is possible. As it is very much a path-finding experiment for us, any and all feedback on it's quality and fun level is valued.

Thanks also to the folks that have helped test the mission before release, both recently and back before the mission development had to be put hold for the HWR and 2.0 transitions, their input has led to important improvements in areas that I thought were good enough but turned out not to be. If I've forgotten to add anyone who tested it to our credits, just send me a message and I'll add you for future versions

Vaygr Heavy Fighter

Also included in this released is a finished version of a Vaygr strikecraft. This heavy fighter represents a newer wave of concept art than the past placeholder ships were based on, and better matches the story our vaygr art is intended to tell.

As always we've got a lot of other irons in the fire that aren't quite done, but I'm quite excited to finally have representatives of all sizes of Vaygr combat craft in the game.


There have been a few other changes and tweaks as we get more comfortable with HWR 2.0, but I'll leave them for the full changelog. As always, the mod is available here in the mod downloads and on our Steam Workshop page. Thanks for playing, and have fun!

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