The Infected are everywhere. Everything you know has been destroyed. Friends and family are infected or missing. Do you have what it takes to survive in an undead world?
Inspired by CSO, CS/CZ Zombie Plague, Outbreak, Brainbread, They Hunger, and DayZ
Go to Hazard for more information about this mod (WARNING: I SUCK AT WEBSITE DESIGN)
Credits:
NEXON: Models and sounds
Valve: Models, code, sounds, and textures
Csonlinebr.net (now fpsgames.com.br) : Providing weapon models
Anonymous: Weapon models; I couldn't find who the models were attributed to.
OsirisGodoftheDead (AKA THE_YETI): Coding, mapping, and model editing
JackWalcker: Coding and beta testing
THE_PUMA (AKA Sgt.Sexy): Beta testing
Coding tutorials: HLCI, Valve-Erc, and Half-Life Programming Planet
In Hazard, I've been experimenting with various different types of zombie spawning. There are 3 types I am considering for the next release.
1. Fixed spawn points. This is what old versions of hazard used. There were set points on the map where zombies would spawn. This method is predictable but reliable.
2. Random spawning method 1. In this method, an entity is placed on the map and zombies will be spawned within a given radius of it
3. Random spawning method 2. In this method, zombies are spawned within a certain radius of the player.
There are pros and cons of each of these methods, and I'd like to know what the watchers of the mod think would be the best course of action. Another possibility to consider is using a combination of the above methods.
Thank you for reading and I hope to receive feedback on this matter.
I will also take this opportunity to showcase some of what I've been working on lately:
Thanks for tracking or checking out the mod page. I am really trying my best to make this mod as fun and interesting as I can.
Hazard arcade is ready for a new release. Hazard Hardcore is not yet ready for release. There are many new features in this release and much has been...
In response to Hazard's arcade gameplay, a new mode is starting development.
Stuff about the next mod release. New maps, better AI, new NPCs.
Hazard's first beta release is here! This article lists the new levels and features that have been added.
very early version of hazard hardcore just for historical purposes do not expect a finished build
in case anyone cares, this is the latest version as of when this project was abandoned in 2016. its called 2015 since thats when work on this build started...
A timeline of very early development of Hazard. These are the versions I sent to a friend when Hazard was first starting out. There are 7 different versions...
The new version of Hazard isn't ready and won't be for a while, but this patch will slightly improve zombie behavior in Hazard Beta 2. Note: This requires...
Hazard: Beta 2 **Now removed unnecessary files in download, and compressed better*** 2 New Maps, 1 Map Updated New Zombie types New weapons The latest...
Beta version of hazard. Featuring new "Zombie Survival" mode in a new open world environment. The map is small right now but will be added on to in the...
Youtu.be
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These videos with this mod was recorded 8 years ago. I want to say it's cool that you're coming back. And if you implement this, I will be happy.
This is one of the few really interesting projects, I also like this “old school” style in some places (old models), good luck with the development!
thanks for making videos on it i saw them last week. anniversary release will be much better w much improved zombie ai and game mechanics. thank you for following for all the years.
planning a release for hazards 11th anniversary at the end of january
hey this was one of the 1st mods i played for hl1!
thank you. you have no idea how much this project meant to me.
could you add a anti zombie weapon like barlog or skull
Could You Add Some Console command or Cheat
this mod dead ?
no
Hi, is this alive? i remember playing this on the early versions as a kid... it gave me a lot of nostalgia
thank u. i felt the same way about the mods that inspired this one so it means a lot to hear that. ive not been working on this too much tho