A Zombie Survival Half-Life Modification

The Infected are everywhere. Everything you know has been destroyed. Friends and family are infected or missing. Do you have what it takes to survive in an undead world?

Inspired by CSO, CS/CZ Zombie Plague, Outbreak, Brainbread, They Hunger, and DayZ

Go to Hazard for more information about this mod (WARNING: I SUCK AT WEBSITE DESIGN)


NEXON: Models and sounds

Valve: Models, code, sounds, and textures

Csonlinebr.net (now fpsgames.com.br) : Providing weapon models

Anonymous: Weapon models; I couldn't find who the models were attributed to.

OsirisGodoftheDead (AKA THE_YETI): Coding, mapping, and model editing

JackWalcker: Coding and beta testing

THE_PUMA (AKA Sgt.Sexy): Beta testing

Coding tutorials: HLCI, Valve-Erc, and Half-Life Programming Planet

Stay tuned for the next version of Hazard...

Hazard: The Plague

  • New, improved weapons
  • Better zombie AI
  • New types of zombies with unique abilities
  • Large, open maps
  • Multi-player
  • Better game mechanics

Coming Soon...

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Night over the city Curse of Osiris Curse of Osiris
Blog RSS Feed Report abuse Latest News: Spawning

10 comments by OsirisGodoftheDead on Nov 25th, 2014

In Hazard, I've been experimenting with various different types of zombie spawning. There are 3 types I am considering for the next release.

1. Fixed spawn points. This is what old versions of hazard used. There were set points on the map where zombies would spawn. This method is predictable but reliable.

2. Random spawning method 1. In this method, an entity is placed on the map and zombies will be spawned within a given radius of it

3. Random spawning method 2. In this method, zombies are spawned within a certain radius of the player.

There are pros and cons of each of these methods, and I'd like to know what the watchers of the mod think would be the best course of action. Another possibility to consider is using a combination of the above methods.

Thank you for reading and I hope to receive feedback on this matter.

I will also take this opportunity to showcase some of what I've been working on lately:

Thanks for tracking or checking out the mod page. I am really trying my best to make this mod as fun and interesting as I can.

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Hazard Beta 2

Hazard Beta 2

Aug 6, 2014 Full Version 7 comments

Hazard: Beta 2 **Now removed unnecessary files in download, and compressed better*** 2 New Maps, 1 Map Updated New Zombie types New weapons The latest...

Hazard: The Plague Thanksgiving Release

Hazard: The Plague Thanksgiving Release

Nov 30, 2013 Demo 16 comments

Beta version of hazard. Featuring new "Zombie Survival" mode in a new open world environment. The map is small right now but will be added on to in the...

Hazard: The Objective

Hazard: The Objective

Nov 17, 2013 Demo 6 comments

Old prototype for hazard. Has two playable maps. Does not represent the final mod in any way. The gameplay has changed completely and the maps have been...

Post comment Comments  (30 - 40 of 97)
-AvA- Mar 3 2014, 12:07pm says:

Where install it? and what I need to play it?

+2 votes     reply to comment
OsirisGodoftheDead Creator
OsirisGodoftheDead Mar 3 2014, 3:46pm replied:

You can install anywhere you want. It uses XASH3D so it's completely stand alone.

+3 votes   reply to comment
-AvA- Mar 4 2014, 2:27pm replied:

Very Thanks , I playing it everyday! but , 3 things would I see in future in this game
1. Bigger Open-Worlds (other maps) , Building that I can get in
2. Lighter Maps (Not only set in night maps , but in day too)
3. Vehicles (And there you can make a story , like go drive a car forward the street , at hospital , there is one helicopter that I can Escape from this city..

+2 votes     reply to comment
OsirisGodoftheDead Creator
OsirisGodoftheDead Mar 5 2014, 5:07pm replied:

1. We could not make larger maps before due to map limitations of hammer and half life, but now I have started using vluzacn's compiled tools and modified hammer, as well as Sven Co-op's delta.lst, maps can be made to be around 4 times bigger, so you will definitely see much bigger maps in future releases.
2. Since the last release a day/night system has been added to most maps, so they have day time and night time. at night time zombies have an advantage because the player cannot see them as easily unless he has the nightvision goggles.
3. I have wanted to create vehicles (maybe like CS cars, but I don't know how to. There will be maps in the future featuring non player controlled vehicles, such as player has to reach airport to get on last plane to escape infested area.

Remember the current version is old and outdated and a new version will be released very soon.

+3 votes   reply to comment
-AvA- Mar 6 2014, 3:40pm replied:

Thanks for reply! , I have a last question :)
When next update ?

+2 votes     reply to comment
OsirisGodoftheDead Creator
OsirisGodoftheDead Mar 7 2014, 5:10pm replied:

Next update should be within a month or so, I have been making a few new maps and I want to try and get them into a playable state before next release.

+3 votes   reply to comment
-AvA- Mar 17 2014, 7:11pm replied:

How Much We Need to wait? and How much next update will give us new content?
And , If you adding a hunger , you can add equipment , armors and other stuff like this :) I know this is not easy to do , but this is only my propose

+2 votes     reply to comment
Guest Feb 26 2014, 4:10pm says:

use fx engine becouse it can give some thing such as physics and better lightning

+2 votes     reply to comment
Fullmaple/Vic591 Feb 7 2014, 6:10pm says:

Now, im gonna be real whit you.

The respawning rate whit the zombies on survival IS HEELL CRAZY!

The collision error when you kill a zombie, there still collison in the 3 sec of the dying animation

Invinsible weapons. (weapons that appear in your inventory but you cant use when you pickup a backpack or bag of ammo/weapon)

Zombies that stack up and do LITTERALY NOTHING before you even act on them (huge exemple in the survival mode)

And i guess that it, i may start a trend about the bugs that i found.

(Sidenote: Yes, i know that your only 2 guys working on this. but there a dude, by himself, that is doing a HUGE project and it a little bit better. (He spend almost all is free-time in it.) im not trying to be rude. here the site:

Blog and updates: Sdgdevelopment.blogspot.ca

Official website: Smartlydressedgames.com )

+3 votes     reply to comment
OsirisGodoftheDead Creator
OsirisGodoftheDead Feb 9 2014, 9:39pm replied:

Thanks for the comment. Input like this is extremely helpful since the mod is still in development. About the bugs you've found:

For the respawn rate of zombies, zombies have more reasonable health now so that with amount of zombies gameplay is more balanced.

After reading this comment I have fixed the collision bug so when a zombie dies it has no collision and wont block player or other NPCs.

For the fake weapons that show up in inventory (I like to call them ghost weapons): This is caused by increasing the amount of weapons possible in HL, in default HL there can be only 32 weapons including suit, in hazard this number has been increased to 127(The max for an 8 bit signed integer). We believe that these ghost weapons are caused by uninitialized memory, however we don't know how to fix the issue.

The stacking zombies where caused by an AI bug which has been fixed by now.

+3 votes   reply to comment
Fullmaple/Vic591 Feb 14 2014, 10:27am replied:

Thanks you. im very glad that you fixed these glitch. now that game seem to be better. i hope that the multiplayer will be awesome too! :3 Keep up the good work

+2 votes     reply to comment
Fullmaple/Vic591 Feb 7 2014, 6:26pm replied:

But still, i really like that mod, you made me play for about what, 1 or 2 days. that crazy! keep up the good work! :D

+4 votes     reply to comment
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Coming Q3 2015
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Hazard: The Plague
Hazard: The Plague
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