A Zombie Survival Half-Life Modification

The Infected are everywhere. Everything you know has been destroyed. Friends and family are infected or missing. Do you have what it takes to survive in an undead world?



Inspired by CSO, CS/CZ Zombie Plague, Outbreak, Brainbread, They Hunger, and DayZ

Go to Hazard for more information about this mod (WARNING: I SUCK AT WEBSITE DESIGN)

Credits:

NEXON: Models and sounds

Valve: Models, code, sounds, and textures

Csonlinebr.net (now fpsgames.com.br) : Providing weapon models

Anonymous: Weapon models; I couldn't find who the models were attributed to.

OsirisGodoftheDead (AKA THE_YETI): Coding, mapping, and model editing

JackWalcker: Coding and beta testing

THE_PUMA (AKA Sgt.Sexy): Beta testing

Coding tutorials: HLCI, Valve-Erc, and Half-Life Programming Planet


Stay tuned for the next version of Hazard...

Hazard: The Plague

  • New, improved weapons
  • Better zombie AI
  • New types of zombies with unique abilities
  • Large, open maps
  • Multi-player
  • Better game mechanics

Coming Soon...

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Spawning

News 10 comments

In Hazard, I've been experimenting with various different types of zombie spawning. There are 3 types I am considering for the next release.

1. Fixed spawn points. This is what old versions of hazard used. There were set points on the map where zombies would spawn. This method is predictable but reliable.

2. Random spawning method 1. In this method, an entity is placed on the map and zombies will be spawned within a given radius of it

3. Random spawning method 2. In this method, zombies are spawned within a certain radius of the player.

There are pros and cons of each of these methods, and I'd like to know what the watchers of the mod think would be the best course of action. Another possibility to consider is using a combination of the above methods.

Thank you for reading and I hope to receive feedback on this matter.

I will also take this opportunity to showcase some of what I've been working on lately:





Thanks for tracking or checking out the mod page. I am really trying my best to make this mod as fun and interesting as I can.

Hazard Beta 2 Release

Hazard Beta 2 Release

News 5 comments

Hazard arcade is ready for a new release. Hazard Hardcore is not yet ready for release. There are many new features in this release and much has been...

Hardcore, Multiplayer, and Hazard's future

Hardcore, Multiplayer, and Hazard's future

News 4 comments

In response to Hazard's arcade gameplay, a new mode is starting development.

Mod is nearing next release & Survivor Update

Mod is nearing next release & Survivor Update

News 0 comments

Stuff about the next mod release. New maps, better AI, new NPCs.

First Hazard Release

First Hazard Release

News 0 comments

Hazard's first beta release is here! This article lists the new levels and features that have been added.

Hazard Pre-Alphas

Hazard Pre-Alphas

Full Version 4 comments

A timeline of very early development of Hazard. These are the versions I sent to a friend when Hazard was first starting out. There are 7 different versions...

Zombie Patch 5 17 2015

Zombie Patch 5 17 2015

Patch 4 comments

The new version of Hazard isn't ready and won't be for a while, but this patch will slightly improve zombie behavior in Hazard Beta 2. Note: This requires...

Hazard Beta 2

Hazard Beta 2

Full Version 9 comments

Hazard: Beta 2 **Now removed unnecessary files in download, and compressed better*** 2 New Maps, 1 Map Updated New Zombie types New weapons The latest...

Hazard: The Plague Thanksgiving Release

Hazard: The Plague Thanksgiving Release

Demo 15 comments

Beta version of hazard. Featuring new "Zombie Survival" mode in a new open world environment. The map is small right now but will be added on to in the...

Hazard: The Objective

Hazard: The Objective

Demo 8 comments

Old prototype for hazard. Has two playable maps. Does not represent the final mod in any way. The gameplay has changed completely and the maps have been...

Post comment Comments  (30 - 40 of 121)
EXU_SKULLY
EXU_SKULLY

is it single or multiplayer

Reply Good karma Bad karma+2 votes
OsirisGodoftheDead Creator
OsirisGodoftheDead

Porque no los dos?

Reply Good karma+1 vote
EXU_SKULLY
EXU_SKULLY

mi espaƱol no es bueno
taco, burrito, nachos e cocaina

Reply Good karma Bad karma+1 vote
Delta440
Delta440

This looks so awesome i'm sure you are working so much on this, if it's taking so long it means it's gonna be excellent!

Reply Good karma Bad karma+2 votes
OsirisGodoftheDead Creator
OsirisGodoftheDead

Thanks for the support, Progress is steady and I hope for a release before the end of 2015

Reply Good karma+2 votes
Auoxis
Auoxis

Great mod, check out your inbox i sent you a video, about this mod :)

Reply Good karma Bad karma+1 vote
PMDLEADERSHINX
PMDLEADERSHINX

I cannot wait. Love horror mods

Reply Good karma Bad karma+4 votes
OsirisGodoftheDead Creator
OsirisGodoftheDead

I'm going to release this as soon as I can. Many weapons and zombie types are coded already. A wave system is in it's infancy, but works well. I will most likely use procedurally generated waves, to keep things fresh.

Reply Good karma+2 votes
Thanoshld
Thanoshld

Good luck guys! Keep up the awesome work! Voted ;)

Reply Good karma Bad karma+1 vote
OsirisGodoftheDead Creator
OsirisGodoftheDead

Thanks man! I appreciate it.

Reply Good karma+1 vote
Vladiskov
Vladiskov

i would like to ask, you will make it standalone? (if it isnt already standalone)

Reply Good karma Bad karma+1 vote
OsirisGodoftheDead Creator
OsirisGodoftheDead

Hazard runs on XASH3D, so it's already standalone. XASH handles our changes better than normal Goldsource.

Reply Good karma+1 vote
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