A Zombie Survival Half-Life Modification

The Infected are everywhere. Everything you know has been destroyed. Friends and family are infected or missing. Do you have what it takes to survive in an undead world?

Inspired by CSO, CS/CZ Zombie Plague, Outbreak, Brainbread, They Hunger, and DayZ

Go to Hazard for more information about this mod (WARNING: I SUCK AT WEBSITE DESIGN)


NEXON: Models and sounds

Valve: Models, code, sounds, and textures

Csonlinebr.net (now fpsgames.com.br) : Providing weapon models

Anonymous: Weapon models; I couldn't find who the models were attributed to.

OsirisGodoftheDead (AKA THE_YETI): Coding, mapping, and model editing

JackWalcker: Coding and beta testing

THE_PUMA (AKA Sgt.Sexy): Beta testing

Coding tutorials: HLCI, Valve-Erc, and Half-Life Programming Planet

Stay tuned for the next version of Hazard...

Hazard: The Plague

  • New, improved weapons
  • Better zombie AI
  • New types of zombies with unique abilities
  • Large, open maps
  • Multi-player
  • Better game mechanics

Coming Soon...

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Blog RSS Feed Post news Report abuse Latest News: Spawning

10 comments by OsirisGodoftheDead on Nov 25th, 2014

In Hazard, I've been experimenting with various different types of zombie spawning. There are 3 types I am considering for the next release.

1. Fixed spawn points. This is what old versions of hazard used. There were set points on the map where zombies would spawn. This method is predictable but reliable.

2. Random spawning method 1. In this method, an entity is placed on the map and zombies will be spawned within a given radius of it

3. Random spawning method 2. In this method, zombies are spawned within a certain radius of the player.

There are pros and cons of each of these methods, and I'd like to know what the watchers of the mod think would be the best course of action. Another possibility to consider is using a combination of the above methods.

Thank you for reading and I hope to receive feedback on this matter.

I will also take this opportunity to showcase some of what I've been working on lately:

Thanks for tracking or checking out the mod page. I am really trying my best to make this mod as fun and interesting as I can.

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Zombie Patch 5 17 2015

Zombie Patch 5 17 2015

May 17, 2015 Patch 4 comments

The new version of Hazard isn't ready and won't be for a while, but this patch will slightly improve zombie behavior in Hazard Beta 2. Note: This requires...

Hazard Beta 2

Hazard Beta 2

Aug 6, 2014 Full Version 8 comments

Hazard: Beta 2 **Now removed unnecessary files in download, and compressed better*** 2 New Maps, 1 Map Updated New Zombie types New weapons The latest...

Hazard: The Plague Thanksgiving Release

Hazard: The Plague Thanksgiving Release

Nov 30, 2013 Demo 16 comments

Beta version of hazard. Featuring new "Zombie Survival" mode in a new open world environment. The map is small right now but will be added on to in the...

Hazard: The Objective

Hazard: The Objective

Nov 17, 2013 Demo 6 comments

Old prototype for hazard. Has two playable maps. Does not represent the final mod in any way. The gameplay has changed completely and the maps have been...

Post comment Comments  (0 - 10 of 99)
Delta440 May 18 2015, 1:33pm says:

This looks so awesome i'm sure you are working so much on this, if it's taking so long it means it's gonna be excellent!

+1 vote     reply to comment
OsirisGodoftheDead Creator
OsirisGodoftheDead May 26 2015, 6:28pm replied:

Thanks for the support, Progress is steady and I hope for a release before the end of 2015

+1 vote   reply to comment
Auoxis Jan 25 2015, 6:47am says:

Great mod, check out your inbox i sent you a video, about this mod :)

+1 vote     reply to comment
PMDLEADERSHINX Jan 11 2015, 7:50pm says:

I cannot wait. Love horror mods

+4 votes     reply to comment
OsirisGodoftheDead Creator
OsirisGodoftheDead Jan 14 2015, 9:40pm replied:

I'm going to release this as soon as I can. Many weapons and zombie types are coded already. A wave system is in it's infancy, but works well. I will most likely use procedurally generated waves, to keep things fresh.

+1 vote   reply to comment
Thanoshld Dec 2 2014, 4:29pm says:

Good luck guys! Keep up the awesome work! Voted ;)

+1 vote     reply to comment
OsirisGodoftheDead Creator
OsirisGodoftheDead Dec 5 2014, 9:36pm replied:

Thanks man! I appreciate it.

+1 vote   reply to comment
Vladiskov Nov 27 2014, 2:07pm says:

i would like to ask, you will make it standalone? (if it isnt already standalone)

+1 vote     reply to comment
OsirisGodoftheDead Creator
OsirisGodoftheDead Nov 29 2014, 3:25pm replied:

Hazard runs on XASH3D, so it's already standalone. XASH handles our changes better than normal Goldsource.

+1 vote   reply to comment
Vodker Nov 27 2014, 2:27am says:

Заебала эта жирная морда с тесаком, блять, она повсюду, сука!!!!!

+1 vote     reply to comment
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Coming Sep 2015
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Hazard: The Plague
Hazard: The Plague
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