The Infected are everywhere. Everything you know has been destroyed.  Friends and family are infected or missing. Do you have what it takes to survive in an undead world?

 Inspired by CSO, CS/CZ Zombie Plague, Outbreak, and DayZ

Go to hazard for more information about this mod (WARNING: I SUCK AT WEBSITE DESIGN)


NEXON: Models and sounds

Valve: Models, code, sounds, and textures (now : Providing weapon models

Anonymous: Weapon models; I couldn't find who the models were attributed to.

OsirisGodoftheDead (AKA THE_YETI): Coding, mapping, and model editing

JackWalcker: Coding and beta testing

THE_PUMA:  Beta testing

Coding tutorials: HLCI, Valve-Erc, and Half-Life Programming Planet

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Hardcore mode test map demonstration Hardcore mode test map demonstration Hardcore mode test map demonstration
Blog RSS Feed Report abuse Latest News: Hardcore, Multiplayer, and Hazard's future

4 comments by OsirisGodoftheDead on May 24th, 2014

Hazard: The Plague - Hardcore Mode

Hardcore Mode is a new mode with new weapons, and more realistic elements.

1.New Weapons

Hazard has many weapons, but most are not varied. This mode has less weapons, but with greater variation between weapons. Each weapon will have specific properties that make it ideal in certain combat situations.

2.Realistic Player Character

You aren't superhuman anymore. With Hardcore mode, it is much harder to control recoil, player moves at realistic speeds and can only sprint short distances. A single scratch from a zombie will cause the player to die if an antidote is not found. As soon as a zombie hits the player, the player becomes infected and his health is drained at 1 hp/sec. Additional hits will not increase this rate, but will decrease player's health and reset the counter. First Aid kits can prolong your life once infected, but unless you find enough to survive 100 seconds, you will die. Antidotes are few and far between, so choose your battles wisely.

3.Survival-Horror Elements

While Hazard will always be an action game at heart, added elements make ammo conservation more important than ever. The new damage and infection system makes it necessary to run sometimes.

Remember: All feedback and suggestions help a lot so if you have any ideas, or don't like part of the new mode, please comment!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Hazard: The Plague Thanksgiving Release

Hazard: The Plague Thanksgiving Release

Nov 30, 2013 Demo 15 comments

Beta version of hazard. Featuring new "Zombie Survival" mode in a new open world environment. The map is small right now but will be added on to in the...

Hazard: The Objective

Hazard: The Objective

Nov 17, 2013 Demo 4 comments

Old prototype for hazard. Has two playable maps. Does not represent the final mod in any way. The gameplay has changed completely and the maps have been...

Post comment Comments  (0 - 10 of 72)
M1KU_ Jun 4 2014, 7:08am says:

The model textures is kinda weird.

+1 vote     reply to comment
OsirisGodoftheDead Jun 5 2014, 2:58pm replied:

Fair enough. I am not a very experienced modeller or texturer. However it would help me if you told me which model you were talking about.

+1 vote     reply to comment
The_Uncle_Adolph Apr 26 2014, 3:51pm says:

So... when Update?? I Cant Wait!!

+4 votes     reply to comment
OvKl Mar 28 2014, 5:25pm says:

maybe too random, but good one.

+2 votes     reply to comment
OsirisGodoftheDead Mar 3 2014, 3:46pm replied:

You can install anywhere you want. It uses XASH3D so it's completely stand alone.

+3 votes     reply to comment
The_Uncle_Adolph Mar 4 2014, 2:27pm replied:

Very Thanks , I playing it everyday! but , 3 things would I see in future in this game
1. Bigger Open-Worlds (other maps) , Building that I can get in
2. Lighter Maps (Not only set in night maps , but in day too)
3. Vehicles (And there you can make a story , like go drive a car forward the street , at hospital , there is one helicopter that I can Escape from this city..

+2 votes     reply to comment
OsirisGodoftheDead Mar 5 2014, 5:07pm replied:

1. We could not make larger maps before due to map limitations of hammer and half life, but now I have started using vluzacn's compiled tools and modified hammer, as well as Sven Co-op's delta.lst, maps can be made to be around 4 times bigger, so you will definitely see much bigger maps in future releases.
2. Since the last release a day/night system has been added to most maps, so they have day time and night time. at night time zombies have an advantage because the player cannot see them as easily unless he has the nightvision goggles.
3. I have wanted to create vehicles (maybe like CS cars, but I don't know how to. There will be maps in the future featuring non player controlled vehicles, such as player has to reach airport to get on last plane to escape infested area.

Remember the current version is old and outdated and a new version will be released very soon.

+3 votes     reply to comment
The_Uncle_Adolph Mar 6 2014, 3:40pm replied:

Thanks for reply! , I have a last question :)
When next update ?

+2 votes     reply to comment
OsirisGodoftheDead Mar 7 2014, 5:10pm replied:

Next update should be within a month or so, I have been making a few new maps and I want to try and get them into a playable state before next release.

+3 votes     reply to comment
The_Uncle_Adolph Mar 17 2014, 7:11pm replied:

How Much We Need to wait? and How much next update will give us new content?
And , If you adding a hunger , you can add equipment , armors and other stuff like this :) I know this is not easy to do , but this is only my propose

+2 votes     reply to comment
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Hazard: The Plague
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