The Infected are everywhere. Everything you know has been destroyed.  Friends and family are infected or missing. Do you have what it takes to survive in an undead world?



 Inspired by CSO, CS/CZ Zombie Plague, Outbreak, and DayZ

Go to hazard for more information about this mod (WARNING: I SUCK AT WEBSITE DESIGN)

Credits:

NEXON: Models and sounds

Valve: Models, code, sounds, and textures

Csonlinebr.net (now fpsgames.com.br) : Providing weapon models

Anonymous: Weapon models; I couldn't find who the models were attributed to.

OsirisGodoftheDead (AKA THE_YETI): Coding, mapping, and model editing

JackWalcker: Coding and beta testing

THE_PUMA:  Beta testing

Coding tutorials: HLCI, Valve-Erc, and Half-Life Programming Planet

Image RSS Feed Latest Screens
Beginnings of new map New Map Preview The Survivor Update
Blog RSS Feed Report abuse Latest News: Mod is nearing next release & Survivor Update

0 comments by OsirisGodoftheDead on Feb 24th, 2014

Survivor UpdateThe mod is nearing next release. There has been HUGE improvements over the last release. The most recent development of the mod is that I am trying to make survivors:


I am hoping that this might add some sort of "emotion" or something to the mod but this mod is more of an arcade experience and there's not much story or anything like that, but since the mod is pretty much entirely unscripted, it would be hard to have any kind of story. The most I can do is add survivors to maps. Player can work with them or attack them to try to get ammo, but they will fight back. I am hoping to add many different survivors with different models and weapons and everything, but since I am not a modeler, and there isn't a modeler on my team, The most I can do is modify Half-Life models. Of course, it's hard to sympathize with them since they are very emotionless. If anyone is willing to volunteer to make models it would be greatly appreciated, but the mod development will go on regardless. 

Also in the next update there will be a new map by me featuring textures I modified for use in HL from sites including CGTextures, as well as other new maps.

Here is a screenshot preview of one of the new maps:


You can view this image in higher resolution on the images page.

Update will also fix various other bugs (special thanks to
Fullmaple/Vic591 for finding a bunch of these bugs) Again, thanks everyone for the support and feedback, I think the mod is really coming together.

THE_YETI,
Cult of the Yeti Studio

Media RSS Feed Latest Video
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Hazard: The Plague Thanksgiving Release

Hazard: The Plague Thanksgiving Release

Nov 30, 2013 Demo 13 comments

Beta version of hazard. Featuring new "Zombie Survival" mode in a new open world environment. The map is small right now but will be added on to in the...

Hazard: The Objective

Hazard: The Objective

Nov 17, 2013 Demo 4 comments

Old prototype for hazard. Has two playable maps. Does not represent the final mod in any way. The gameplay has changed completely and the maps have been...

Post comment Comments  (0 - 10 of 69)
OvKl
OvKl Mar 28 2014, 5:25pm says:

maybe too random, but good one.

+1 vote     reply to comment
The_Uncle_Adolph
The_Uncle_Adolph Mar 3 2014, 12:07pm says:

Where install it? and what I need to play it?

+1 vote     reply to comment
OsirisGodoftheDead
OsirisGodoftheDead Mar 3 2014, 3:46pm replied:

You can install anywhere you want. It uses XASH3D so it's completely stand alone.

+2 votes     reply to comment
The_Uncle_Adolph
The_Uncle_Adolph Mar 4 2014, 2:27pm replied:

Very Thanks , I playing it everyday! but , 3 things would I see in future in this game
1. Bigger Open-Worlds (other maps) , Building that I can get in
2. Lighter Maps (Not only set in night maps , but in day too)
3. Vehicles (And there you can make a story , like go drive a car forward the street , at hospital , there is one helicopter that I can Escape from this city..

+1 vote     reply to comment
OsirisGodoftheDead
OsirisGodoftheDead Mar 5 2014, 5:07pm replied:

1. We could not make larger maps before due to map limitations of hammer and half life, but now I have started using vluzacn's compiled tools and modified hammer, as well as Sven Co-op's delta.lst, maps can be made to be around 4 times bigger, so you will definitely see much bigger maps in future releases.
2. Since the last release a day/night system has been added to most maps, so they have day time and night time. at night time zombies have an advantage because the player cannot see them as easily unless he has the nightvision goggles.
3. I have wanted to create vehicles (maybe like CS cars, but I don't know how to. There will be maps in the future featuring non player controlled vehicles, such as player has to reach airport to get on last plane to escape infested area.

Remember the current version is old and outdated and a new version will be released very soon.

+2 votes     reply to comment
The_Uncle_Adolph
The_Uncle_Adolph Mar 6 2014, 3:40pm replied:

Thanks for reply! , I have a last question :)
When next update ?

+1 vote     reply to comment
OsirisGodoftheDead
OsirisGodoftheDead Mar 7 2014, 5:10pm replied:

Next update should be within a month or so, I have been making a few new maps and I want to try and get them into a playable state before next release.

+2 votes     reply to comment
The_Uncle_Adolph
The_Uncle_Adolph Mar 17 2014, 7:11pm replied:

How Much We Need to wait? and How much next update will give us new content?
And , If you adding a hunger , you can add equipment , armors and other stuff like this :) I know this is not easy to do , but this is only my propose

+1 vote     reply to comment
Guest
Guest Feb 26 2014, 4:10pm says:

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Fullmaple/Vic591
Fullmaple/Vic591 Feb 14 2014, 10:27am replied:

Thanks you. im very glad that you fixed these glitch. now that game seem to be better. i hope that the multiplayer will be awesome too! :3 Keep up the good work

+1 vote     reply to comment
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Platform
Windows
Game
Half-Life
Developer
Cult Of The Yeti
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Release Date
Coming 2015
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Hazard: The Plague
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