Beta version of hazard. Featuring new "Zombie Survival" mode in a new open world environment. The map is small right now but will be added on to in the...
The Infected are everywhere. Everything you know has been destroyed. Friends and family are infected or missing. Do you have what it takes to survive in an undead world?
Go to hazard for more information about this mod (WARNING: I SUCK AT WEBSITE DESIGN)
NEXON: Models and sounds
Valve: Models, code, sounds, and textures
Csonlinebr.net (now fpsgames.com.br) : Providing weapon models
Anonymous: Weapon models; I couldn't find who the models were attributed to.
OsirisGodoftheDead (AKA THE_YETI): Coding, mapping, and model editing
JackWalcker: Coding and beta testing
THE_PUMA: Beta testing
Coding tutorials: HLCI, Valve-Erc, and Half-Life Programming Planet
Hardcore Mode is a new mode with new weapons, and more realistic elements.
Hazard has many weapons, but most are not varied. This mode has less weapons, but with greater variation between weapons. Each weapon will have specific properties that make it ideal in certain combat situations.
You aren't superhuman anymore. With Hardcore mode, it is much harder to control recoil, player moves at realistic speeds and can only sprint short distances. A single scratch from a zombie will cause the player to die if an antidote is not found. As soon as a zombie hits the player, the player becomes infected and his health is drained at 1 hp/sec. Additional hits will not increase this rate, but will decrease player's health and reset the counter. First Aid kits can prolong your life once infected, but unless you find enough to survive 100 seconds, you will die. Antidotes are few and far between, so choose your battles wisely.
While Hazard will always be an action game at heart, added elements make ammo conservation more important than ever. The new damage and infection system makes it necessary to run sometimes.