The new version of Hazard isn't ready and won't be for a while, but this patch will slightly improve zombie behavior in Hazard Beta 2. Note: This requires...
The Infected are everywhere. Everything you know has been destroyed. Friends and family are infected or missing. Do you have what it takes to survive in an undead world?
Go to Hazard for more information about this mod (WARNING: I SUCK AT WEBSITE DESIGN)
NEXON: Models and sounds
Valve: Models, code, sounds, and textures
Csonlinebr.net (now fpsgames.com.br) : Providing weapon models
Anonymous: Weapon models; I couldn't find who the models were attributed to.
OsirisGodoftheDead (AKA THE_YETI): Coding, mapping, and model editing
JackWalcker: Coding and beta testing
THE_PUMA (AKA Sgt.Sexy): Beta testing
Coding tutorials: HLCI, Valve-Erc, and Half-Life Programming Planet
In Hazard, I've been experimenting with various different types of zombie spawning. There are 3 types I am considering for the next release.
1. Fixed spawn points. This is what old versions of hazard used. There were set points on the map where zombies would spawn. This method is predictable but reliable.
2. Random spawning method 1. In this method, an entity is placed on the map and zombies will be spawned within a given radius of it
3. Random spawning method 2. In this method, zombies are spawned within a certain radius of the player.
There are pros and cons of each of these methods, and I'd like to know what the watchers of the mod think would be the best course of action. Another possibility to consider is using a combination of the above methods.
Thank you for reading and I hope to receive feedback on this matter.
I will also take this opportunity to showcase some of what I've been working on lately:
Thanks for tracking or checking out the mod page. I am really trying my best to make this mod as fun and interesting as I can.