A Zombie Survival Half-Life Modification

The Infected are everywhere. Everything you know has been destroyed. Friends and family are infected or missing. Do you have what it takes to survive in an undead world?

Inspired by CSO, CS/CZ Zombie Plague, Outbreak, Brainbread, They Hunger, and DayZ

Go to Hazard for more information about this mod (WARNING: I SUCK AT WEBSITE DESIGN)


NEXON: Models and sounds

Valve: Models, code, sounds, and textures

Csonlinebr.net (now fpsgames.com.br) : Providing weapon models

Anonymous: Weapon models; I couldn't find who the models were attributed to.

OsirisGodoftheDead (AKA THE_YETI): Coding, mapping, and model editing

JackWalcker: Coding and beta testing

THE_PUMA (AKA Sgt.Sexy): Beta testing

Coding tutorials: HLCI, Valve-Erc, and Half-Life Programming Planet

Stay tuned for the next version of Hazard...

Hazard: The Plague

  • New, improved weapons
  • Better zombie AI
  • New types of zombies with unique abilities
  • Large, open maps
  • Multi-player
  • Better game mechanics

Coming Soon...

Image RSS Feed Screens
New Stuff in Unity Hazard Materials Fix Uh Oh More Unity


10 months ago News 10 comments Report

In Hazard, I've been experimenting with various different types of zombie spawning. There are 3 types I am considering for the next release.

1. Fixed spawn points. This is what old versions of hazard used. There were set points on the map where zombies would spawn. This method is predictable but reliable.

2. Random spawning method 1. In this method, an entity is placed on the map and zombies will be spawned within a given radius of it

3. Random spawning method 2. In this method, zombies are spawned within a certain radius of the player.

There are pros and cons of each of these methods, and I'd like to know what the watchers of the mod think would be the best course of action. Another possibility to consider is using a combination of the above methods.

Thank you for reading and I hope to receive feedback on this matter.

I will also take this opportunity to showcase some of what I've been working on lately:

Thanks for tracking or checking out the mod page. I am really trying my best to make this mod as fun and interesting as I can.

Hazard Beta 2 Release

Hazard Beta 2 Release

1 year ago News 5 comments Report

Hazard arcade is ready for a new release. Hazard Hardcore is not yet ready for release. There are many new features in this release and much has been...

Hardcore, Multiplayer, and Hazard's future

Hardcore, Multiplayer, and Hazard's future

1 year ago News 4 comments Report

In response to Hazard's arcade gameplay, a new mode is starting development.

Mod is nearing next release & Survivor Update

Mod is nearing next release & Survivor Update

1 year ago News 0 comments Report

Stuff about the next mod release. New maps, better AI, new NPCs.

First Hazard Release

First Hazard Release

1 year ago News 0 comments Report

Hazard's first beta release is here! This article lists the new levels and features that have been added.

A Zombie Survival Half-Life Mod The Infected are everywhere. Everything you know has been destroyed. Friends and family are infected or missing. Do you have what it takes to survive in an undead world?
Hazard Pre-Alphas

Hazard Pre-Alphas

1 month ago Full Version 4 comments

A timeline of very early development of Hazard. These are the versions I sent to a friend when Hazard was first starting out. There are 7 different versions...

Zombie Patch 5 17 2015

Zombie Patch 5 17 2015

4 months ago Patch 4 comments

The new version of Hazard isn't ready and won't be for a while, but this patch will slightly improve zombie behavior in Hazard Beta 2. Note: This requires...

Hazard Beta 2

Hazard Beta 2

1 year ago Full Version 9 comments

Hazard: Beta 2 **Now removed unnecessary files in download, and compressed better*** 2 New Maps, 1 Map Updated New Zombie types New weapons The latest...

Hazard: The Plague Thanksgiving Release

Hazard: The Plague Thanksgiving Release

1 year ago Demo 15 comments

Beta version of hazard. Featuring new "Zombie Survival" mode in a new open world environment. The map is small right now but will be added on to in the...

Hazard: The Objective

Hazard: The Objective

1 year ago Demo 8 comments

Old prototype for hazard. Has two playable maps. Does not represent the final mod in any way. The gameplay has changed completely and the maps have been...

Post comment Comments  (40 - 50 of 102)
M1KU16 Jun 4 2014 says:

The model textures is kinda weird.

+3 votes     reply to comment
OsirisGodoftheDead Creator
OsirisGodoftheDead Jun 5 2014 replied:

Fair enough. I am not a very experienced modeller or texturer. However it would help me if you told me which model you were talking about.

+2 votes   reply to comment
-AvA- Apr 26 2014 says:

So... when Update?? I Cant Wait!!

+4 votes     reply to comment
OvKl Mar 28 2014 says:

maybe too random, but good one.

+2 votes     reply to comment
-AvA- Mar 3 2014 says:

Where install it? and what I need to play it?

+2 votes     reply to comment
OsirisGodoftheDead Creator
OsirisGodoftheDead Mar 3 2014 replied:

You can install anywhere you want. It uses XASH3D so it's completely stand alone.

+3 votes   reply to comment
-AvA- Mar 4 2014 replied:

Very Thanks , I playing it everyday! but , 3 things would I see in future in this game
1. Bigger Open-Worlds (other maps) , Building that I can get in
2. Lighter Maps (Not only set in night maps , but in day too)
3. Vehicles (And there you can make a story , like go drive a car forward the street , at hospital , there is one helicopter that I can Escape from this city..

+2 votes     reply to comment
OsirisGodoftheDead Creator
OsirisGodoftheDead Mar 5 2014 replied:

1. We could not make larger maps before due to map limitations of hammer and half life, but now I have started using vluzacn's compiled tools and modified hammer, as well as Sven Co-op's delta.lst, maps can be made to be around 4 times bigger, so you will definitely see much bigger maps in future releases.
2. Since the last release a day/night system has been added to most maps, so they have day time and night time. at night time zombies have an advantage because the player cannot see them as easily unless he has the nightvision goggles.
3. I have wanted to create vehicles (maybe like CS cars, but I don't know how to. There will be maps in the future featuring non player controlled vehicles, such as player has to reach airport to get on last plane to escape infested area.

Remember the current version is old and outdated and a new version will be released very soon.

+3 votes   reply to comment
-AvA- Mar 6 2014 replied:

Thanks for reply! , I have a last question :)
When next update ?

+2 votes     reply to comment
OsirisGodoftheDead Creator
OsirisGodoftheDead Mar 7 2014 replied:

Next update should be within a month or so, I have been making a few new maps and I want to try and get them into a playable state before next release.

+3 votes   reply to comment
-AvA- Mar 17 2014 replied:

How Much We Need to wait? and How much next update will give us new content?
And , If you adding a hunger , you can add equipment , armors and other stuff like this :) I know this is not easy to do , but this is only my propose

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Half-Life Icon
Cult Of The Yeti
Send Message
Official Page
Release Date
Coming 2015
Mod Watch
Track this mod
First Person Shooter
Single & Co-op
Embed Buttons

Promote Hazard: The Plague on your homepage or blog by selecting a button and using the embed code provided (more).

Hazard: The Plague
Hazard: The Plague
Last Update
3 days ago
218 members