A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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SwissKnight Aug 1 2011, 2:58am says:

I hope to god you’re not using the starfield background from the Stargate mod, it’s full of edge lines where they messed up the clone tool or whatever they used.

you don't want your background to look like this

0 votes     reply to comment
Unikraken Author
Unikraken Aug 1 2011, 3:26am replied:

Maybe the DoV mod team would like to donate some sexier backgrounds for the SotP mod in the spirit of charity?

+6 votes   reply to comment
SwissKnight Aug 1 2011, 3:27am replied:

Drop your claims to the Ilemi Triangle and you got a deal.

+8 votes     reply to comment
Unikraken Author
Unikraken Aug 1 2011, 3:52am replied:

This will make my government look weak, but I'm willing to make the sacrifice for progress.

+8 votes   reply to comment
Keksz Aug 1 2011, 7:18am replied:

why dont you just use a soft ereaser brush to get rid of those edgy lines so they get a smooth transition? thats what I do when I use multiple textures in one place

+1 vote     reply to comment
Epytron_Omega Aug 1 2011, 12:00pm replied:

Swiss, the Starfields in SGI are stock, if I am not mistaken, and I shouldn't be I'm the Project Lead. We are slowly working on replacing them, and any help would be great.

+3 votes     reply to comment
SwissKnight Aug 1 2011, 1:50pm replied:

alright, lemmie send you our file your way.

0 votes     reply to comment
Captain_Perfect Aug 1 2011, 4:44am says:

Doodelidoo that's awesome

+1 vote     reply to comment
Railgunner2160 Aug 1 2011, 6:41am says:

Excellent!!!! Can't wait to see more of your work!!!

+1 vote     reply to comment
Geth_Prime Aug 1 2011, 9:20am says:

i can live with those Archer Missiles. this is build at a Cruiser right?

+1 vote     reply to comment
Unikraken Author
Unikraken Aug 1 2011, 12:59pm replied:

This is a capital ship. The cruiser variant isn't refit.

+1 vote   reply to comment
Tormidal Aug 1 2011, 10:13am says:



+3 votes     reply to comment
Vlad12 Aug 1 2011, 12:28pm says:

cool. awesome job, and the 3 shots per charge thing is accurate, comparing to what Cpt. Jacob Keyes did when he created the famous "Keyes Loop" against a Covenant Battlecruiser. Awesome job! =)

-1 votes     reply to comment
D4RKST0RM99 Aug 1 2011, 1:57pm replied:

The Keyes loop was against a Cov destroyer, carrier and two frigates, no battlecruiser was involved also Keyes ship at the time was the destroyer Iroquois and the MAC 3 shot upgrade only appeared on the POA refit afterwards and used during Reaches Fall.
sorry to correct you:D

+5 votes     reply to comment
chakotay02 Aug 2 2011, 7:38am says:

Is it just me or is the effect rather large compared to the ship? Looks nice though.

+2 votes     reply to comment
Unikraken Author
Unikraken Aug 2 2011, 4:26pm replied:

It is a little large, we're desperately looking for someone who can do particle effects to change this and a few other things.

+1 vote   reply to comment
ChrisM1A2 Aug 3 2011, 9:11pm says:

First I was like: Um, did my computer freeze? Then I was like: Holy ****! That was awesome! Oh ya, and will this be an ability, or will this automatically come with the ship? Because, I personally think this should be an ability, but require a high rank/level.

-1 votes     reply to comment
Unikraken Author
Unikraken Aug 4 2011, 10:08pm replied:

This is the standard MAC effect for the Refit Version of the Halcyon. Having to manually fire every mac shot she took would be pretty ridiculous. To clarify, this is the capital ship version of Halcyon. We also have a cruiser version, which does not have a triple-shot MAC. You're paying out the *** for this ship's dps.

+1 vote   reply to comment
PHGDAL Sep 26 2011, 9:57pm replied:

You don't have to manually set it, you could just make it as an auto-casting ability with a reasonable recharge timer.

+1 vote     reply to comment
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This is our Pillar of Autumn-style refit Halcyon-class cruiser firing its modified MAC. Lore-wise this weapon can fire three consecutive shots per charge. Here is our demo of the in-game effect.

Video Details
Aug 1st, 2011
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