Im a modder, and thats all Im going to say right now, update later

Image RSS Feed Latest Screens
Viper MKII Fastpack Orthos Viper MKII: Fastpack Upgrade Me that high up
Latest Blog Entry

We're sorry, but no blog posts were found here. Boring yes, but as confucius always said - if you have nothing good to say, why say anything at all? Check back later, perhaps something exciting will pop-up and be worth blogging about, like season 3 of the teletubbies.

Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!

Groups
ModDB Stargate Fan Group

ModDB Stargate Fan Group

Hobbies & Interests group with 234 members, open to all members

This group is open to anyone who loves the Stargate shows, movies and anything Stargate! Anyone caught making fun of Stargate (outside of certain boundaries...

Stargate Invasion Mod Team

Stargate Invasion Mod Team

Developer & Publisher with 3 members, invitation only

Here is the Official Group of the modders for the Sins of a Solar Empire Project, Stargate Invasion.

Comments  (0 - 10 of 22)
saint1986
saint1986 Nov 15 2009, 9:06pm says:

hey.

i got a problem.

i can't get the mod to work.

Windows Vista it is: C:\Users\\AppData\Local\Ironclad Games\Sins of a
Solar Empire\Mod-1.17
or C:\Users\\AppData\Local\Ironclad Games\Sins of a
Solar Empire\Mods-Entrenchment v1.03

and your tutorials explenation dos not work for my. i can't find the file how you rote it.

on my comp C:\Program Files\Kalypso\Sins of a Solar Empire\AppData
the is the only thing remotly to the file you ment. and if i want to change somthing i cant get acces to it.

mybe somwone can help my.

i'am sorry that my english is not so good. i hoop somwone onderstands this. i live in the nedelands mybe that is of som help and i got the game: sins of a solar empire.

+1 vote     reply to comment
Sierra-Leader
Sierra-Leader Oct 31 2009, 1:16am says:

Thanks! We have started to mod... my friend is having some issues with coding but I'm sure he can figure it out.... It's actually a lot easier than we first thought.

By the way the stargate mod is looking fantastic!

+1 vote     reply to comment
Sierra-Leader
Sierra-Leader Oct 22 2009, 11:42am says:

running the latest version of the game but with no expansion packs.

+1 vote     reply to comment
Sierra-Leader
Sierra-Leader Oct 21 2009, 9:39am says:

Hey there, I was wondering if you could help me and a friend out. We are wanting to make a mini mod for ourselves. We were wondering how to get into the coding and edit it. Make battleships more powerful, etc.

Thanks!
Alex

+1 vote     reply to comment
madman55
madman55 Oct 6 2009, 7:36pm says:

Hey Egyptron thanks for the bc-304 mod it is awesome. your doing a really good job on the mod. keep u the good work. it is very much appreciated

+1 vote     reply to comment
TheThing1
TheThing1 Sep 29 2009, 4:39am says:

Thanks Alot Epytron_Omega for your continued hard work. I didn't know where to post this but I have a couple of modding questions. I know this probably isnt possible but im a newbie at moding so i'll ask anyway. Is there anyway of changing the beam weapons on the Daedalus so it fires in a short burst that have travel times? Im also trying to edit some of the null points on the daedalus but this requires the model to be imported into 3ds max, exported using a custom script into .obj and then imported and converted to XSI in softimage. That isnt the problem, but when i apply the tetures cm, cl and da the ship shows up black ingame. I guess this is something to do with the UV mapping lost in the conversion process. I can't for the life of me edit UV mapping, do you have any hints and tips for doing so? Or a template for the BC304's uv map that you can send me and that i can import. I dont intend to upload and share this modifaction of mine and it is purely for personaly use. Any help is apreciated, keep up the good work :)

+1 vote     reply to comment
SanitySlayer
SanitySlayer Oct 3 2009, 3:37am replied:

You can change all of the Beam weapons stuff in the Entity files for the ship you want to change, just open up CapitalShip_WHICHEVER.entity in notepad, scroll down to weapons, then the beam weapon, and just change some numbers around to how you prefer them

+1 vote     reply to comment
Darkst@r
Darkst@r Sep 17 2009, 1:45am says:

Hi Epytron_Omega, i was wondering for "Stargate Invasion" instead of troubling your self with trivial class ship, could you compile another mini mod with a BC304 as a capital class ship.(It would be so cool flying it around upgrading levels and using ability's)

+1 vote     reply to comment
-JR-Rekoil
-JR-Rekoil May 12 2009, 1:01am says:

hey is there going to be asgard ???

+1 vote     reply to comment
piper647
piper647 Apr 17 2009, 12:41am says:

Nice! Just tell me when you're ready and I'll be.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Level
Avatar
Avatar
Offline Since
Nov 24, 2009
Country
United States United States
Gender
Male
Age
22
Member Watch
Track this member
Statistics
Activity Points
732
Rank
490 of 63,593
Watchers
4 members
Time Online
1 week
Site Visits
2,105
Profile Visitors
2,253 (3 today)
Contact
Private Message
Send Now
Email
Members Only
AIM
epytronomega
MerlinGalgotta
MerlinGalgotta
friends since May 13, 2009
Riser
Riser
friends since Feb 22, 2009
piper647
piper647
friends since Jan 02, 2009
CKYRules
CKYRules
friends since Oct 21, 2008
mapayne
mapayne
friends since Mar 27, 2009
madman55
madman55
friends since Sep 16, 2009
BigMattDaddy
BigMattDaddy
friends since Feb 09, 2009
jason864
jason864
friends since Sep 07, 2009
Col.Joe
Col.Joe
friends since Oct 01, 2009
ZionandGaz
ZionandGaz
friends since Jan 15, 2009