A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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dud_doodoo Jul 22 2008 says:

Archers need a bit of a touchup, but other than that I would say this is headed in the right direction.

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CanadaMan7 Author
CanadaMan7 Jul 22 2008 replied:

Thanks Dud! The current missiles are the stock TEC missiles from sins, I haven't made an archer model yet

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usnsmith Jul 3 2012 replied:

FFG-Guided Missile Frigate, DDG-Guided Missile Destroy, CG-Cruiser

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Mechanicsage Oct 27 2008 replied:

i think the archer misssle's should be a little smaller as archer pods fire salvos of roughly 8 missles and the smoke trails should be a little smaller and small gray smoke trails not long as it's in space it.

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SpardaSon21 Jul 23 2008 says:

Get some new missile effects, and this mod will be GOLD.

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CanadaMan7 Author
CanadaMan7 Jul 23 2008 replied:

They are already in the works ;)

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NSFTPOEOPAS Jul 23 2008 says:

Very nice, I'm looking forward to it.

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MaCasky Jul 24 2008 says:

Dude!! are you doing this mod by yourself???
Thats amazing!

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CanadaMan7 Author
CanadaMan7 Jul 25 2008 replied:

It was just me in the beginning, but then I picked up CaptKeyes (a jack of all trades) and then dinoff (coder). They are relatively new additions though and the video only has one thing of Captkeyes very fine work (halcyon)

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WarCrime342 Jul 24 2008 says:

Once this thing becomes a part of 7 Deadly Sins, it'll be great...

BTW, WTF was that last 2 second clip all about?!!

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CanadaMan7 Author
CanadaMan7 Aug 7 2008 replied:

lol you like? :P

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KingSpartan Jul 25 2008 says:

very vell done

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Specter791 Jul 25 2008 says:

Very impressive, CanadaMan and crew. I'm looking forward to this one :)

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yayyap159 Jul 28 2008 says:

I think that the missiles fire too rapidly but it depends on how much damage each missile does. Maybe you can have a "heavy" missile that does more damage but fires more slowly and moves slower and is mostly against capital ships like cruisers and carriers and a "light" missile that's primarily against light ships like frigates and anti-fighter ships and you can switch between them.
Or you could have the "heavy" missile as an barrage "skill" that you can use every few minutes to even up the game.

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tokage Aug 16 2008 says:

the video is broken

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qpunk Oct 3 2008 says:

the missiles shoot to much to fast they take up the entire screen and the ship need to fire like cannon rounds like have you ever played halo 2 and looked at the ships fighting wean your out side of the station and see nothing but a barrages of cannon fire from the frigs. other then that the mod look AWESOME keep up the good work.

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nickzz22 Oct 12 2008 says:

Make a new movie with everything you have done. When do you think this is going to be done? This is going to be so cool.
Great job by the way.

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OH-D-S-T Oct 17 2008 says:

Actually if you read the books and paid attention to the space scenes, the UNSC ships fired huge salvos of missles towards the covenant ships, albeit they are much slower than the MAC rounds they arent AS slow as the TEC missles in SINS. Back to the point though, in the books each ship was designed with 26 columns of X amount of rows of Archer Missle Pods (X varies depending on ship size), each pod carrying 3 or so missles. So the amount of missles getting fired at once should look like a spam, just not rapid fire spam :D

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OH-D-S-T Oct 17 2008 says:

by the way, being an avid fan of the games and the books, i've been WAITING for a space battle game to come out :D I'm very excited for this mod

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beecho98 Dec 12 2008 says:

OH-D-S-T is coorect in the book (Halo: The Fall of Reach, pages 274-275) Captain Keyes mentions performing a fly-by inspection of the starboard shuttle bay and counting Archer Missile Pods thirty across and ten down, making for 300 Archer Missile Pods. Each which contain 30 Archer missiles.

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moosomething Dec 16 2008 says:

Yay halo font pwns, cant wait to see the covenant.

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TheVladernaught Feb 10 2009 says:

Yeah, theres a bit too many of them lol. But looks great all the same. Maybe ad more volume to the missile trail effect.

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spazmuncher Aug 21 2009 says:

then again, in the games and (mostly) books, the MAC rounds on the capital ships were the main focus of ship battles

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ExESGO Sep 30 2009 says:

You need to fix how many Archer Missiles are being fired.

I suggest a 5-10 seconds delay per salvo.

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timstro59 Nov 7 2009 replied:

that sounds about right.

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disturbed117 Jan 5 2010 says:

I just hope this is for the most updated version cuz I don't feel like down grading

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canadakid Feb 11 2010 says:

how are the macs gona work

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AFurstyFerret Feb 14 2010 says:

Pity "Midnight on the Heart of Hidlothian" mini series didn't come out earlier, it shows the Heart of Midlothian, a UNSC Destroyer, so we finally find out what they actually look like, unfortunately absolutely nothing like the oversized frigates you have made. Don't get me wrong Im loving your work and don't think less of it because of this, just would have been nice to have the genuine article in-game :)

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IrishSpectre Feb 28 2010 replied:

Ferret, If I am correct about this I thought they described the UNSC Destroyer like a frigate but w/ 2 MACs

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eculeader Mar 22 2010 replied:

yeah.. he's right i think it was Hasley, it's an over sized frigate, with 2 macs, and much thicker armor, oh, and no fighters.

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Random_HaloMarine Dec 10 2010 says:

Thats soooo awesome!
Would be so cool, if you really complete this ;)

Good Luck!

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-Defender0- Dec 12 2010 says:

Is the destroyer going to be a heavy frigate like the Kodiak cruiser in regular sins, or is it going to be a capital ship?

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eoraptor Dec 30 2010 says:

the ships need mac guns and the gauss-def(dont know it in english) must be an supermac

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eoraptor Dec 30 2010 says:

and if they already have macs and i didnt see them sorry but at the moment my internet is laggy as hell

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brodur Feb 15 2011 says:

halo halo halo! :D i love this mod cant wiat, i have EAW:FOC too so i can play halo on 2 games once it comes out :D hope you finish soonz

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bighed23 Apr 3 2011 says:


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XtremeRoflcopter Dec 5 2011 says:

I believe the archer missles move a bit fast..

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KhevaKins Dec 18 2012 says:

man its come so far.

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Purpl3Jam Mar 17 2014 says:

Did Blamtroid have much involvement in this? I only ask because this mod seems quite similar to the Covenant at War mod.

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Jul 22nd, 2008
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