A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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dud_doodoo
dud_doodoo

Archers need a bit of a touchup, but other than that I would say this is headed in the right direction.

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CanadaMan7 Author
CanadaMan7

Thanks Dud! The current missiles are the stock TEC missiles from sins, I haven't made an archer model yet

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usnsmith
usnsmith

FFG-Guided Missile Frigate, DDG-Guided Missile Destroy, CG-Cruiser

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Mechanicsage
Mechanicsage

i think the archer misssle's should be a little smaller as archer pods fire salvos of roughly 8 missles and the smoke trails should be a little smaller and small gray smoke trails not long as it's in space it.

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SpardaSon21
SpardaSon21

Get some new missile effects, and this mod will be GOLD.

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CanadaMan7 Author
CanadaMan7

They are already in the works ;)

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NSFTPOEOPAS
NSFTPOEOPAS

Very nice, I'm looking forward to it.

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MaCasky
MaCasky

Dude!! are you doing this mod by yourself???
Thats amazing!

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CanadaMan7 Author
CanadaMan7

It was just me in the beginning, but then I picked up CaptKeyes (a jack of all trades) and then dinoff (coder). They are relatively new additions though and the video only has one thing of Captkeyes very fine work (halcyon)

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WarCrime342
WarCrime342

Once this thing becomes a part of 7 Deadly Sins, it'll be great...

BTW, WTF was that last 2 second clip all about?!!

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CanadaMan7 Author
CanadaMan7

lol you like? :P

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KingSpartan
KingSpartan

very vell done

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Specter791
Specter791

Very impressive, CanadaMan and crew. I'm looking forward to this one :)

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yayyap159
yayyap159

I think that the missiles fire too rapidly but it depends on how much damage each missile does. Maybe you can have a "heavy" missile that does more damage but fires more slowly and moves slower and is mostly against capital ships like cruisers and carriers and a "light" missile that's primarily against light ships like frigates and anti-fighter ships and you can switch between them.
Or you could have the "heavy" missile as an barrage "skill" that you can use every few minutes to even up the game.

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tokage
tokage

the video is broken

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qpunk
qpunk

the missiles shoot to much to fast they take up the entire screen and the ship need to fire like cannon rounds like have you ever played halo 2 and looked at the ships fighting wean your out side of the station and see nothing but a barrages of cannon fire from the frigs. other then that the mod look AWESOME keep up the good work.

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nickzz22
nickzz22

Make a new movie with everything you have done. When do you think this is going to be done? This is going to be so cool.
Great job by the way.

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OH-D-S-T
OH-D-S-T

Actually if you read the books and paid attention to the space scenes, the UNSC ships fired huge salvos of missles towards the covenant ships, albeit they are much slower than the MAC rounds they arent AS slow as the TEC missles in SINS. Back to the point though, in the books each ship was designed with 26 columns of X amount of rows of Archer Missle Pods (X varies depending on ship size), each pod carrying 3 or so missles. So the amount of missles getting fired at once should look like a spam, just not rapid fire spam :D

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OH-D-S-T
OH-D-S-T

by the way, being an avid fan of the games and the books, i've been WAITING for a space battle game to come out :D I'm very excited for this mod

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beecho98
beecho98

OH-D-S-T is coorect in the book (Halo: The Fall of Reach, pages 274-275) Captain Keyes mentions performing a fly-by inspection of the starboard shuttle bay and counting Archer Missile Pods thirty across and ten down, making for 300 Archer Missile Pods. Each which contain 30 Archer missiles.

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moosomething
moosomething

Yay halo font pwns, cant wait to see the covenant.

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TheVladernaught
TheVladernaught

Yeah, theres a bit too many of them lol. But looks great all the same. Maybe ad more volume to the missile trail effect.

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spazmuncher
spazmuncher

then again, in the games and (mostly) books, the MAC rounds on the capital ships were the main focus of ship battles

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ExESGO
ExESGO

You need to fix how many Archer Missiles are being fired.

I suggest a 5-10 seconds delay per salvo.

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timstro59
timstro59

that sounds about right.

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disturbed117
disturbed117

I just hope this is for the most updated version cuz I don't feel like down grading

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canadakid
canadakid

how are the macs gona work

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AFurstyFerret
AFurstyFerret

Pity "Midnight on the Heart of Hidlothian" mini series didn't come out earlier, it shows the Heart of Midlothian, a UNSC Destroyer, so we finally find out what they actually look like, unfortunately absolutely nothing like the oversized frigates you have made. Don't get me wrong Im loving your work and don't think less of it because of this, just would have been nice to have the genuine article in-game :)

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IrishSpectre
IrishSpectre

Ferret, If I am correct about this I thought they described the UNSC Destroyer like a frigate but w/ 2 MACs

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eculeader
eculeader

yeah.. he's right i think it was Hasley, it's an over sized frigate, with 2 macs, and much thicker armor, oh, and no fighters.

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Random_HaloMarine
Random_HaloMarine

Thats soooo awesome!
Would be so cool, if you really complete this ;)

Good Luck!

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-Defender0-
-Defender0-

Is the destroyer going to be a heavy frigate like the Kodiak cruiser in regular sins, or is it going to be a capital ship?

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eoraptor
eoraptor

the ships need mac guns and the gauss-def(dont know it in english) must be an supermac

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eoraptor
eoraptor

and if they already have macs and i didnt see them sorry but at the moment my internet is laggy as hell

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brodur
brodur

halo halo halo! :D i love this mod cant wiat, i have EAW:FOC too so i can play halo on 2 games once it comes out :D hope you finish soonz

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bighed23
bighed23

sweeett

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XtremeRoflcopter
XtremeRoflcopter

I believe the archer missles move a bit fast..

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KhevaKins
KhevaKins

man its come so far.

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Purpl3Jam
Purpl3Jam

Did Blamtroid have much involvement in this? I only ask because this mod seems quite similar to the Covenant at War mod.

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Additional Credits:
-All_Under_Heaven
-KillerKid

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