A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
Where we are currently, where we are going, and what we need from you to get this mod finished and into your grubby little hands.
Posted by Unikraken on Apr 4th, 2012
Greetings, for those unaware, my name is Unikraken and I'll be updating you on the current state of Halo: Sins of the Prophets along a few other things. First of all, I'd like to once again answer some all-too-common questions.
14YearOldVirgin117 wrote:What version of SOASE is this coming out for?
Entrenchment. If you have Trinity, you have Entrenchment.
Will you be releasing for Diplomacy?
Most likely not.
Will you be releasing for Rebellion?You should anticipate a release of this mod for Rebellion after we release one for Entrenchment.
Are you going to put include the 28 kilometer long Plot Device Assault Carrier from Halo Reach?Don't hold your breath.
Can I have access to the private beta?
Probably not, unless you qualify for something I'll mention further below.
Where the mod is at:
The mod is near completion. I won't give it a percentage number, but more is done than needs to be done. We're just about ready to finish off the UNSC. This is why you've seen a barrage of posts about the UNSC and very little about the Covenant. We're working very hard to get one race of the way so we devote more time to the Covenant soon. The majority of models are in the game for a UNSC vs. Covenant release. We still need to finalize the textures for both races, to ensure all the ships look like the belong together, but I'll have more on that below.
The research trees are almost completely untouched. They need a lot of work before we're ready to release.
Where the mod is going:
We're pushing for a public beta in the very near future, so that you, the public, can help us finish out the balancing and find any bugs we might have missed. What we need from you to get us there:
In order for us to get to a point where we can release this public beta you all long for, we need more team members. There are only a handful of us and this is an extracuricular activity for all of us. The number of people working on this mod at any given time fluctuates wildly depending on things like school semesters and summer work schedules. We all have normal lives can't devote as much time to this mod as it may actually deserve, so we need more people to finish this out. Here's what we're looking for:
Quote:Experienced Texture Artists: Like I said, we really need to finalize the textures for these ships and we need all the talented bodies we can get. PM us or comment here and allow for private messages to be sent to you.
Experienced Modelers: We have a few more ships that need to be pulled from the ether and several older ships that could use a once over a little more polish before they're ready for public consumption. Apply now. Please.
Experienced Pixel Artists: Are you a wizard at creating art in a 30x30 box of pixels? We need you now. There are a number of UI elements we need to finish, including several ship icons.
Experienced SOASE Modders: Do you understand the SOASE modding platform well? Are you a master at writing entity files and building research trees? Can you create amazing particle effects in ParticleForge like you were born to do it? You know what to do.
Photoshop Artists: We still have several UI elements that need work that require someone with an artistic touch who understands the style of Halo. Give us your free time for mod access.
If you think you can help us in some way that wasn't mentioned above, shoot us a message or comment here and we'll see what we can do. If you can't help us complete the mod in any way, please stop bitching about it not being done.