Greetings,
As of this writing, version 0.56 of our Halo total conversion for Sins of a Solar Empire: Rebellion v 1.82 is being packed up and readied for public consumption. I will be uploading the mod at midnight local time, so expect to see it ready for download some time Monday morning (link will be at the bottom of this post when available).
In this update you'll find a number of updates and changes. I'll list some of the more significant ones below:
- Gameplay balance has been tweaked several times over the last 7 months, so it's too numerous to list here. You'll have to play to find out.
Major Covenant Changes
- There is now a placeholder model for the SDV corvette on loan from our EaW sister-mod Covenant at War.
- The DDS-class Carrier has been given a very sexy new model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
- Type 27 Space Banshees have been added as the Covenant fighter. Model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
- Several texture and tangent map enhancements have been made to Covenant models to remove the seam visible in the last release.
- The Assault Carrier is now immune to disabling effects and flood infection.
- The Pickett has become the anti-fighter ship featuring pretty damaging pulse lasers to help repel UNSC and Flood alike.
Major UNSC Changes
- Mako is out, Stalwart is in, including fancy new model and texture from our UNSC lead artist Annihilater102.
- Massive changes to the UNSC starbase, including a new modular upgrade system and powerful weapons. She'll make you think twice about assaulting her if you pay the piper his due. AAA helix autocannons, Archer missiles, and Onager-style mini-MACs litter the station as well as research for a Shiva nuclear warhead.
- Tangent maps for UNSC ships are slowly being updated to improve lighting and visual fidelity and you'll see some of those updates in this release, but more are to come.
- Fractions.
Major Flood Changes
- Flood no longer accept bidding for who they are going to attack. Their behavior is now independant of player actions.
- Pure form Flood Carriers are now in and ready to scare the shit out of you.
Other Changes
- Very fancy new skyboxes thanks to Max from the STA3 team and Egosoft.
- Approximately 30 new planets not including Forerunner locations.
- Several planets with custom textures from the lore available for custom map building; including Earth, Reach, and Sanghelios.
- Updated soundtrack thanks to our composer Waseem Faraz Butt.
- Updated voiceovers thanks to our audio director I_Am_Sancho.
- We liked our main menu so much we put a ring on it.
- Updated win/lose screans for both factions from custom art thanks to Kawassass00.
Be sure to like/follow/join all of our community resources to keep tabs on the latest updates about the mod:
Facebook: Facebook.com
Forums: Sinsoftheprophets.com
Steam Group: Steamcommunity.com
Twitter: Twitter.com
As a bonus here is video of Gul Dukat from the STA3 team playing the mod and showing you how to install it!
UPDATE: HOTFIX 0.56.1 is awaiting authorization
CuriousPerson wrote:Why 0.56.1 when the previous version was 0.56.41820?
While the change isn't large enough to warrant 0.57, the major reason "41820 " is being scrapped is because the part of the system related to the version number of Sins of a Solar Empire: Rebellion and we've been told by the game's dev team 1.82 is the final update for the Rebellion, so we no longer need to keep track of that information for the download.
So, what has changed in the first hotfix?
- A corrupted map file was fixed. (Everything was squished on top of one another.)
- We've removed invisibility during slipspace. It was too confusing for users and there are some bugs with the mechanic that just aren't worth fixing.
- Weapon range on the UNSC starbase was corrected. It will now engage targets at the longest weapon range it has rather than just at the range of the autocannons.
The link to download the hotfixed version is the same, but if you've previously downloaded the mod you WILL need to redownload it. If you've having issues with ModDB please look at the mirrors listed below the download button in this post or those listed in the expanded description box on the download page itself.
Great update guy's :)
Woo! Awesome!
Finally! Thanks!
I came onto this site looking to download v.055 last night. It failed to download, so this morning I read the patch notes and then proceeded to download the mod, only this time, it said v.056. I went back to read the patch notes and now here I am. From what I understand, this mod is great and based off of what I've seen from Youtube, I'd like to see more. Keep it up, guys!
i aint upgrading again cos the anchor stations have 20 upgrade slot boyah!!
I am now downloading it. Good job guys!
If I had the game, I would download this. I am a HUGE Halo fan! I have every single Halo game so far. Including the Combat Evolved AND it's anniversary.
Dude, awesome!
my life.... complete
Thank you oh blessed ones.
So, quick question. I activated the mod, everything works fine, but it's kind of laggy on high settings AND lower settings. I made it LAA, and it works fine with other mods like SOGE and Maelstrom. Is this because of the mod itself? Or is it a problem on my end?
Note: I have a high-end gaming system, so that cannot be the problem.
Is it the poly count of some models that's taxing the engine limits? Or is it something different?
fingers are crossed over the gameplay tweaks
Jesus Christ the flood is unstoppable. They take over your defensive buildings and they destroy pretty much anything you throw at them with a single shot (UNSC anyway).
Other than that, loving the mod so far.
Well High Charity sure as shootin failed to stop them, so I would expect as much.
Not that hard. Anti-fighter frigates and something that packs a moderate punch should do the trick. If not, fighters help a lot with keeping them at bay for a while.
So I imagine that the flood carrier is basically a spore platform, what I want to know is how many "squadrons" of spore the flood can have on 1 single pure form...
1 spore squad is only made of 1 spore. There are typically 1-2 spore squads per frigate, larger ships have 3 spore squads on them.
A Pure Form Carrier has 10.
Wow. PvP is now PvE with flood on. Talk about Anti Fighter spam from now on!
BUT WIAT GUISE WHARS THE CSO-CLASS SUPERCARRIER?!
really someone asked this^
ITS NOT GOING TO BE IN THIS MOD AT ALL
well done you have made english proud. *facepalm*
Congrats again from the STA3 team on another superb release gents,
Cheers Bane
Ummm, not sure if the Halo installation works properly in this for me.
I have two in my system, and they show up as gas giants instead. :/
Is this a bug that I can't fix, or is it something else?
Also, Earth isn't, well, Earth. It has a completely different texture. I think it has the Reach texture, but on the Earth planet?
It's a terran planet, not an Earth planet
But what about my Halo installation problem? They show up as Gas Giants...
If you look very closely you can see that the halo is orbiting the gas giant.
Ohhh. :/
Okay.
Attention to detail.....
Thanks. That is amazing!!!
Amazing work! But damn some of the new "music" for humans isn't all that great, some of the sounds that play come off as very random and annoying noise. I would rather keep the music from the previous release :(
my birthday was July 21st.... thanks for the present!
the game minidumps everytime i try and launch the mod any dieas?
looks great a few things ive noticed is to me i think the missles explosions are to stifling to me. i cant watch a good fleet battle up close cause they cover up everything. another thing is idk but it feels weird to see the planet rotate but also the land masses rotate faster than the planet and not at the same time xD
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Maybe i failed at installing or something but UNSC starbases are not connecting with the slipspace grid passive ability. somthing similar happened to SOGE last update so i don't know if it is my error or the mod's.
YES! Downloading it right now :D
I'm having some trouble getting this to install correctly. I extract the mod to the correct mod folder, but I noticed that it's packaged weird; it has 2 SOTP folders. The second folder is the one that actually has the game files, so I'm not sure if I should keep the folder structure intact, or only extract the folder that has the actual mod files.
The second file is the one you need.
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the archer missiles need a damage buff badly..
it feels like they are just there for show..
i know they weren't nearly as effective as mac cannons. but it was said covenant ships could be killed when blanketed by a few hundred of them.
only a couple dozen if the shields were down.
but were currently throwing thousands at ships in game now. and they do nothing lol.
PS: please add the EION class light carrier back to the game. at-least i think you guys called it the Eion. it was the same class of carrier as the musashi.
Th06.deviantart.net
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Hey I was thinking today. Why dont the UNSC use thier MAC's of orbital bombarment or low grade nuculer weapons? They are all vibale tactics for the UNSC and MAC guns would be perfect for taking controle of a planet from orbit..... MMmmm... Maybe that could be one of the Infintys Upgrads or ablitys?