A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

Report RSS Sins of the Prophets Rebellion Alpha v.0.56.1 Released

Release of the latest version of Sins of the Prophets, a Halo total conversion for Sins of a Solar Empire: Rebellion.

Posted by on

Greetings,

As of this writing, version 0.56 of our Halo total conversion for Sins of a Solar Empire: Rebellion v 1.82 is being packed up and readied for public consumption. I will be uploading the mod at midnight local time, so expect to see it ready for download some time Monday morning (link will be at the bottom of this post when available).

In this update you'll find a number of updates and changes. I'll list some of the more significant ones below:

  • Gameplay balance has been tweaked several times over the last 7 months, so it's too numerous to list here. You'll have to play to find out.

Major Covenant Changes

  • There is now a placeholder model for the SDV corvette on loan from our EaW sister-mod Covenant at War.
  • The DDS-class Carrier has been given a very sexy new model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Type 27 Space Banshees have been added as the Covenant fighter. Model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Several texture and tangent map enhancements have been made to Covenant models to remove the seam visible in the last release.
  • The Assault Carrier is now immune to disabling effects and flood infection.
  • The Pickett has become the anti-fighter ship featuring pretty damaging pulse lasers to help repel UNSC and Flood alike.

Major UNSC Changes

  • Mako is out, Stalwart is in, including fancy new model and texture from our UNSC lead artist Annihilater102.
  • Massive changes to the UNSC starbase, including a new modular upgrade system and powerful weapons. She'll make you think twice about assaulting her if you pay the piper his due. AAA helix autocannons, Archer missiles, and Onager-style mini-MACs litter the station as well as research for a Shiva nuclear warhead.
  • Tangent maps for UNSC ships are slowly being updated to improve lighting and visual fidelity and you'll see some of those updates in this release, but more are to come.
  • Fractions.

Major Flood Changes

  • Flood no longer accept bidding for who they are going to attack. Their behavior is now independant of player actions.
  • Pure form Flood Carriers are now in and ready to scare the shit out of you.

Other Changes

  • Very fancy new skyboxes thanks to Max from the STA3 team and Egosoft.
  • Approximately 30 new planets not including Forerunner locations.
  • Several planets with custom textures from the lore available for custom map building; including Earth, Reach, and Sanghelios.
  • Updated soundtrack thanks to our composer Waseem Faraz Butt.
  • Updated voiceovers thanks to our audio director I_Am_Sancho.
  • We liked our main menu so much we put a ring on it.
  • Updated win/lose screans for both factions from custom art thanks to Kawassass00.

Be sure to like/follow/join all of our community resources to keep tabs on the latest updates about the mod:

Facebook: Facebook.com
Forums: Sinsoftheprophets.com
Steam Group: Steamcommunity.com
Twitter: Twitter.com

As a bonus here is video of Gul Dukat from the STA3 team playing the mod and showing you how to install it!


UPDATE: HOTFIX 0.56.1 is awaiting authorization

CuriousPerson wrote:

Why 0.56.1 when the previous version was 0.56.41820?

While the change isn't large enough to warrant 0.57, the major reason "41820 " is being scrapped is because the part of the system related to the version number of Sins of a Solar Empire: Rebellion and we've been told by the game's dev team 1.82 is the final update for the Rebellion, so we no longer need to keep track of that information for the download.

So, what has changed in the first hotfix?

  1. A corrupted map file was fixed. (Everything was squished on top of one another.)
  2. We've removed invisibility during slipspace. It was too confusing for users and there are some bugs with the mechanic that just aren't worth fixing.
  3. Weapon range on the UNSC starbase was corrected. It will now engage targets at the longest weapon range it has rather than just at the range of the autocannons.

The link to download the hotfixed version is the same, but if you've previously downloaded the mod you WILL need to redownload it. If you've having issues with ModDB please look at the mirrors listed below the download button in this post or those listed in the expanded description box on the download page itself.

Post comment Comments
MrTimm Creator
MrTimm - - 4,994 comments

Great update guy's :)

Reply Good karma+9 votes
Shadow-Hawker
Shadow-Hawker - - 200 comments

Woo! Awesome!

Reply Good karma Bad karma+3 votes
kas110
kas110 - - 146 comments

Finally! Thanks!

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,483 comments

I came onto this site looking to download v.055 last night. It failed to download, so this morning I read the patch notes and then proceeded to download the mod, only this time, it said v.056. I went back to read the patch notes and now here I am. From what I understand, this mod is great and based off of what I've seen from Youtube, I'd like to see more. Keep it up, guys!

Reply Good karma Bad karma+2 votes
hakn
hakn - - 541 comments

i aint upgrading again cos the anchor stations have 20 upgrade slot boyah!!

Reply Good karma Bad karma+4 votes
Talons
Talons - - 57 comments

I am now downloading it. Good job guys!

Reply Good karma Bad karma+1 vote
WoodenGlass
WoodenGlass - - 15 comments

If I had the game, I would download this. I am a HUGE Halo fan! I have every single Halo game so far. Including the Combat Evolved AND it's anniversary.

Reply Good karma Bad karma-1 votes
Kylialiel
Kylialiel - - 85 comments

Dude, awesome!

Reply Good karma Bad karma+1 vote
fenix02
fenix02 - - 319 comments

my life.... complete

Reply Good karma Bad karma+2 votes
Shockmatter
Shockmatter - - 1,005 comments

Thank you oh blessed ones.

Reply Good karma Bad karma+1 vote
Aenarion_
Aenarion_ - - 1,633 comments

So, quick question. I activated the mod, everything works fine, but it's kind of laggy on high settings AND lower settings. I made it LAA, and it works fine with other mods like SOGE and Maelstrom. Is this because of the mod itself? Or is it a problem on my end?

Reply Good karma Bad karma+1 vote
Aenarion_
Aenarion_ - - 1,633 comments

Note: I have a high-end gaming system, so that cannot be the problem.

Reply Good karma Bad karma+1 vote
Aenarion_
Aenarion_ - - 1,633 comments

Is it the poly count of some models that's taxing the engine limits? Or is it something different?

Reply Good karma Bad karma+1 vote
VeniVdVici
VeniVdVici - - 390 comments

fingers are crossed over the gameplay tweaks

Reply Good karma Bad karma+1 vote
GhostHound
GhostHound - - 177 comments

Jesus Christ the flood is unstoppable. They take over your defensive buildings and they destroy pretty much anything you throw at them with a single shot (UNSC anyway).

Other than that, loving the mod so far.

Reply Good karma Bad karma+1 vote
JC123
JC123 - - 215 comments

Well High Charity sure as shootin failed to stop them, so I would expect as much.

Reply Good karma Bad karma+1 vote
Trusty_Friendpatine
Trusty_Friendpatine - - 174 comments

Not that hard. Anti-fighter frigates and something that packs a moderate punch should do the trick. If not, fighters help a lot with keeping them at bay for a while.

Reply Good karma Bad karma+1 vote
Frosty_Guy
Frosty_Guy - - 329 comments

So I imagine that the flood carrier is basically a spore platform, what I want to know is how many "squadrons" of spore the flood can have on 1 single pure form...

Reply Good karma Bad karma+1 vote
VDNKh
VDNKh - - 43 comments

1 spore squad is only made of 1 spore. There are typically 1-2 spore squads per frigate, larger ships have 3 spore squads on them.

A Pure Form Carrier has 10.

Reply Good karma Bad karma+2 votes
Frosty_Guy
Frosty_Guy - - 329 comments

Wow. PvP is now PvE with flood on. Talk about Anti Fighter spam from now on!

Reply Good karma Bad karma+1 vote
Darmanator
Darmanator - - 51 comments

BUT WIAT GUISE WHARS THE CSO-CLASS SUPERCARRIER?!

Reply Good karma Bad karma-2 votes
mikenike696
mikenike696 - - 195 comments

really someone asked this^
ITS NOT GOING TO BE IN THIS MOD AT ALL

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,483 comments

well done you have made english proud. *facepalm*

Reply Good karma Bad karma+2 votes
Bane(Dev)
Bane(Dev) - - 612 comments

Congrats again from the STA3 team on another superb release gents,

Cheers Bane

Reply Good karma Bad karma+3 votes
loopysausage
loopysausage - - 19 comments

Ummm, not sure if the Halo installation works properly in this for me.

I have two in my system, and they show up as gas giants instead. :/

Is this a bug that I can't fix, or is it something else?

Also, Earth isn't, well, Earth. It has a completely different texture. I think it has the Reach texture, but on the Earth planet?

Reply Good karma Bad karma0 votes
Praetor-Nox
Praetor-Nox - - 400 comments

It's a terran planet, not an Earth planet

Reply Good karma Bad karma+1 vote
loopysausage
loopysausage - - 19 comments

But what about my Halo installation problem? They show up as Gas Giants...

Reply Good karma Bad karma+1 vote
KingSpartan
KingSpartan - - 141 comments

If you look very closely you can see that the halo is orbiting the gas giant.

Reply Good karma Bad karma+1 vote
loopysausage
loopysausage - - 19 comments

Ohhh. :/

Okay.

Reply Good karma Bad karma+1 vote
Unikraken Author
Unikraken - - 3,224 comments

Attention to detail.....

Reply Good karma+1 vote
Arthur_Revan
Arthur_Revan - - 50 comments

Thanks. That is amazing!!!

Reply Good karma Bad karma+1 vote
Gibblets411
Gibblets411 - - 5 comments

Amazing work! But damn some of the new "music" for humans isn't all that great, some of the sounds that play come off as very random and annoying noise. I would rather keep the music from the previous release :(

Reply Good karma Bad karma-1 votes
Guest
Guest - - 690,483 comments

my birthday was July 21st.... thanks for the present!

Reply Good karma Bad karma+1 vote
waytoogodly
waytoogodly - - 58 comments

the game minidumps everytime i try and launch the mod any dieas?

Reply Good karma Bad karma+2 votes
osmora
osmora - - 8 comments

looks great a few things ive noticed is to me i think the missles explosions are to stifling to me. i cant watch a good fleet battle up close cause they cover up everything. another thing is idk but it feels weird to see the planet rotate but also the land masses rotate faster than the planet and not at the same time xD

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,483 comments

This comment is currently awaiting admin approval, join now to view.

leob70
leob70 - - 9 comments

Maybe i failed at installing or something but UNSC starbases are not connecting with the slipspace grid passive ability. somthing similar happened to SOGE last update so i don't know if it is my error or the mod's.

Reply Good karma Bad karma+2 votes
VeteranOfMinegarde
VeteranOfMinegarde - - 8 comments

YES! Downloading it right now :D

Reply Good karma Bad karma+1 vote
-Ghost-
-Ghost- - - 255 comments

I'm having some trouble getting this to install correctly. I extract the mod to the correct mod folder, but I noticed that it's packaged weird; it has 2 SOTP folders. The second folder is the one that actually has the game files, so I'm not sure if I should keep the folder structure intact, or only extract the folder that has the actual mod files.

Reply Good karma Bad karma+1 vote
Daxim101
Daxim101 - - 2 comments

The second file is the one you need.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,483 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 690,483 comments

This comment is currently awaiting admin approval, join now to view.

killrathie
killrathie - - 29 comments

the archer missiles need a damage buff badly..

it feels like they are just there for show..
i know they weren't nearly as effective as mac cannons. but it was said covenant ships could be killed when blanketed by a few hundred of them.

only a couple dozen if the shields were down.

but were currently throwing thousands at ships in game now. and they do nothing lol.

Reply Good karma Bad karma+1 vote
killrathie
killrathie - - 29 comments

PS: please add the EION class light carrier back to the game. at-least i think you guys called it the Eion. it was the same class of carrier as the musashi.
Th06.deviantart.net

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,483 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 690,483 comments

This comment is currently awaiting admin approval, join now to view.

Lord_Hood
Lord_Hood - - 47 comments

Hey I was thinking today. Why dont the UNSC use thier MAC's of orbital bombarment or low grade nuculer weapons? They are all vibale tactics for the UNSC and MAC guns would be perfect for taking controle of a planet from orbit..... MMmmm... Maybe that could be one of the Infintys Upgrads or ablitys?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: