Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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HHF version release 1.09. Excuse me if this update is more lackluster than other HHF updates as this is my first, and all my updates posted to HHF have been sad or depressing thus far. :(

Posted by 880Zero on Oct 31st, 2012

Excuse me if this update is more lackluster than other HHF updates as this is my first, and all my updates posted to HHF have been sad or depressing thus far. :(

That being said, I hope everyone is having/has had a wonderful Halloween. Or, if you're not celebrating (probably because you're too cool to suit up or not cool enough or whatever cool factor you are), I wish you a good day. Two things first, I picked Halloween because it gives me an excuse to go out partying on the night of, and so I could actually enjoy Forza Horizon (great racing game btw) before Halo 4 comes out. I'm a busy man you know, and spending about 16+ hours on textures is very taxing, especially on a mechanical engineering major. But I did it!

I want to apologize before we dive deeper, as I didn't have enough time to redo the Hermes, Orthrus, Scaffold and Gantry. Furthermore, the ships I did do major overhauls on (Anchor 12, Corvetteyard, Gyges) are not 100% complete in texture detail, and it will be somewhat obvious compared to other ships. Speaking of completed texture detail, remember those pictures of the Longswords where I said I was only going to do those for now? I lied. I know what you're thinking, "But Zero, lying is wrong! It can get you in to trouble!" I'll take my chances.

Defense fleet over Reach

In case you missed it a while ago, we've also incorporated Star Trek: Continuum's explosion effects. They're really great and really cinematic.

New explosion FX

That's not the only part of this update that's new, either! Last week, we had shown off our new UI for the mod. That was pretty tricky to get right, as it's more than just a simple re-skin of the traskbar, but we're happy with the way it turned out.

New UI

Don't worry, those old blue holographic icons have been replaced with white ones to fit the new UI theme better.

Now for some technical stuff. HW2 is an old engine after all, and just like old people, massive amounts of calculations and work tend to wear them both out. In the past, our weapons fired more realistically in terms of rate of fire and such. However, in an attempt to get the game to run a whole lot smoother, fire times have been drastically reduced to fit more with vanilla fire speeds. Not to worry though! Damage has been increased to compensate for lack of bullets. Larger guns will remain mostly the same, the smaller, more faster firing ones such as the frigate guns or the AA turrets have been reduced. Missiles also have their own missile mesh, so if you can catch one speeding down range towards its target, I would high suggest checking those out. You'll also be pleased to hear that all stock sounds have been replaced by the very talented Cas943. You can give him your thanks when you hear the boom of a Marathon's double MAC salvo, or the firing of the small frigate guns bearing down on an unlucky target.

Sadly, no Covenant this release, though we are testing them in private. So far we only have the one ship, and one ship doesn't make a very good fleet. If you ask about the Covenant, the force of a thousand suns will fall upon you. There is also no ODB as of yet, either. What's in the mod is what we have, and without a whole lot of content coming through the door, this is probably going to be it. If it is, not to worry as I plan on finishing up those ships listed above so everything looks the same in the mod: awesome.

Again, I hope you guys enjoy the new release. Have fun blowing stuff up, and have a great Halloween.

Post comment Comments
Quirel
Quirel Oct 31 2012, 4:02am says:

Good to see this updated!

It's kind of disappointing that you can't get the game to run the way y'all originally envisioned, but I imagine that it's also somewhat elating. Now you know how far you can push the engine.

Also, love the new UI.

+4 votes     reply to comment
V3LO
V3LO Oct 31 2012, 4:26am says:

Great job Zero.

As far as continued content goes, i've had a couple of people contact me about modelling and i've given them some tips. We'll see if they actually go through with it.

+2 votes     reply to comment
Raygoza
Raygoza Oct 31 2012, 5:18am says:

Good news and I also love the new reskin, seems like in Battles you'd like great armies, could that be the case that you reduced the fire rate of every thing because it would be too much to handle for the game?

Is it too much to handle or is it to not make people need a powerful computer to run the mod because of all the elements of fast firing of each ship would have?

+3 votes     reply to comment
V3LO
V3LO Oct 31 2012, 6:32am replied:

It's more to do with computers, a lot of people who play the mod own older computers which cannot handle the stuff we'd like to implement, we've tried to please both people with good computers and bad ones by having stuff like the shader and no shader version. The game it's self is pretty fine and scales well though.

+1 vote     reply to comment
880Zero
880Zero Oct 31 2012, 9:28am replied:

Multiple bullets firing on screen is just used up computing space. If you can simplify it and make it look like its still firing fast, there's no harm done if it does the same amount of damage.

+3 votes     reply to comment
brodur
brodur Oct 31 2012, 9:40am says:

Pretty colours! No more bland grey, say hello to _____ and grey!

+2 votes     reply to comment
toxictouch
toxictouch Oct 31 2012, 3:15pm says:

I don't have this game. but this looks freaking awesome

+3 votes     reply to comment
rocknroll237
rocknroll237 Oct 31 2012, 3:39pm replied:

My thoughts exactly.

+2 votes     reply to comment
CanadaMan7
CanadaMan7 Oct 31 2012, 7:41pm says:

Definitely got my download. Love me some HHF.

+5 votes     reply to comment
overlordjebus
overlordjebus Nov 1 2012, 8:29pm says:

Well looks like I'll be installing as soon as I find my HW2 disk

+2 votes     reply to comment
Darth_Raius
Darth_Raius Nov 2 2012, 6:53am says:

O_O
nice, i must haves

+2 votes     reply to comment
piemanpie
piemanpie Nov 2 2012, 11:49am says:

sweet! love this mod but i have a suggestion. can you edit the strike group menu so that the frigates will form around the cruiser the hay you would expect it to?

+3 votes     reply to comment
880Zero
880Zero Nov 2 2012, 4:03pm replied:

They do naturally if you to Capital Phalanx, just like vanilla.

+3 votes     reply to comment
mechwarrior24
mechwarrior24 Nov 4 2012, 12:41am says:

... so... Covenant?

*a thousand odd suns land upon my head*

+2 votes     reply to comment
880Zero
880Zero Nov 5 2012, 2:08am replied:

It's like the Spirit Bomb from DBZ; it will take 7 episodes to charge up, which you could easily evade if you weren't standing in the same spot for those 7 episodes dialoging. However, when it hits you, you will wish it never had because there will be nothing left. And then how will you play our mod?

+2 votes     reply to comment
Runemaster117
Runemaster117 Nov 4 2012, 9:46am says:

Gratz on getting front page guys!

+1 vote     reply to comment
Guest
Guest Dec 16 2012, 2:29pm says:

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880Zero
880Zero Feb 13 2013, 4:58pm replied:

Check your shortcut properties.

+1 vote     reply to comment
Sgtpearce
Sgtpearce Feb 21 2013, 6:01am says:

Since no one is monitoring the site it would appear, can you please fix thee random crashing? i cant even play through a full battle i get about 20 mins in and then it just crashes and im back at my desk top...

But still is an awesome mod ships look great and everything is working real well so far.

+1 vote     reply to comment
880Zero
880Zero Feb 22 2013, 2:30am replied:

You would need to post a HW2 log, preferably in a PM, so I can figure out what is causing the problem. I haven't heard anyone else complain about crashing so it might just be localized.

+1 vote     reply to comment
Guest
Guest Feb 22 2013, 1:31am says:

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880Zero
880Zero Feb 22 2013, 2:31am replied:

The UNSC is lacking units because our modeller went on to bigger and better things.

+1 vote     reply to comment
scufmark
scufmark Oct 11 2013, 7:00pm says:

Wow. Nearly a year. Can't believe I still come back and check this mod several times a week.

+2 votes     reply to comment
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Released Dec 4, 2010
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