Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Talos WIP2
embed
share
view previous next
 
Post comment Comments
spartan-G257 Creator
spartan-G257 Dec 7 2011, 6:41pm says:

Just wandering if you can do this with an angle like on top of the ship and to the right

+1 vote   reply to comment
V3LO Author
V3LO Dec 7 2011, 6:47pm replied:

I'll try include a shot like that when i post another WIP. Not sure how much more of it'll get done in the next week, i really don't have the time to work on it, but just can't help my self getting distracted and coming back to it a bit cause i love the design.

+1 vote   reply to comment
spartan-G257 Creator
spartan-G257 Dec 7 2011, 6:53pm says:

I have to agree thanks
But I meant say you had a picture of the talos from an different angle could you still build the ship from that angle
Sorry about that I don't communicate very well

+1 vote   reply to comment
V3LO Author
V3LO Dec 7 2011, 7:06pm replied:

Ah. It depends really; i'm fairly comfortable modelling without concepts or just vague ones (seeing as that's how i started), i usually wing it when i model as it's the medium that i've been using longest really, so you'll see details on this that on the concept are barely more than blobs, but when i marked them down i was thinking of it as a 3D detail and simply recall that when i come to model it - Basically the concept just acts as a notebook that i jot cool little ideas down on and fully expand on them later when i model.

I do concepts first before i do anything now though because the results are simply better, doing it in 2D first allows me to experiment quicker and make sure the entire design wraps together well, and the outcome is generally higher quality and serves as buffer material to show you guys and helps Zero and Aliah when they're doing their jobs.

Though i guess that didn't really answer the question; if you go back in the gallery you'll see the Talos is quite an old concept, the second concept i actually did in the new line up. I could have modelled it from that fairly basic, none-linear perspective concept, but just chose to keep fleshing out the design because i thought it had far more potential than that concept portrayed. I used the Halcyon concept from that same line up of concepts to model the actual Halcyon and have modelled a couple of things before from simple thumbnail sketches - so, yeah, i could, it just depends on how i feel about the design.

+1 vote   reply to comment
spartan-G257 Creator
spartan-G257 Dec 7 2011, 7:19pm replied:

Actually that was a help as I was considering trying my hand on one of the yss-1000 concepts and changing it a little

+1 vote   reply to comment
JVS_36
JVS_36 Dec 7 2011, 7:13pm says:

will the bridge be based like a cruiser; underslung on the front, or similar to a frigate or destroyer and have it based at the rear? i was wondering if you were tantalising us with step by step building haha

+1 vote     reply to comment
V3LO Author
V3LO Dec 7 2011, 7:26pm replied:

It'll be on the front, where exactly i'm not sure yet. I was at first going to go for above the MACs, but it might be lower down on the fairly plain bit just above the bump.

+1 vote   reply to comment
V3LO Author
V3LO Dec 7 2011, 7:25pm says:

With the saber i'd feel more comfortable finding an orphographic sketch or doing some explorations of my own, rather than using the rendered and released concepts you're talking about. The key i think to my work flow is i'm the concept artist and the modeller, my concepts don't have to be quite so clear or accurate because i don't have to convey the ideas clearly to another person, and when i model i know already how big something is meant to be, what angle it's at, etc.

I'd suggest before you do it to study the concept and try doing some orphographic shots of it your self; just basic, blocky model details that you can use as a guide when you come to model it, it'll help you concentrate on the important details and keep proportions consistant.

+1 vote   reply to comment
V3LO Author
V3LO Dec 7 2011, 7:25pm replied:

@ SpartanG. Silly reply system.

+1 vote   reply to comment
spartan-G257 Creator
spartan-G257 Dec 7 2011, 7:43pm replied:

So start of with a block version and work from there
Start of by figuring out how big they are in comparison to say the main body and then build it bigger so you can refine it slowly and keep Going from there

+1 vote   reply to comment
TheDidact Creator
TheDidact Dec 7 2011, 7:26pm says:

I like it, is that two MACs I see there? :)
I have one thing to add about those two heavy guns on top of the ship, maybe you could bring them out a little in order to give them a better angle and a wider firing arc, this would be good because were they are it looks as though you would have to fly the ship alongside the enemy and broadside them, which would limit the ship's usefulness. just a suggestion you may wish to consider :)

+1 vote   reply to comment
V3LO Author
V3LO Dec 7 2011, 7:31pm replied:

Yeah, two MACs. It's basically a miniature marathon where it counts, or a very, very large destroyer, depending on how you want to take it.

The placement for the turrets at the top will probably get tweaked, i'm not sure if i even like the idea of turrets there atm, but they help fill the space.

+1 vote   reply to comment
TheDidact Creator
TheDidact Dec 7 2011, 7:34pm replied:

Cool can't wait for my mini-marathon ;P

maybe you could put some archer pods there or something :)

+1 vote   reply to comment
880Zero Creator
880Zero Dec 7 2011, 7:43pm replied:

That's my job.

+3 votes   reply to comment
V3LO Author
V3LO Dec 7 2011, 7:54pm replied:

It's the only real fun bit he gets to do. That and the paint jobs.

+2 votes   reply to comment
TheDidact Creator
TheDidact Dec 8 2011, 2:02am replied:

Go on Zero make it jet black and put big gopping flames down the side, you know you want to XD

+1 vote   reply to comment
Vaktezraj
Vaktezraj Dec 7 2011, 10:17pm says:

For a second I imagined the BSG Battlestar main battery sound effects for the dual MAC battery firing. Though it seems slightly more fitting for this than its original use in the show. Are the MAC batteries spinal, or simply bow-mounted? Because if they are spinal, then perhaps any and all railgun firing sound effects would be slow in magnetization of the rails (charge up sound, to be archaic) and the firing itself would be a sudden gain in sound speed to become something of a shriek. If they are bow-mounted, you can really go with any sort of speed, since the time to properly charge the magnetized alignment equipment will be far less with a much shorter barrel.

Simply a suggestion, nothing more.

+1 vote     reply to comment
TheDidact Creator
TheDidact Dec 8 2011, 2:04am replied:

what about the sound the MAC makes in reach, I've become pretty atached to it now :)

+2 votes   reply to comment
V3LO Author
V3LO Dec 8 2011, 4:52am replied:

The games content usage rules don't cover sound effects, and making custom sounds is challenging. Cas is working on splicing together some stuff for us, though.

+1 vote   reply to comment
880Zero Creator
880Zero Dec 8 2011, 2:50am replied:

The MAC is a large coil gun that makes up the super structure of most UNSC ships. So it really has no sound except for the muzzle break.

+1 vote   reply to comment
Vaktezraj
Vaktezraj Dec 8 2011, 7:06pm replied:

Ah, so it's spinal. Very well. Just thought that it'd be cool to have some kind of audible or visible sign of the coil capacitors building up charge in the instants before firing.

+1 vote     reply to comment
880Zero Creator
880Zero Dec 8 2011, 2:50am says:

Please keep it under 10k polys.

+1 vote   reply to comment
V3LO Author
V3LO Dec 8 2011, 4:45am replied:

Pssh, it's only 2k so far raw, and the rest of the ship is less detailed.

+1 vote   reply to comment
880Zero Creator
880Zero Dec 8 2011, 6:41am replied:

sauce boss

+1 vote   reply to comment
purplehayabusa
purplehayabusa Dec 12 2011, 7:08am says:

I see 2 MAC Guns, 2 light PD cannons, 2 of those giant triple-guns that the Marathon has... and is that a massive forward-facing turret like the Munificent and Resucant ships have in Star Wars?

+1 vote     reply to comment
V3LO Author
V3LO Dec 12 2011, 9:55am replied:

No, it's a comms array meant to resemble a horn.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Got distracted and worked on it some more.

The look i'm going for is slightly stripping away the normal armoured cowled aesthetic of the UNSC on the front of the ship, almost as if the ship is opening it's armoured jaws and bearing it's normally hidden teeth. Again, going with the highly aggressive character of the ship.

Image Details
Type
Concept
Date
Dec 7th, 2011
By
V3LO
Size
880×819
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only