Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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Aeolus/Astreus concept
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V3LO Author
V3LO Dec 3 2011, 6:57pm says:

I blame the bad hand writing on my nature as an artist.

Yeah...

+2 votes   reply to comment
TheDidact Creator
TheDidact Dec 3 2011, 7:09pm replied:

tsk tsk Velo yours is almost as bad as mine ;P

+2 votes   reply to comment
Specter791
Specter791 Dec 3 2011, 7:15pm says:

Love the design for the forward section, but why the conventional cruiser-esque engine layout? Wouldn't it make more sense to have something like the Spirit of Fire's engine layout for a ship this wide?

+2 votes     reply to comment
V3LO Author
V3LO Dec 3 2011, 7:17pm replied:

I didn't want the ship to be a generic "wide" ship - The shape goes from largely horizontal to more verticle towards the back to give it a more interesting shape.

+1 vote   reply to comment
Specter791
Specter791 Dec 3 2011, 7:28pm replied:

If you don't want it to look too generic, you could always just do something different with the size of the rear section - have it taper or flare out a bit, for example. It just seems kind of strange to have vertically-oriented engines on a horizontally-oriented ship...

+1 vote     reply to comment
V3LO Author
V3LO Dec 3 2011, 7:39pm replied:

It's a long way off being implimented, so i probably will play around with the design some more until i'm happy enough to model it.

+1 vote   reply to comment
PrivateChuckles
PrivateChuckles Dec 29 2011, 3:02pm replied:

Though this is just a sketch, this is much better than the 'flying brick' that you guys passed off as a ship earlier.

+1 vote     reply to comment
TheDidact Creator
TheDidact Dec 3 2011, 7:23pm says:

so it can dock frigates? how big is this ship?

+1 vote   reply to comment
V3LO Author
V3LO Dec 3 2011, 7:24pm replied:

Somewhere around 2.5k and 3km. We're not entirely sure until it's modelled.

+1 vote   reply to comment
TheDidact Creator
TheDidact Dec 3 2011, 7:28pm replied:

Nice and big, can't wait to see it when it's fully realised. :)

+1 vote   reply to comment
botz23
botz23 Jan 15 2012, 12:19am replied:

make it 3.5 km to make it a true super carrier something like the gantry but very smaller and please do the same with the covys

+1 vote     reply to comment
Aliah Creator
Aliah Dec 3 2011, 7:36pm says:

This would be my brain-child, bugged and bugged and bugged the boys for a 'Command Ship. =P

+1 vote   reply to comment
TheDidact Creator
TheDidact Dec 3 2011, 7:39pm replied:

Go Aliah, good to see you sticking your foot in the door , maybe you can get us some other nice features as well ;P

+1 vote   reply to comment
Aliah Creator
Aliah Dec 3 2011, 8:31pm replied:

You've got the Kindjal, and I'll be fighting for the Thanatos too, when it comes time to see it come to fruition!

+1 vote   reply to comment
880Zero Creator
880Zero Dec 4 2011, 5:48am replied:

Still trying to get the Phoenix-class.

+1 vote   reply to comment
V3LO Author
V3LO Dec 4 2011, 9:55am replied: +1 vote   reply to comment
JVS_36
JVS_36 Dec 6 2011, 9:13am says:

Will there be a UNSC Supercarrier or will this beauty fill that role?

+1 vote     reply to comment
V3LO Author
V3LO Dec 6 2011, 10:48am replied:

This is the supercarrier, basically.

I couldn't decide between a battleship (our old Astreus) and an interesting role for the supercarrier, so we basically combined them into one modular flagship. It's a supercarrier by default, and can be extended into a variety of roles to compliment your playstyle - a very hardy battleship, a mobile support platform, or a moving base.

+1 vote   reply to comment
Lunantishess
Lunantishess Dec 6 2011, 12:25pm says:

Have you guys decided on a resource system yet? playing with out one is a little disheartening.

Good ship though, I wonder, if it is a modular design, then will it succeed in any of them? It is just a small concern though I like the vertical design, different from the standard UNSC ship type. Good work. ;)

+1 vote     reply to comment
V3LO Author
V3LO Dec 6 2011, 2:21pm replied:

We've decided on one, it's a very simple, watered down system of our old trade lanes idea. Basically we're just making the distance between you and resources pretty vast, and we're going to do some thorough tweaking of the income you get to make the first portion of the game all about carving up bits of the map for your self, securing asteroids and harrassing enemy ones, rather than being able to comfortably sustain your self on a single field the entire game.

+1 vote   reply to comment
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Description

The new supercarrier/battleship concept is hugely modular, allowing the player to specialise their flagship into either a large assault carrier or a beefy battleship station. Now with double barreled MAC turret!

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Entertainment
Date
Dec 3rd, 2011
By
V3LO
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