Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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RSS feed Report content Aeolus/Astreus concept (view original)
Aeolus/Astreus concept
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V3LO Author
V3LO

I blame the bad hand writing on my nature as an artist.

Yeah...

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TheDidact Creator
TheDidact

tsk tsk Velo yours is almost as bad as mine ;P

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Specter791
Specter791

Love the design for the forward section, but why the conventional cruiser-esque engine layout? Wouldn't it make more sense to have something like the Spirit of Fire's engine layout for a ship this wide?

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V3LO Author
V3LO

I didn't want the ship to be a generic "wide" ship - The shape goes from largely horizontal to more verticle towards the back to give it a more interesting shape.

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Specter791
Specter791

If you don't want it to look too generic, you could always just do something different with the size of the rear section - have it taper or flare out a bit, for example. It just seems kind of strange to have vertically-oriented engines on a horizontally-oriented ship...

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V3LO Author
V3LO

It's a long way off being implimented, so i probably will play around with the design some more until i'm happy enough to model it.

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PrivateChuckles
PrivateChuckles

Though this is just a sketch, this is much better than the 'flying brick' that you guys passed off as a ship earlier.

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TheDidact Creator
TheDidact

so it can dock frigates? how big is this ship?

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V3LO Author
V3LO

Somewhere around 2.5k and 3km. We're not entirely sure until it's modelled.

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TheDidact Creator
TheDidact

Nice and big, can't wait to see it when it's fully realised. :)

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botz23
botz23

make it 3.5 km to make it a true super carrier something like the gantry but very smaller and please do the same with the covys

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Aliah Creator
Aliah

This would be my brain-child, bugged and bugged and bugged the boys for a 'Command Ship. =P

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TheDidact Creator
TheDidact

Go Aliah, good to see you sticking your foot in the door , maybe you can get us some other nice features as well ;P

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Aliah Creator
Aliah

You've got the Kindjal, and I'll be fighting for the Thanatos too, when it comes time to see it come to fruition!

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880Zero Creator
880Zero

Still trying to get the Phoenix-class.

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V3LO Author
V3LO Reply Good karma+1 vote
JVS_36
JVS_36

Will there be a UNSC Supercarrier or will this beauty fill that role?

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V3LO Author
V3LO

This is the supercarrier, basically.

I couldn't decide between a battleship (our old Astreus) and an interesting role for the supercarrier, so we basically combined them into one modular flagship. It's a supercarrier by default, and can be extended into a variety of roles to compliment your playstyle - a very hardy battleship, a mobile support platform, or a moving base.

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Lumenist
Lumenist

Have you guys decided on a resource system yet? playing with out one is a little disheartening.

Good ship though, I wonder, if it is a modular design, then will it succeed in any of them? It is just a small concern though I like the vertical design, different from the standard UNSC ship type. Good work. ;)

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V3LO Author
V3LO

We've decided on one, it's a very simple, watered down system of our old trade lanes idea. Basically we're just making the distance between you and resources pretty vast, and we're going to do some thorough tweaking of the income you get to make the first portion of the game all about carving up bits of the map for your self, securing asteroids and harrassing enemy ones, rather than being able to comfortably sustain your self on a single field the entire game.

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Description

The new supercarrier/battleship concept is hugely modular, allowing the player to specialise their flagship into either a large assault carrier or a beefy battleship station. Now with double barreled MAC turret!

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