Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
Back home for christmas, back to working on HHF.
The bridge is located on the very bottom as seen on the right. I'm probably getting a bit carried away with detail on this one, but i'm using it as a test bed for a lot of little things and the concept has so much potential that i want to bring out. Still at a fairly modest polycount, considering the lack of optimisation, though.
You have an unusual workflow for modeling, you know. Most people start with the shape of the whole object and add incremental levels of detail from there. It's typically faster and the whole model has a more consistent level of detail.
I'm aware, but i'm not very comfortable with cutting into objects to add detail, i've just never really gotten the hang of it. I might try it again now that i have to use Maya more, which seems more suited to modelling that way, but right now this method is personally my favourite as it ends up influencing the design of the ships quite a lot in an (imo) positive way.
I'm on V3LO's side for this one. Looks a hell of a lot better this way, and means that he'll probably only move to the next part once he's done creating the details for this part. Still amazing. Keep up your fantastic work!
By the way – what modeling application are you using?
3DS max