Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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Haddix
Haddix Dec 6 2011, 10:18pm says:

I think i am in love!

+3 votes     reply to comment
Kylialiel
Kylialiel Dec 6 2011, 10:59pm says:

But, but they look good ._.

+1 vote     reply to comment
Aliah
Aliah Dec 6 2011, 11:00pm replied:

Oh we'll have them ingame, these ships specifically, but with new models, even prettier than these.

+2 votes     reply to comment
Kylialiel
Kylialiel Dec 7 2011, 12:00am replied:

Not Even as a placeholder ._.ยก?

+1 vote     reply to comment
Aliah
Aliah Dec 7 2011, 12:10am replied:

I don't follow. I just said they'll be added, but with new models, instead of these placeholders.

+1 vote     reply to comment
davo001
davo001 Dec 20 2011, 9:10am replied:

he means if you have these now, why not throw them into the mod while you create the better ones.
personaly, im have to wait

+2 votes     reply to comment
davo001
davo001 Dec 26 2011, 7:18pm replied:

*happy

+1 vote     reply to comment
shadowzack
shadowzack Dec 7 2011, 7:25am says:

i think your work is the best that i have ever seen

+1 vote     reply to comment
V3LO
V3LO Dec 7 2011, 8:57am replied:

These are all from Ringleader's mod. Moddb.com

+1 vote     reply to comment
TheDidact
TheDidact Dec 7 2011, 7:30pm replied:

When you get to modeling the covie ships I want a count of how many times you're going to use the HyperNurbs tool in C4D, because I bet it will be used multiple times in every model :P

+1 vote     reply to comment
V3LO
V3LO Dec 7 2011, 8:04pm replied:

I don't use C4D or nurbs, so i can pretty much tell you now it'll be close to 0 (as in, it'll be 0.). Nurbs are pretty horrid for use in game engines, so i just stick to extrusion modelling as it's a pretty good method for getting nearly anything done.

When i do Covenant models i use splines to layout what's essentially a 3D orphographic sketch and use that as a guideline for extrusion of planes to make the mesh. I don't tend to use smooth tools because you can usually get more precise results manually - if you look at our old assault carrier model, every poly on that was done by hand, though obviously not as well as i could do it now.

If you or anyone else is really interested in my normal work flow, i might live stream me modelling bits of the Talos some time as a lazy man's tutorial, it'd let me test out live streaming before the live stream event.

+1 vote     reply to comment
TheDidact
TheDidact Dec 8 2011, 4:02am replied:

Do it, please dear god do it, it would be a big help.

+1 vote     reply to comment
TheDidact
TheDidact Dec 8 2011, 4:27am replied:

I seriously only just got the hang of splines :L sort of lol have had the program for like what 4 months. have started modeling a Forerunner Monitor and have absolutly no idea how to do the outer casing, I was thinking I should start with with a cube, since it's pretty much just a rounded cube with holes cut into it and chunks cut out. hmmm now that I've typed it out I might experiment with a bit of booling. Thanks for the help Velo :)

+1 vote     reply to comment
V3LO
V3LO Dec 8 2011, 9:36am replied:

I'm not sure how i'd go about that my self really, but probably just plane extrusions to get the shell done and use a shell modifier, then do the internals seperately.

I can probably do it in the week before christmas, the 22nd or something.

+1 vote     reply to comment
TheDidact
TheDidact Dec 8 2011, 1:28pm replied:

Awesome thanks for the advice, and I look foreward to it :)

+1 vote     reply to comment
Wariscool
Wariscool Dec 7 2011, 12:27pm says:

Lieutenant, arm the nuke and fire everything we've got!

+3 votes     reply to comment
Komrade-Buchino
Komrade-Buchino Oct 31 2012, 8:48pm says:

I think I'm in love (O_O) WILL YOU MARRY ME CCS CLASS BATTLE CRUISER?!?

+1 vote     reply to comment
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Description

Something has been lurking around the outskirts of the solar system lately...

Disclaimer: No, the Covenant is not ingame, we have plans to bring some of them ingame soon. The models you see will not be in the mod. Hang in there.

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Date
Dec 6th, 2011
By
Aliah
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