Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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Mastafroggy Apr 28 2013, 2:08am says:


+5 votes     reply to comment
Mastafroggy Apr 28 2013, 2:23am says:

"I've been experimenting a bit and I think I've found a solution. Let me know what you think."

Btw I think it looks really great. The nebula in the background looks spectacular, and once again great work!

+2 votes     reply to comment
morder553 Apr 28 2013, 3:54am says:

OMG looks amazing good work

+1 vote     reply to comment
yavuztezcan Apr 28 2013, 4:54am says:

wow 0.o

+1 vote     reply to comment
Yorky101 Apr 28 2013, 5:44am says:

how much work have you done on this patch so far It looks amazing

+1 vote     reply to comment
VWV Apr 28 2013, 7:07am says:

This one is much better.
I would only ask you guys to rework the light effects on the modded maps.
Some of them are too dark and the light comes from just a direction, so the ships texture doesn't look smooth...

+2 votes     reply to comment
880Zero Author
880Zero Apr 28 2013, 4:52pm replied:

We're working on changing the lighting around a bit, but the one direction light source is still going to remain.

Ship textures don't look smooth? What do you mean?

+3 votes   reply to comment
jokamo Apr 28 2013, 7:43am says:

this is fantastic! i'll be able to see my ships now! ;)

+1 vote     reply to comment
Golly Apr 28 2013, 2:46pm says:


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mechgt5 Apr 29 2013, 2:17am says:

As for a solution for the low res skyboxes (that is what homeworld uses for backgrounds right?) could you just make a collage of different textures and make the final compilation of the images the target resolution? Understand? B/c I just confused myself....

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880Zero Author
880Zero Apr 29 2013, 3:19am replied:

the lighting doesn't work very well unless it's a solid object and solid objects won't work properly because it pushes everything out of it.

This solution works fine. :)

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It's been a week so I thought I would update a bit of a project I've been working on inside the mod - Nebulas.

A while ago I revealed a background for Reach that was a bit low detail and covered a good majority of the map, which didn't look good. I've been experimenting a bit and I think I've found a solution. Let me know what you think. :)

Nebula credit to CelestialMotherlode.

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Apr 28th, 2013
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