A Halo Total Conversion for star wars empire at war: forces of corruption, Replacing the Star Wars Factions with The UNSC, The Covenant and The Flood. Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Ingame Covenant Spook.
Read Apex Studios Update 30/11/2010 for more details.
CLICK VIEW ORIGINAL TO SEE FULL RESOLUTION
Bye bye frigate
hold on, is that a Prowler? What's a prowler shooting at the frigate for?
It's shooting at the Seraphs around the frigate I believe :).
any chance you guys are going to put a demo out for more ships? :) please:)
In my honest opinion, I think the Archer missile particles are a little long. There is no oxygen in space for those flames to burn, so how do they get so long?
Agreed. Halo tries to be realistic, so I think that should be fixed. Plus it just looks kinda weird. Why not use the smoke particles from vanilla? Smoke particles will be visible in space, they'll just disperse.
I agree on missile trails they look... Out of place and more like cannon fire or some other weapon than they really are.