A Halo Total Conversion for star wars empire at war: forces of corruption, Replacing the Star Wars Factions with The UNSC, The Covenant and The Flood. Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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Media RSS Feed Report media Apex Studios Update 30/11/2010 (view original)
Apex Studios Update 30/11/2010
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zachtou78
zachtou78 Nov 29 2010, 8:53pm says:

Bye bye frigate

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zachtou78
zachtou78 Nov 29 2010, 9:05pm replied:

hold on, is that a Prowler? What's a prowler shooting at the frigate for?

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Blamtroid
Blamtroid Nov 29 2010, 9:24pm replied:

It's shooting at the Seraphs around the frigate I believe :).

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zone779
zone779 Dec 5 2010, 12:03pm replied:

any chance you guys are going to put a demo out for more ships? :) please:)

+1 vote     reply to comment
AdamAsashi
AdamAsashi Dec 8 2010, 8:06am says:

In my honest opinion, I think the Archer missile particles are a little long. There is no oxygen in space for those flames to burn, so how do they get so long?

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zander11893
zander11893 Mar 15 2011, 1:05am replied:

Agreed. Halo tries to be realistic, so I think that should be fixed. Plus it just looks kinda weird. Why not use the smoke particles from vanilla? Smoke particles will be visible in space, they'll just disperse.

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AdmiralPrestonCole
AdmiralPrestonCole Jul 30 2011, 12:42am says:

I agree on missile trails they look... Out of place and more like cannon fire or some other weapon than they really are.

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Description

Ingame Covenant Spook.
Read Apex Studios Update 30/11/2010 for more details.
CLICK VIEW ORIGINAL TO SEE FULL RESOLUTION

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Type
Demonstration
Date
Nov 29th, 2010
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1440×900
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