The fate of the entire human race rests in your hands. Lead it to victory, or crush it as you march to salvation!

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Decal ROUGH sample
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_w_ May 11 2012, 2:56pm says:

You surprise me with every image..

+10 votes     reply to comment
The_Darker_Side May 11 2012, 3:00pm says:

Is that marine holding a Spartan Laser?

Nvm. It is just a SPNKr, from the angle of the camera it looks like a Spartan Laser. But, I do see a Golden Warthog XD

And I am guessing that this map is New Mombassa?

+5 votes     reply to comment
the_Farseer Author
the_Farseer May 11 2012, 4:09pm replied:

This map is nothing... It's a junk map I threw together to show off props and decals. Seriously, I put it together in 30 seconds... This is in no way a representation of a final map.

+4 votes   reply to comment
Geth_Prime May 11 2012, 3:00pm says:

Maps should be great looking with these props

+4 votes     reply to comment
Nova_Stihl May 11 2012, 3:11pm says:

iooks good i jsut think it should be a few shades deeper, and a bit more filled out (like in the center). i thought these were going to be used for if they take so much damage, the blood comes out of them and lands nearby, wich this would be perfect for.

+4 votes     reply to comment
the_Farseer Author
the_Farseer May 11 2012, 4:12pm replied:

What should be filled out? The scorch marks/cracks? The map's lighting? The blood?

+4 votes   reply to comment
Landmine752 May 11 2012, 4:50pm replied:

I think he means the blood. The Covenant blood looks great, but something is wrong with the Human blood.

+3 votes     reply to comment
Med8r May 11 2012, 3:19pm says:

Hey, that looks great. The skid marks do look a little rough and unrealistic, but I suppose skid marks are pretty difficult to simulate realistically anyway (certainly in 30 seconds ;).

But I really do love the cracks and craters in the asphault. Great job, this is really innovative!

+6 votes     reply to comment
the_Farseer Author
the_Farseer May 11 2012, 4:07pm replied:

Those sharp angles are the skid marks conforming to the terrain...and I just did a really junky hill to show off that they could... This is in now way intended to show what a final map will look like. Consider it "alpha" footage.

+4 votes   reply to comment
Alpha473 May 11 2012, 3:29pm says:

Incredible work

+3 votes     reply to comment
Kanealii May 11 2012, 4:02pm says:

We got Marines down! We need a medic!!!, awsome work!

I got a question as well, are we going to be able to produce Army Troopers too?

+4 votes     reply to comment
the_Farseer Author
the_Farseer May 11 2012, 4:12pm replied:

They will not be in the mod. I was originally planning to have them as an indigenous force that spawned from local military base props but I've decided just to cut them...

+1 vote   reply to comment
ryguy1099 Oct 25 2014, 4:32pm replied:

awww COME ON dude plz do it :)

+1 vote     reply to comment
the_Farseer Author
the_Farseer May 11 2012, 4:13pm says:

Thanks all for the feedback.

+2 votes   reply to comment
Rivel_Knight May 11 2012, 4:27pm says:

hey Hey wear are the crates.

0 votes     reply to comment
johnd463 May 11 2012, 6:37pm says:

will the marines be able to deploy metal barricade to upgrade their defense as long as their "Taking Cover?" like the same with the elites sometimes putting out those shield barricades. just a bit curious seeing if you can add some more strategy to this. Like will wreckage provide cover?

+3 votes     reply to comment
the_Farseer Author
the_Farseer May 11 2012, 8:37pm replied:

No to all. The AI in this game really isnt intelligent enough to use a cover system...they would deploy their shield then try to shoot through it. Lol. They have a hard enough time just shooting on a hillside. Lol

+3 votes   reply to comment
overwatchprivate May 11 2012, 6:49pm says:

That looks so much fun. Great job on the mod progress and mod quality in genral.

+1 vote     reply to comment
Guardian14 May 11 2012, 7:18pm says:

wow... amazing work!

+1 vote     reply to comment
Stormraven40 May 11 2012, 11:05pm says:

Modders have taken this game somewhere extraordinary.

+4 votes     reply to comment
the_Farseer Author
the_Farseer May 12 2012, 1:41am replied:

Thank you :). It is amazing what you can pull out of an older engine... And there are some mods that really set the bar high.

+2 votes   reply to comment
Fallen Angel
Fallen Angel May 11 2012, 11:56pm says:

Will the Flood have it's own blood?

+2 votes     reply to comment
the_Farseer Author
the_Farseer May 12 2012, 1:39am replied:

Indeed they shall :). The flood was the main reason i started this decal thing in the first place...i figured it would come in handy with them seeing as how they tend to leave goo/guts and stuff everywhere. Plus a flood level needs blood props...blood with an eerie absence of bodies...

+3 votes   reply to comment
AhzekAhriman May 14 2012, 1:05am replied:

Im still a bit disappoint that i cant play as flood oh well we shall embark on the great journey my covenant brothers by the prophets it will be done no demon will stand in our way

+2 votes     reply to comment
Cajun-Thunderstrike May 12 2012, 12:01pm says:

planking, dead guy edition

+4 votes     reply to comment
the_Farseer Author
the_Farseer May 13 2012, 3:10am replied:

lol. Awesome.

+5 votes   reply to comment
deathtropper May 12 2012, 1:53pm says:

If this is "ROUGH" i cant wait to see the looks on game mappers faces when their maps have been bumped down by your final works on the list of awesome maps. Looks like it came straight out of halo to say hello lol great work

+1 vote     reply to comment
RyuuKage May 12 2012, 3:55pm says:

great ambiance for a rough demo, haha; it really does look war-torn

+3 votes     reply to comment
I_Love_Cat May 12 2012, 4:55pm says:

Nice to see you are still working on this mod.

+1 vote     reply to comment
spartan463 May 13 2012, 3:31am says:

Will the true city maps have tight corridors, Kinda like using the map from ODST as example?

Also an Idea for the war torn static/props, maybe have the city's of the outer colonies battle damaged, and the inner colonies look unharmed simulating the initial assault.

+2 votes     reply to comment
the_Farseer Author
the_Farseer May 13 2012, 2:52pm replied:

They will have some tight areas but for the sake of rts gameplay, some open space is required.

+2 votes   reply to comment
Rivel_Knight May 14 2012, 2:07pm says:

in some of your maps are you going to ahve those foruner objects that randomly fire blue fuel rod looking things. i don't know what there called. but there are two of them on Vahalla (Halo 3), and there is one in forgeworld (Halo Reach).

+1 vote     reply to comment
the_Farseer Author
the_Farseer May 14 2012, 6:29pm replied:

In some of my maps this prop already exists. lol. Play the beta and take a look at the Halo-style map provided with it.

+2 votes   reply to comment
TheTriangulum May 14 2012, 2:12pm says:

Phenomenal, this mod will be like no other.
Will you be adding new strategic values to the mod as well?

+2 votes     reply to comment
the_Farseer Author
the_Farseer May 14 2012, 6:30pm replied:

Going to try to, of course. Whether or not I succeed is up to all of you I guess.

+2 votes   reply to comment
880Zero May 16 2012, 1:34am says:

I noticed your skid marks are really detailed and not blurred as if rubber was dragged across a rough surface. As it, it looks like muddy tire tracks.

+1 vote     reply to comment
the_Farseer Author
the_Farseer May 16 2012, 3:21pm replied:

Yes I agree. It's a change I do plan to make.

+1 vote   reply to comment
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This is just a very simple demo for the decal system I talked about in my last video. I literally threw this together in the map editor in 30 seconds so don't judge too hard... I just wanted to give you all some visual examples of what I was talking about, in case you were left wondering or confused.

For those that care, this is also the general idea I'm after for urban maps as well. Obviously the "living" units will be wherever you tell them to go but there will be "dead" unit props around as well...dead marines, elites, etc...that are just props to look at and make the environment more battle worn.

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May 11th, 2012
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