Half Life: Tactics (HLT) is a HL2 modification that aims to create a turned based strategy game set in the HL2 universe. The game aims to take four factions: Rebels, Combine, Antlions, and Zombies, with a player choosing a faction to command. The players take turns in commanding their units, and the game will be focusing on unit control and tactics rather than base building. It is still in very early development, but is being worked on nearly every day. More info coming soon!

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9 comments by Bennuk on May 7th, 2010

Hey guys, long time no see!

It's been a seriously crazy five months for me, there's been a lot going on! I was kind of waiting to collect as much cool stuff as possible before making another update, so I will try to show everything that's been added so far. Also I participated in the 17th Ludum Dare! Here is my entry:

Ludumdare.com
Ludum Dare is a 48 hour game making competition, and I thought it would be fun to enter as a break from working on HLT.

But back on topic, here is what I've been up to! I'm putting out a build for playtesting pretty much every day at the moment, with every unit in the game having been added now, it's to the point where I'm just worrying about fixing bugs and adding polish! Thinking release should be within the next few months! (hopefully). Now onto the screenshots!


Added damage sprites! They rise up in the air when one unit attacks another, like you see in something like Borderlands.


Added unit icons! You can see them here on the bottom right, they show the health of your units and how many action points they have. I've made a kind of mockup template for how the hud should look in the end:


The white isn't part of the plan, it's more just the layout and the kind of style the game will eventually have when it's released. Here is how it has come on so far ingame:


The camera is working on the top left, pointing at the faces of units when you select them (they also say little phrases! sometimes. I dream of cheese). Finally, a bit more info about every unit in the game:


Rebels

SMG Unit
Shotgun Unit
Medic (only faction with healing units)
Vortigaunt


Combine

Metrocop (can place turrets and uses stunstick)
Combine SMG
Combine Shotgun
Combine Elite (with AR2)
Hunter


Antlion

Antlion
Antlion Worker (spits acid over range, explodes with splash damage on death)
Antlion Guard (SERIOUS DAMAGE + small health regen)


Zombie

Slow Zombie
Fast Zombie
Zombine (pulls out grenade and explodes!)
Poison Zombie (tosses headcrabs)
Headcrab, Fast Headcrab (can capture enemy units and convert them to zombies!)


All of these units are working and in game! I'm planning to add a few more, perhaps a rebel RPG unit, any suggestions welcome!

So on the current agenda is:

1) Add capacity for 3 and 4 player Free-for-all mode
2) Fix bugs...damn those bugs!
3) Release!

I would like to make more things like having different game modes and things, but I would really like to try and push a release on the mod at the moment, not that I'm going to release before its polished and ready, but I would love to get it out there so I can get feedback on what you guys think!

Phew! That was a big one...and hopefully more should be coming soon!

Benn

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HLT Example Map with FGD

HLT Example Map with FGD

May 4, 2009 Mapping Tool 0 comments

An example of a HLT map with the HLT FGD to go with it. Open with Valve Hammer Editor.

Post comment Comments  (0 - 10 of 50)
Bamboy
Bamboy Mar 15 2011, 10:01pm says:

Is this dead? :(

+1 vote     reply to comment
ImABot
ImABot Mar 17 2011, 1:27pm replied:

not dead, just not updated daily or monthly for that matter lol

+1 vote     reply to comment
Ninjahunter92
Ninjahunter92 May 9 2010, 2:06pm says:

this mod makes me think of fire emblem

+1 vote     reply to comment
tymaxbeta
tymaxbeta May 9 2010, 12:01pm says:

trackd'

+1 vote     reply to comment
Yownage
Yownage May 9 2010, 6:11am says:

Okay, first a question.
MP is fantastic but the only problem I have with mp mods is they tend to drown in the ocean of similars, the player base isn't consistent. This is really awesome but does it have AI players and if not, are they ever going to be implemented?

Now that I'm finished with dreariness... It looks awesome!

I would recommend units being able to stand in the same tile as health/suit regens in order to give them a bonus, as well as toxic tiles that damage all but zombies. Recommend a 'manhack swarm' combine unit, a 'rebel crossbow' unit and possibly a 'combine advisor' unit. Remembering that metrocops are still human an 'insurgency' ability; turning metrocops into rebels mightn't be a bad idea. (EDIT: which may mean the need for a 'rebel insurgent/refugee' armed with a pistol or crowbar...)

Anyway, just opinions, it's nice to see something different.

+2 votes     reply to comment
Redexodus
Redexodus May 8 2010, 9:58pm says:

The antlion worker could lay grubs, like the headcrabs they'd make more units only it'd take a number of turns before they grew. It'd make the antlion race better, and they could swarm, like they did in the game.

Of course, there'd probably have to be some limits to the ability, like having only a couple of grubs on the field at the time, otherwise there'd probably be balancing issues.

+2 votes     reply to comment
Xul
Xul Jan 24 2010, 4:57pm says:

hm, that's something interesting. and shows how much hl1 and 2 modscene rules, diversity and all the fun :)

+2 votes     reply to comment
GeneralOwn3d
GeneralOwn3d Jan 6 2010, 7:22am says:

This looks really interesting, and very original! HL wars was a great take on HL/strategy mix, and I think it's just about time a turn based mod came out. Good luck!

+3 votes     reply to comment
Leon_Kilean
Leon_Kilean Nov 4 2009, 3:38pm says:

Really cool. Tracking!

+1 vote     reply to comment
Xenoshock
Xenoshock Nov 3 2009, 10:02am says:

totally awesome this is the kinda of mod ive been lookin for for ages :D

+1 vote     reply to comment
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