Territory wars set in the Tiberian universe during the Third Tiberium War.

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v3.0 || New map: South America v3.0 || New map: South America v3.0 || New map: South America (blend mode)
Blog RSS Feed Report abuse Latest News: Tiberian Conquest v3.0 with the South American war theatre sees the daylight!

1 comment by feillyne on Mar 3rd, 2011

The release 3.0 contains a new war theatre, South America, along with new naval units.

A new war theatre, an incomplete, large part of South America:
v3.0 || New map: South America v3.0 || New map: South America

3 naval units were added, variously, either destroyer, carrier, submarine, or cruiser. Each faction have submarines, and consequently, also destroyers (to counter subs).

New naval units:
New naval Nod units, v3.0 New naval Scrin units, v3.0

Suggestions how to organise networked games would be welcome.

Below you can download the new war theatre and updated maps:
Tiberian Conquest 3.0
Source files v3.0

To install you simply need to copy folders (tiberian_conquest_sa, tiberian_conquest_au, tiberian_conquest_eu) from the main release zip into your maps folder inside your main game TripleA directory (or in your Documents folder where you have your TripleA saves/maps folders). You may overwrite existing folders in order to have the latest version installed.

A grand turn-based strategy game at its core, TripleA is a free open-source game and you can download it directly here on IndieDB/ModDB:
TripleA download

Downloads RSS Feed Latest Downloads
Tiberian Conquest 3.0 South American war theatre

Tiberian Conquest 3.0 South American war theatre

Mar 3, 2011 Full Version 0 comments

The third release of Tiberian Conquest for TripleA. The South American war theatre, updated existing ones. New naval units. To install you simply need...

Source files v3.0

Source files v3.0

Mar 3, 2011 Source Code 0 comments

Source files of the third release of Tiberian Conquest, a mod for TripleA. Included are template maps, icons of all units, and current map folders (South...

Tiberian Conquest 2.0 Australian war theatre

Tiberian Conquest 2.0 Australian war theatre

Mar 2, 2011 Full Version 0 comments

The second release of Tiberian Conquest for TripleA. The Australian war theatre, and the updated European war theatre. To install you simply need to extract...

Source files v2.0

Source files v2.0

Mar 2, 2011 Source Code 0 comments

Source files of the second (2.0) release of Tiberian Conquest, a mod for TripleA. Included are template maps, also those not featured in the mod, icons...

Tiberian Conquest 1.0.1 European Theatre

Tiberian Conquest 1.0.1 European Theatre

Mar 1, 2011 Full Version 0 comments

The 1.0.1 version of Tiberian Conquest for TripleA indie game. The European war theatre. To install you simply need to extract the contents (tiberian_conquest...

Source files 1.0.1

Source files 1.0.1

Mar 1, 2011 Source Code 0 comments

Source files of Tiberian Conquest for TripleA. Included are template maps (not featured in the mod), icons of all units, and the current map folder.

Post comment Comments
feillyne Creator
feillyne Mar 6 2011, 12:30pm says:

There seems to be a bug with heavy bombers and Scrin special bombers (battles) in the 3.0 version - it's rather advised to avoid creating and then using them in combat.

+2 votes   reply to comment
EAFSAgamemnon
EAFSAgamemnon Mar 5 2011, 1:18pm says:

i wish i had the game to play it i thought it was for c&c3 but still vary cool.

+3 votes     reply to comment
feillyne Creator
feillyne Mar 5 2011, 1:38pm replied:

Moddb.com
It's a free game.

+1 vote   reply to comment
Gen.Kenobi
Gen.Kenobi Mar 4 2011, 5:32pm says:

Sugestion> make the territories, like the original states.

+2 votes     reply to comment
feillyne Creator
feillyne Mar 4 2011, 6:44pm replied:

Hmmm, states would do just fine... regions would be even nicer. Countries are too large to be made territories. But right now I have only 1024x768 maps. Perhaps later on, after an extensive research into satellite images, that could be more possible.

+2 votes   reply to comment
maroon83
maroon83 Mar 5 2011, 7:53am replied:

Nice work. If u need any advice in topographical maps feel free to contact me.

+2 votes     reply to comment
Lucífer
Lucífer Mar 4 2011, 12:11pm says:

Keeping the areas lined out like in the original game would make it a lot easier to navigate.

+2 votes     reply to comment
EAFSAgamemnon
EAFSAgamemnon Mar 1 2011, 10:06pm says:

not a bad idea

+3 votes     reply to comment
feillyne Creator
feillyne Mar 4 2011, 6:56am replied:

Thanks!

Mhmmm, some feedback (or reviews) on the mod, and the general balance of units would much needed. ;-)

+1 vote   reply to comment
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