TripleA is a free turn based strategy game and board game, similar to Risk, or Axis & Allies. Known for its multiplayer on the online lobby, it also allows Play-By-Email and network (LAN) play, as well as single player vs AI or hotseat. It has over 100 games and maps that can be downloaded from the user community. It is open source, needing only Java 5 to run (can run on Windows, Mac, Linux, etc). Supports savegames, encrypted dice gen, low luck, and other options. Recreate World War 2 with the Axis pushing through to Moscow and Japan devouring the Pacific, or recreate Napoleon's march across Europe, or Rome defeating the Carthaginian Empire, or even Sauron conquering Middle Earth, or Zombies taking over America! If you have ever played a game where you push little plastic/virtual pieces around, roll dice, conquer the lands of your enemy, & produce new pieces to conquer with, you will be able to jump right into TripleA!

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I am proud to present another 5 months of effort into improving and expanding TripleA, by releasing to you the newest stable version 1.7.0.3

Desura Digital Distribution

Besides a load of small bug fixes, I have been working on some major new features:

1. - Dedicated Automated Game Host Server:
No more need to "port forward" to be able to host online games. You can now use any one of our new "dedicated" hosts.
TripleA now includes a fully automated server which can run from a terminal with no ui, or optionally a small ui. People can setup multiple of these, allowing anyone who can not host themselves to join the game room and set which map they want to play, and then play without port forwarding or messing with their firewall.

2. - New Games Included:
TripleA now supports 'Chess', 'Checkers' (English Draughts), 'GO' (also called Igo), and a major overhaul of 'Great War' (a World War 1 game).
Also, some games that normally can be downloaded separately are now included by default with TripleA: the World War II series of games (Classic, Revised, v3 [AA50], v4 [Spring 1942], v5 [1942 SE], v6 [1941], and Pacific/Europe/Global 1940).

3. - New features for the Battle Calculator:
More information is shown such as starting power, TUV swing, total hp, avg units left when winning.
Can now specify to retreat after X rounds, retreat when Y units left, and/or retreat when losing.
Default Casualty selection now takes Territory Effects into account, and you can also specify an Order Of Losses for casualties.

4. - New User Interface features:
New Keyboard Shortcut: press "F" for 'Find Units', which will highlight all units you have with movement left.
When selecting units for moving, their movement left is shown in Blue by your mouse.
New report given at end of turn detailing income collected, any national objectives, and any blockade actions.
Can now change the font size and color of map text such as unit counters.

5. - New Edit Mode Options:
Can now use edit mode to change political relations between players, move units around, add units that nations can't normally produce, add land units to sea zones, remove units belonging to multiple nations.

6. - Sounds now play for Clients in online games

7. - Many new features for future maps:
Image files for game notes can now be included with the map zip, allowing faster loading and offline loading.
New Phase: User Actions, which is similar to politics except that it is specifically to allow a nation to activate triggers of their choosing.
New Phase: Random Start, which allows players to choose territories one by one, similar to Risk, or have them allocated randomly.
Air battles can now occur before normal battles, and can now scramble into an air battle, and retreat from air battles.
Normal battles and air battles can have custom number of rounds set.
Anti-Air type units can now fire offensively, can fire multiple rounds, can damage or kill, and can have custom sounds.
Support Attachments can now affect rolls or strength, and can affect enemy or allied units.
New condition for 'gameProperty' allows custom game options, and new options for condition 'chance' allow incrementing if failed and decrementing if successful.
A ton more new features for map and game makers!

8. - Lots of Bug Fixes:
Some small fixes for movement validation.
Some fixes for rare crashes.
Lot of other small bug fixes, see changelog for details.

9. - Others:
When in History Mode, you can Right Click on any history node and make a savegame at that point in this history.
TripleA now checks if it is out of date, or if your maps are out of date, once per month.
Maximum memory bumped up to 1gb, meaning that you need at least 1.5gb of free unused ram (or you could crash). You can also now set the max memory to be used in the "system.ini" file.
New AI, "Does Nothing AI", for use with multiplayer Free-For-All games.
Other keyboard shortcuts: "N" will cycle through territories highlighting units with movement left. "I" shows a popup containing unit/territory information. WASD/ArrowKeys will move the map around (can also right click and drag your mouse).

10. - Lots more, see a full list of the changes here: Triplea.svn.sourceforge.net

Play Axis and Allies online free with TripleA!
The "Dedicated Servers" will change TripleA online play forever, I hope. Now anyone can host!
Remember to support TripleA if you enjoy playing on it. Out donation page is here:
Sourceforge.net

The first picture is of the new battle calculator:

triplea battle calculator

The second picture is of the eastern front of the relatively new map: "Total World War"
This map is probably the most complex map made for triplea yet, and includes features such as a multi-layer, multi-category tech system, major and minor powers, separate production facilities for air/land/navy, and territory combat modifiers.

Total World War Eastern Front

And here is the full map for TWW, zoomed out to 20%:

Total World War

enjoy!

TripleA 1.6.1.4 Released (free turn based strategy game)

TripleA 1.6.1.4 Released (free turn based strategy game)

News 9 comments

It is the holiday season and I have quite the present for you: another free release of TripleA. It has been about 4 more months since the last release...

TripleA 1.6.1.2 Stable Released (free turn based strategy game)

TripleA 1.6.1.2 Stable Released (free turn based strategy game)

News 1 comment

It has been 4 months since the last release of TripleA and I have been hard at work making TripleA even better. Many of the biggest complaints about TripleA...

$200 Tournament of Death and Pain

$200 Tournament of Death and Pain

News 3 comments

Gargantua, a member of the website axisandallies.org, is running a Tournament using TripleA. The winning team will be awarded $200 USD. Signup is completely...

TripleA 1.5.2.1 Stable released (free turn based strategy game)

TripleA 1.5.2.1 Stable released (free turn based strategy game)

News 2 comments

It has been almost 1 year since the last release of TripleA, and we are proud to announce a new stable release of TripleA! We are back and better than...

TripleA 1.7.0.3 Mac OS dmg

TripleA 1.7.0.3 Mac OS dmg

Full Version 0 comments

Mac OS dmg installer for the latest version of TripleA.

TripleA 1.7.0.3 Windows Installer (without Java)

TripleA 1.7.0.3 Windows Installer (without Java)

Full Version 2 comments

Windows Installer (without java) for the latest version of TripleA.

TripleA 1.7.0.3 Windows Installer with Java

TripleA 1.7.0.3 Windows Installer with Java

Full Version 0 comments

Windows installer with Java included for the latest version of TripleA.

TripleA 1.7.0.3 for All Platforms (no install)

TripleA 1.7.0.3 for All Platforms (no install)

Full Version 0 comments

Full version of the latest TripleA for all platforms (Windows, Mac, and Linux). This is the "no install" version, which means no installation is required...

TripleA 1.7.0.3 Source Code

TripleA 1.7.0.3 Source Code

Source Code 0 comments

Full open source (GPL) source code for the latest TripleA version.

TripleA Manual and Rule Book

TripleA Manual and Rule Book

Tutorials 0 comments

This manual and rule book is for the TripleA game engine. It goes over the basics of how to use the engine, how to play games on the engine, and the rules...

Comments  (0 - 10 of 43)
xMahoney
xMahoney

Get this game Greenlit on steam as a F2P (Free to Play) It will attract more players! It's a great game and worth getting it out there, so if you come to produce another game like this, you could then relsease it with a price and people will know you as a developer more

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Shonn
Shonn

Tried the new Total World War version.
I believe that shall be the definitive map to be used - with more areas and details.
Though at the present it is entirely crippled in balance and the Axis is powerless compared to the Allies.

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Jazzyjazz
Jazzyjazz

Great game, nice comunity, Good ladder systems.
Game is real adictive girls watch out!
Playing now for 4 month's and it hasn't bored me since.

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Veqryn
Veqryn

You can now host games online without having to mess with your firewall or router or port forward.
TripleA now has "Dedicated Servers", which you can join, then change to whatever map/game you want.
Indiedb.com

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azura135
azura135

Has this game withered up and died among many War Simulations? :(

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TripleA_Developers Creator
TripleA_Developers

No, I'm still working on it. Lots of new stuff for 1.7 coming up, I just don't have time to blog about it or w/e.
I think we normally have a release once per 2-6 months. And I aim to have a new stable once per year.

Reply Good karma+2 votes
tommytoxen
tommytoxen

I installed this a couple of months ago but couldn't get any sound and it was sooo laggy. I was on UE 3.4 at the time though.

On the latest Linux Mint now so may give it another go.

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TripleA_Developers Creator
TripleA_Developers

1.6.1.2 had sound turned off by default. Now with 1.6.1.4 we have sound turned on by default (because we added a lot more, nicer, sounds, and felt it was finally good enough to be turned on).
I also use Linux Mint, and with the exception of a few small quirks with the windows not always opening to be fullscreen, I have not encountered any problems. Let me know how it goes.

Reply Good karma+3 votes
tommytoxen
tommytoxen

Just played it, 10/10 thanks thoroughly enjoyed that. Forgot how difficult it was though, got my butt kicked.

Great game, well done!

Wish there was a proper WWII scenario though, starting in 1939 with Russia & America & Japan joining later like in real life

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Mortlestiltskin
Mortlestiltskin

It is so annoying that i can't make peace nor declare war in this game.. in any map.

How can i do that?

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Veqryn
Veqryn

Some maps have politics, some maps do not. Politics is a relatively new feature, so it is only available on some maps.
In addition, most maps follow very specific rules that do not have politics in them.
For example, the Classic, Revised, Anniversary, and Spring 1942 editions do not have any politics in their official rulebooks, so of course our recreation of them will not have politics either. (These games take place in 1941 or 1942, so it is just the Axis vs. the Allies).
Global 1940 has politics in the rulebook, so there is politics in this game.

Maps that I know have politics are:
Global 1940
Pacific 1940
Europe 1940
Total World War
Napoleonic Empires FFA (free for all) 8 player and 5 player versions

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TripleA
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Highest Rated (4 agree) 8/10

Very Axis and Allies.

Like it because it brings it to the pc, and easy multiplayer, but the UI takes a bit of time to learn.
Once you know it a little, it is much easier use, and quite sensible. It's just that learning time.

Sep 3 2011 by TheSero

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