TripleA 1.5.2.1 Mac OS dmg
Apr 16, 2012 Full Version 0 commentsMac OS dmg installer for the latest version of TripleA.
TripleA is a free turn based strategy game and board game, similar to Risk, or Axis & Allies. Known for its multiplayer on the online lobby, it also allows Play-By-Email and network (LAN) play, as well as single player vs AI or hotseat. It has over 100 games and maps that can be downloaded from the user community. It is open source, needing only Java 5 to run (can run on Windows, Mac, Linux, etc). Supports savegames, encrypted dice gen, low luck, and other options. Recreate World War 2 with the Axis pushing through to Moscow and Japan devouring the Pacific, or recreate Napoleon's march across Europe, or Rome defeating the Carthaginian Empire, or even Sauron conquering Middle Earth, or Zombies taking over America! If you have ever played a game where you push little plastic/virtual pieces around, roll dice, conquer the lands of your enemy, & produce new pieces to conquer with, you will be able to jump right into TripleA!
3 comments by TripleA_Developers on May 9th, 2012
Axisandallies.org (A&A.org) is running a Tournament, with $200 USD going to the winning team.
Gargantua, a member there, is organizing it, and fronting the money for the tourney.
Goal is to have 32 teams of 2-3 people each. That means around 70-90 people.
We already have about 50 people signed up, in 21 teams.
It is COMPLETELY FREE to sign up. No entry fee at all.
So, click the link and make an account at A&A.org, and post in the thread asking to join a team, or start your own team.
You have nothing to lose, and everything to gain!
Details:
1. Winning team takes home $200.
2. All games will be played using TripleA, either Play-By-Forum (default choice) or Live Online (only if both sides agree).
3. All teams must be either 2 or 3 members in size. At least one player in each must either be new to TripleA, or new to the axisandallies.org website.
4. Regular tournament concepts of being nice, courteous, playing regularly, warning ahead of time if going on vacation, etc. Gargantua and several other members will be judging the tourney.

Sign up here:
Axisandallies.org
Mac OS dmg installer for the latest version of TripleA.
Windows Installer (without java) for the latest version of TripleA.
Windows installer with Java included for the latest version of TripleA.
Full version of the latest TripleA for all platforms (Windows, Mac, and Linux). This is the "no install" version, which means no installation is required...
Full open source (GPL) source code for the latest TripleA version.
This manual and rule book is for the TripleA game engine. It goes over the basics of how to use the engine, how to play games on the engine, and the rules...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
New version, 1.5.2.1, is released.
This means we have a new Online lobby server running for any live online games.
If you prefer not to play games against live opponents, you can try out the new "Play by Forum" ability on Axis And Allies .org website.
Axisandallies.org
To find players, check out the "find players" section of their forum:
Axisandallies.org
Or you can use the rewritten Play-By-Email way, and find players for that on the TripleA War Club:
Tripleawarclub.org
I really like the idea of having one client for a bunch of like this games. However, I would like to be able to play simple Risk with the old-school folks though. Does it exist? Will it be included?
Risk is on my TODO list, and I really want to play it on TripleA also. However, above it in my list is getting the rules for a new 1940 based map working, and that will probably take a few months.
Love the game except the Dice and luck... >.> had 8 tanks get beaten by 4 tanks here and there wich aint right (my opinion) Still much fun to play.
That is an incredibly naïve opinion to hold. Take the battle of Montgisard for example: 375 templar knights, a thirteen year old king with advanced leprosy, and a few thousand infantry ran up against 26,000 strong oposition of which 1,100 were killed on the templar side compared to 23,000 on the side of the Muslims. Hell, if you really want to know about winning when you are immensely out-numbered, read War and Peace to learn (in great detail) the many battles between Napoleon's forces and the whole of Russia and how the far superior French forces limped home at the end of it.
It does not matter how many forces you have, when it comes to battle it is all about luck, planning, skill and perseverance; numbers and quality of your weapons is an afterthought…
Well the fact remain if Luck,skill and that should be in a game it should be in a RTS game not a board game since its Real Time Strategy not turn based (again my opinion), if you could build Veteran soldiers i wouldnt mind but to say oh you lost your 350 troops vs 50 because the enemy side was lucky 4 times in a raw will damage the fun in the game(Example).
Those 26,000 Muslim Soldiers led by Saladin who fought those Templars lost against the thirteen year old king was in fact that the templars are veterans/Elites and that Saladin and his generals thought it would be a pushover since the enemy had less troops and that a thirteen year old kid was leading them, they lost because of arrogance, bad strategy.
Napoléons army was way better then the russians and they lost several battles but the why did Napoléons army lose?
Well thats just because (no LUCK for Russia) the Winter arrived and the french didnt have the clothes to protect themselves if you almost freeze to death you cant fight.
War tactic- strategy, moral and knowing the area you fight in thats the standar tactic even tho you are outnumbered if you fight in a place you are familiar with and the enemy arent you will win easy. Also if Luck has a great part in war does that mean Hitler was Unlucky on D-Day WWII and the Allies were just lucky to take over the beach? since it was one of the worst and costly Tactics the allies ever did during the war.
(edit) forgot to mention still an awesome game :D
Actually, the end of a battle can be decided by soldiers as well as commanders, which is best symbolised by Luck.
Dice are dice, so occasionally that kind of thing will happen (and should happen if the dice are truly random). If you do not like having the occasional large variance of 'real' dice, then you can use the "Low Luck" option when playing.
Before starting a game, just click on "Game Options" then make sure "Low Luck" is selected. The engine will then use a different formula for calculating battle hits and casualties, and 8 tanks vs 4 tanks will always result in you winning with 6 tanks left over. (It works by adding up the powers of each unit, and then dividing by 6 to find the number of hits. You roll a single die for any remainder, if there is any.)
New manual / rulebook / tutorial / walkthrough created. It is in PDF form, so you have to click on the downloads section to find it.
Desura.com
It goes over all the things you need to know to get started, and includes a 1st turn walkthrough of the default game, Big World.
I uploaded the Rule Book as a standalone file. So you can download load it here on Desura as well. Just click on the game name under releases then select standalone files and you can download it that way.