GraviNULL is a multiplayer first person Zero Gravity mod for Source.
Mod of the Year 2010 Editors Choice - Best Multiplayer Mod
editors choice - best multiplayer mod
July through September Modification 2010 Releases.
a year in review - quarter three
January through March Mod and Indie Game 2010 Releases.
a year in review - quarter one
A complete list of all the custom entities you can use in your custom maps <3
gravinull entity list
Another month another Spotlight this time we hit you with the best flavors of July 2010!
moddb video spotlight - july 2010
The GraviNULL team presents as promised: An update containing the re-balanced hz_laserblender map seen in the previous trailer which was at the time left...
gravinull: the laser blender update(b1.1) out
I have a small question and some other things to mention, so read on!
an update, to you, the watchers mostly
This is a simple guide on how to mount the .fgd file for the needed entities, with some additional gamemode information.
set up hammer for gravinull beta
Some basic and more advanced play tips on "how to hit people with balls when gravity is not your bitch"
gravinull: play tips
The GraviNULL Team is proud to present the first open beta release of GraviNULL, featuring 1 new gamemode and 3 new maps total since the alpha. Do join...
gravinull b1.0 public beta released!
Friday is the day GraviNULL will be re-zapping to your screens! To soften the wait, enjoy our new trailer, created by one of the GraviNULL players.
gravinull: first beta release friday!
The beta release is getting closer, though the plans have changed once again, there's also some new gameplay footage.
gravinull: new release plans and footage
In this tutorial I give you a handful of tips on how to ensure that your map will be fun to play!
level design tips for gravinull maps
GraviNULL is back, after a few weeks break of not working on it at all, it's now back in development with a focus on the "Race" gamemode.
gravinull: new road, new progress
Progress report for the upcoming open beta. A look back on the alpha release a week ago. Last but not least, GraviNULL event Saturday!
gravinull: hazardous progress report!
It may be the shortest month it can be but that didn't stop the Source from having the largest number of mods released, a very good month for anyone who...
moddb video spotlight - febuary 2010
I'll be guiding you how to set up SourceSDK for GraviNULL and how to mount the .fgd file for the needed entities.
set up hammer for gravinull
The day has come! The GraviNULL Team is proud to present the first open alpha release of GraviNULL, THE HL2 mod with Balls of Steel!
gravinull a1.0 public alpha released!
GraviNULL's first alpha release is drawing ever close, dedicated server files ready to go and the client files scheduled to release in less than a day's...
gravinull dedicated servers and post-release plans
The dedicated server files have been released, hoping to see alot of people are interested in the mod and willing to support it by hosting dedicated servers...
gravinull open alpha a1.0 dedicated server files
Friday is the day GraviNULL will be zapping to your screens! In the meantime feast your eyes on our trailer, check out our 1 hand play style controls...
gravinull first alpha release friday!
Three basic colours, 3 gravity gun modes, shocking progress!
gravinull: red.green.blue
Seeking balls, that shock you and are *gasp* blue. A wussy's worst nightmare.
a wussy's worst nightmare
William is joined by Thomas, Glenn and James. Later, Dave joins to talk about MotY. They talk about Syndicate Black Ops, Dual Reality, Visage, GraviNULL...
episode 68
It's been 2 weeks now since GraviNULL started, the mod has progressed boatloads since then, check out to see what's new!
shockalicious progression report!
The zero gravity combat as it is now explained and demonstrated!
gravinull closed alpha: zero gravity combat
GraviNULL, a refreshing unique new mod that has been in development for 6 days.
ever dreamt of electrocuting combine in zero gravity?
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