Friday is the day GraviNULL will be zapping to your screens! In the meantime feast your eyes on our trailer, check out our 1 hand play style controls and a nice compact image of all 5 maps!
Let's not dawdle with too many words and get right on to the Launch Trailer!
You getting psyched yet? Here's a list of what you can expect to find in GraviNULL:
- 5 great maps build with GraviNULL gameplay in mind.
- Deathmatch based on score, 1 point for every 10 damage done in a single hit, and only 3 meager bonus points for a kill. Helping to stop kill stealers from coming out on top.
- 3 all new gravity gun funtions: Grapple, Absorb and Launch mode toggle.
- No gravity!
- Boatloads of fun in an unique and fresh new mod.
- And above all it has... balls of steel!
Here's a condensed screenshot with all 5 maps:
And while you are waiting for the release you can study up on the controls
(which are also shown in the loading menu):
So when can you expect this beauty? Well it's coming out Friday on February the 26th, with the client files releasing somewhere in between 6 and 8 pm GMT+1.
Maximum player limit is 12, due to small maps and high physics, alot of network traffic can't be avoided, so keep this in mind!
The server files are now released, these can only be used to host a dedicated server:
Half-LifeCreations:
- GraviNULL Dedicated Server files a1.0 (26 MB)
FileFront:
- GraviNULL Dedicated Server files a1.0 (26 MB)
ModDB:
- GraviNULL Dedicated Server Files a1.0 (26 MB)
Looking forward to giving you all a shock treatment Friday!
To close it off here's a quote from Bluefire:
Bluefire wrote: Guns are for hoes and balls are for pro's!
Sounds cool! But I won't be here Friday. Gonna be busy with conviction.
Sweet! Can't wait to play it.
&b
can't wait to try it out.
Looks awesome, I cant wait! I love your anti-killstealer system :)
Thank you for going with a release.
SWEET A GAME WHERE I CAN FINALLY "eat" AND PLAY AT THE SAME TIME
*wink* *wink*
Amazing, this (sense day 1) has poked my interest. I cant wait to play.
Mistake releasing it.Do a closed beta first before the **** hits the fan.
There's been constant Alpha testing for the past...uh...while.
Trust me, it's ready.
As Bluefire says, we've been running a closed beta, with many different players, every day, for two hours per day, since development began. DuckSauce runs an intensive schedule!
Maybe I should quit coding and make it a job coming up with slogans...
This mod became infinitely more attractive to me once you mentioned that I can eat and play at the same time!
Hmmmm now i can do a certain something when im playing :p
I know right? :D
o/
This is the fastest project I ever saw here on moddb,and I want that this one don't fail.GraviNULL WILL be a great release,watch me,I'm gonna play :P
OHHHHH MYYY GOOOOOOOOOOOOOOOOOOOOOOOOOOOD!!!!
THIS IS THE MOST AWESOME MODE DONE IN JUST WEEKS...
got balls?
More than you'd ever want!
Can't talk about GraviNULL with out a pun rolling in period.
Great trailer, looks really fun I will be downloading
Innovative! Like it! :)
just epic ... 1 team with 1 idea and a very early alpha version, tahts unussual xDDD but nice ^^
Great news team!
Can't wait to check this one out and I will be using it for a gaming event next week. Thanks for all your hard work :)
Moddb.com
Sounds cool, looking forward to that!