new hope... I mean road! GraviNULL is back! Read on for more!
Development had halted for a while, I was feeling insecure in general about the future of the mod and wanted to dilly dally a bit on other stuff, after a month or two(possibly three) Wills contacted me, saying GraviNULL was in the top 3 downloads of the month for PC Gamer and was on the cover disc. I actually had been contacted about that shortly after the mod's alpha release, but after giving the go-ahead never received word back.
Anyway, point is, me and Wills had a chat and I finnally got some spirit again to work on GraviNULL, this time choosing to focus on adding the Racing mode which I myself was looking the most forward to, putting Hazard and Puzzle mode on the backburner.
So what's new?
The first map for racing mode was playtested recently, alot of work will need to be done on both the map and the gamemode itself, but it's off on a good start.
The map in particular has been created by me, with *gasp* dev textures, but coding is my game and with mapping I got nothing to gain, so that's what I'll be going back to, Bekey is from now on gonna take gentle care of my map and dress it up in a fancy graphical dress, to satisfy the visual desires of your eyes.
I simply did this to raise the spirits, as the team is busy with their own lives and it's important a leader leads both in action and in words, since I couldn't hold playtests to demonstrate my activity without a proper map I then decided to take some initiative and build the basic layout of the first ever racing map myself, to have one of the mappers make it look pretty later on.
Bottom line the progress comes down to:
- Racing mode with a finish line and invisible checkpoints to counter "cheating";
- New entity: gn_speed_boost, model created and animated by "GuessMyName"; It's function is obvious :P
- New entity: item_air_grapple_anchor, model created and animated by "GuessMyName";
Like it's brother the surface mounted grapple anchor, but non-solid and can float in the air.
Ofcourse you'd like to see this in action, so here's a very early development demonstration video. Entirely unproffessional, but we don't mind giving refunds for the trauma your eyes will have to endure looking at a map using dev textures.
What no pictures? This is an outrage!:
I gave you plenty, a video is worth a thousand pictures!
There may be some soon when the map has received it's make-over though.
Community Question #1:
Should Hazard appear in the beta release?
Hazard, which has been shown in the previous newspost may or may not be in the upcoming release, my question to the people reading this now is, would you like to see it?
For clarity, Hazard and Race are both race like modes, the distinction is that in Hazard there's a "get from A to B alive" scenario with (lethal) obstacles blocking the path, whereas racing is all about speed and dying is not issue. In shorter:
Race = speed first
Hazard = survival first
Just post in the comments, if there's alot of nay-sayers preffering Racing then Hazard will remain in the backburner like it is, until a future version, if not they may be bundled together.
Community Question #2:
What changes would you like to see to Deathmatch?
First up, in response to people saying there being too much chaos in a filled server, the maximum player limit has been lowered to 8.
Would there be people interested in seeing even lower? Possibly even a Duel mode where you sit in spectator watching 2 people duke it out, until one kicks the bucket and you can give it a shot?
Also Race mode has special mine pickups planned, non solid and without physics acting like wel... a pickup, if picked up they resemble a special mine type but in your gravity gun as if you absorbed it like normal.
Would you like to see these pickups appear in Deathmatch as well, or do you prefer the standard mine filled room approach?
What other changes would you like to see to the Deathmatch mode and what maps do you think could use improvement and specify what improvement you'd like to see.
Submitting your reply:
Simply place a reply here on this newspost or on our forums(see below).
There's no judging based on how much karma someone has given, so be fair about it and respect anothers opinion and desires.
We will use this to decide what direction we should be taking GraviNULL in.
We thank everyone that is willing to take the time, helping us build a great mod that everyone can enjoy.
Looking for forums?
You can find those here