GraviNULL is a multiplayer first person Zero Gravity mod for Source.

Report article RSS Feed GraviNULL Closed Alpha: Zero Gravity Combat

The zero gravity combat as it is now explained and demonstrated!

Posted by DuckSauce on Jan 26th, 2010

Hey watchers and everyone else who came to check out this mod, for those of you who came to check out GraviNULL for the first time and missed the first newspost, a quick summary:
GraviNULL is a first person multiplayer mod hl2 source mod. What distinguishes GraviNULL is that:

  1. There's no gravity!
  2. The only way to move is to use the new grapple beam function installed in the Gravity Gun to fling yourself around by grappling the many mines floating about.
  3. You don't get anything else but the gravity gun! You have to punt the mines to charge them and cause damage.

See the previous newspost for more information.

So what's new since the previous time I posted, now the gravity gun can enable it's normal secondary function when within appropriate reach of the mines and you're actually aiming at them. This automatically takes over the grapple beam function.

So for example, you can start up the grapple beam, keep holding it while heading straight for it, then when you're within reach the grapple beam is deactivated and the mine gets pulled in and grabbed.
Next you can punt it accurately enough to actually hit people, worth noting that while grabbing mines you obviously can't use the grapple beam, meaning that in an open area you'll be floating in a set direction, leaving you vulnerable for enemy predicting your movement and shooting a mine your way.

Alternatively, you could not aim at the mine while grappling, at which point the grapple beam will stay active until you release it or point your view towards the mine. This can help to alter your direction a bit before grabbing the mine making you a harder target than someone who just grabs the mine from a straight rush.

This means most of the gameplay is done now, what remains is balancing and tweaking.
Several mappers are hard at work to make fun maps to play, so you can expect an open alpha release soon with hopefully 2 or more maps at the least!

In the meantime, have a lookie at this early combat demonstration:


That was all for now, do not hesitate to post a comment with suggestions or other feedback, it will be read and considered.

If you're interested in the mod, please click the Track now button to subscribe to further mod updates.

Post comment Comments
cW#Ravenblood
cW#Ravenblood Jan 26 2010, 3:33pm says:

I x3 that mod

+1 vote     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Jan 26 2010, 3:34pm says:

Wow that idea is awesome great work.

+2 votes     reply to comment
Ark_
Ark_ Jan 26 2010, 3:46pm says:

Nice idea. What type of maps do you have planed for this, open arena style like that one or ones that hae a few corners and bends?

Good job.

+2 votes     reply to comment
DuckSauce Author
DuckSauce Jan 26 2010, 4:04pm replied:

That's mostly up to the mappers, lots of open space is a must in any map though. The updated version of the map shown in the video has a big cylinder in the middle and 2 "blocks" on the sides of the map that break up your glides against the walls.

+1 vote   reply to comment
Spare
Spare Jan 26 2010, 6:27pm says:

Looks fun!

+2 votes     reply to comment
Varsity
Varsity Jan 26 2010, 7:21pm says:

I can't quite believe how much fun that looks like. I hear "lowgrav" and immediately the shutters start to come down, but you've completely smashed through them. :)

+3 votes     reply to comment
Croco15
Croco15 Jan 26 2010, 7:31pm says:

Cool! I want to play that!

+2 votes     reply to comment
MormonJesus
MormonJesus Jan 27 2010, 12:13am says:

Maybe add special mines like explosive, stun, vacuum, etc. mines to make it easier to hit people? It looks hard as **** to hit anyone right now. Looks fun though, can't wait for it!

+1 vote     reply to comment
DuckSauce Author
DuckSauce Jan 27 2010, 5:03am replied:

It's not hard as **** to anyone, just ask Bekey, he has over 100 ping sometimes and still getting alot of kills. Granted there's room for improvement, but don't worry there will be in time!

Different mines for combat aren't really planned, special "modes" for the gravity gun are planned but it would take too long to do that in the first release, you can think of the modes as a way to alter the way existing mines are fired(think mines that fire the mines at faster speed and the damage increases the further it has travelled creating "snipe" mines, or a mode that allows the gravity gun to implement a limited homing system into the mines).

Some different mines for potential future game modes would be quite likely, especially for the race mode I'm planning somewhere after the first release.

+1 vote   reply to comment
zonbie
zonbie Jan 27 2010, 1:03am says:

For some reason, this "zero-grav" gameplay mechanic reminds me strongly of something associated with the Portal universe. I really think a beautiful Portal-themed "zero gravity arena" would be well-received by anyone who plays this game.

In addition, I wholeheartedly suggest replacing certain roller-mines with the following: Combine balls, exploding helicopter mines, and of course, Weighted Companion Cubes.

Also, think about exploring a game called "Dead Space" for inspiration on zero-gravity level design.

+1 vote     reply to comment
DuckSauce Author
DuckSauce Jan 27 2010, 5:08am replied:

Well my first thoughts for a map would have also been a portal themed map, a white-ish test room with observation, however the mappers that joined the team have their own crazy ideas, including an arena inside the engines of a spaceship if I recall correctly.

As for replacing the roller-mines, I love their shock effect too much right now to do that, more "mines" may be added in the future though that could be like that. Weighted companion cubes would be a no go though since that would require mounting portal content for legal usage of just one model.

+1 vote   reply to comment
matthewdryden
matthewdryden Jan 27 2010, 2:09am says:

Watching this.

+2 votes     reply to comment
medve
medve Jan 27 2010, 7:25am says:

this mod has some potencial in it. you guys could really make this defrag style racing part. 2. make the map with a sumo stlye border, so the objective to kick his *** from the map. or simply integrate a super gravgun and make the floating dead bodys throwable. nothing like a godd revenge with your own body.

+1 vote     reply to comment
SneakySoft
SneakySoft Jan 27 2010, 10:03am says:

this looks like fun :)

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2 Icon
Platform
Windows
Developer
Team GraviNULL
Contact
Send Message
Release Date
Released Feb 26, 2010
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
GraviNULL (Half-Life 2)
GraviNULL Half-Life 2 - Multiplayer Alternative Sport
Related Games
Half-Life 2
Half-Life 2 Single & Multiplayer First Person Shooter
Related Groups
Team GraviNULL
Team GraviNULL Developer with 10 members