Hey watchers and everyone else who came to check out this mod, for those of you who came to check out GraviNULL for the first time and missed the first newspost, a quick summary:
GraviNULL is a first person multiplayer mod hl2 source mod. What distinguishes GraviNULL is that:
There's no gravity!
The only way to move is to use the new grapple beam function installed in the Gravity Gun to fling yourself around by grappling the many mines floating about.
You don't get anything else but the gravity gun! You have to punt the mines to charge them and cause damage.
So what's new since the previous time I posted, now the gravity gun can enable it's normal secondary function when within appropriate reach of the mines and you're actually aiming at them. This automatically takes over the grapple beam function.
So for example, you can start up the grapple beam, keep holding it while heading straight for it, then when you're within reach the grapple beam is deactivated and the mine gets pulled in and grabbed.
Next you can punt it accurately enough to actually hit people, worth noting that while grabbing mines you obviously can't use the grapple beam, meaning that in an open area you'll be floating in a set direction, leaving you vulnerable for enemy predicting your movement and shooting a mine your way.
Alternatively, you could not aim at the mine while grappling, at which point the grapple beam will stay active until you release it or point your view towards the mine. This can help to alter your direction a bit before grabbing the mine making you a harder target than someone who just grabs the mine from a straight rush.
This means most of the gameplay is done now, what remains is balancing and tweaking.
Several mappers are hard at work to make fun maps to play, so you can expect an open alpha release soon with hopefully 2 or more maps at the least!
In the meantime, have a lookie at this early combat demonstration:
That was all for now, do not hesitate to post a comment with suggestions or other feedback, it will be read and considered.
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