GraviNULL is a multiplayer first person Zero Gravity mod for Source.
Seeking balls, that shock you and are *gasp* blue. A wussy's worst nightmare.
Posted by DuckSauce on Feb 5th, 2010
Hey watchers and everyone else reading this, the mod started almost 3 weeks ago now, come see for yourself the progress being made on it.
For the newcomers:
I originally came up with the simple idea of using the gravity gun to fight and move around in zero gravity, since then it's become one heck of a mod to play and the first open alpha release is getting closer and closer with a 7 man team of 1 coder, a 2d artist and *gasp* 5 level designers among which one a prop modeller.
I could go for an even more lengthy explanation about GraviNULL, but they say a picture is worth a thousand words and... well ... video's are lots of pictures in a row, so here's a gameplay video from last week:
The most important new feature is the seeking mode for the gravity gun to allow the mines you punt to follow a target around for a short while, great for finishing off wounded wussy's attempting to flee the fight and recover.
A video obviously shows this feature best so here's one for your viewing pleasure:
Additional progress:
That was all for now, stay tuned and keep watching! If you aren't watching already, click the "Track now!" button to stay up to date with all the shocking updates!
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
How about a portal themed map where you are inside GLaDOS's room and instead of rollermines you get those eyes.
We would need to mount portal to the mod, which would decrease our number of players. Probably
Couldn't you just build the room similarly? It doesn't need to be an exact copy does it?
Fantastic progress btw! I'm stoked about this... I'm ready to see a good zero-grav game.
Aye, but i was talking about the "eyes". At first we intended to make the first room a big blocky chamber like in portal, but the gameplay wasn't as fun as the cylinder-maps.
Well it could be a round chamber then! Oh wait we already got 2 of those with different themes, the original idea did intend for that sort of style, but the mappers chose their own styles, this is what it became.
As some of you may also notice, the mod's using Jailbreak:Source textures and a skybox, all of it used with approval of the Jailbreak Team and is creditted as such in the mod's readme file.
With Modular Combat, we decided that people who owned HL2DM probably owns the Orange Box. So we market the mod as a Orange Box mod just so can we can mount content from all those games.
Your point is?
The amount of people playing is still lower, especially considering there's people just having CSS trying to play for example Jailbreak:Source and apparently they can, the audience is lowered the more you mount. Also mounting the standard old valve stuff gets boring quickly for others, that's why I'd prefer to eventually work towards having more custom stuff not made by valve.
Haha nice work... keep it up ^_^
GraviNull is epic
*GiveMeBetAccesslolomgpwn*
(Got shitloads of people to test already, so much my home hosted listen server almost explodes... well actually it just explodes their pings)