Title

This is a total conversion to Battlefleet Gothic!

So Starcraft 2 seems like its gonna be the backbone of this mod, it has everything we need and its seems like the editor can make ANY type of game!

In need of new team members! PM me if you think you can help!

Primarily we will work on getting 2 races into the game, fully, and then work out another race each in turn.

First 2 races will be Imperial Navy and Necrons. There will be all races. so please no going about doing this race or that race!

There will be a single player story mode, but only when i have a decent storyline. Front page of the site is up, forums are down.

We Really need a good 2D artist, not keeping one long enough first time round really stopped us.


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0 comments by Kenetor on Oct 24th, 2010

Hey guys im putting another shout out for any dedicated texture artists to help with the mod, if you can texture as good as the few models already textured as they will have to be retextured to match the overall feel of that army, please post up a link or PM me a link to your portfollio or ill give my email in a PM and you can send me samples.

i really want to get models finalised and start getting them in game properly.

Kenetor

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Post comment Comments  (0 - 10 of 61)
dj0311
dj0311 Dec 15 2011, 8:28am says:

Any news about this?

+1 vote     reply to comment
MythicKhan
MythicKhan May 20 2011, 4:01pm says:

How's this progressing?

The work you've got here looks fantastic!

+2 votes     reply to comment
FlySpyGuy
FlySpyGuy Apr 14 2011, 2:32pm says:

YAY @ this!

+1 vote     reply to comment
Nagrach
Nagrach Dec 29 2010, 7:42am says:

Don'T Know if you herad from us but we working on this:http://www.moddb.com/mods/warhammer-40000-universal-war

How about working together?

+1 vote     reply to comment
rekox51x
rekox51x Oct 29 2010, 4:43am says:

looking foward to a playable release of this, theres so little BFG games out there. i just wana cleanse the galaxy with imperial cruisers!!

+1 vote     reply to comment
Kenetor
Kenetor Oct 29 2010, 4:06pm replied:

digging my way through the data editor as we speak!

trying to get a simple cobra class escort up and running first, hopefully an untextured model blowing **** up will attract some texture artists!

Kenetor

+2 votes     reply to comment
Silent_lord
Silent_lord Sep 22 2010, 4:32pm says:

wasn't this mod for Supreme commander? when did it jump ship (:P again)

i go away for awhile and come back, and everything has changed

+1 vote     reply to comment
NeighborKid
NeighborKid Aug 31 2010, 12:03am says:

what about the other side of the ship firing at a different target? imperial ships have broadsides and one side will see something else is something is isn its firing arc. also thoughts are about torpedos.. perhaps leaving them for long range/ special ability like the terren yamato gun.. or maybe having ramming a special ability for ships to use their armored prows. i hope this engine proves to be as flexible as you think. also i jjust hope this mod doesnt die and that its animations looks awesome as in turrets moving to fire cause other mods dont do it sometimes etc.. and sthat sips to fire a main broad side cant turn on a dime takes bit of time lol.. hope for the best and to see this soon..
oh one last thing,, will ships be at different levels? i mean space ships could be any where and in standard RTS everything is on the same level ground playing field.. i mean looking at homeworld and sins of a solar empire will they be at different heights to each other/ angles from firing etc.

+1 vote     reply to comment
DevilDog982
DevilDog982 Aug 22 2010, 2:45am says:

will the ships only fire the single barage or will there be multible cannons firing at different intervals. Starcraft only has the single main weapon and a special weapon, will that be broken so the shear firepower of each ship is unleashed?

+1 vote     reply to comment
Kenetor
Kenetor Aug 23 2010, 9:34pm replied:

take the terran battle cruiser for example, it has multiple guns firing at different, plus the editing you can do in this thing, i dont think it should be a problem, i wil however want all guns of the same battery shooting the same target, we will go with what looks best while still maintaining balance on par with the table top

+1 vote     reply to comment
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