Goldeneye Setup Editor 2.3.4
Aug 21, 2009 Full Version 1 commentA comprehensive and exhaustive setup editor for Goldeneye 007 for N64. by SubDrag, Zoinkity, and Wreck. We now release the second version of our Goldeneye...
Goldfinger 64 is a fan re-imagining of the 1997 Nintendo 64 game Goldeneye 007. The goal of the project is to replace all 20 of the original Goldeneye levels and missions with new ones, based on the 1964 movie Goldfinger.
3 comments by SubDrag on Mar 19th, 2012
We've been hard at work at Goldfinger 64. There has been quite a bit of development on props and characters, and we're starting to ramp up for levels and heads.
Yes, we haven't released most of the pictures of our stuff, and most we won't until Goldfinger 64 is released. There's still a long way to go but this thing is really shaping up.
Note in-game scene and bodies constructed by SubDrag, promo picture was made by Wreck, Pipers and Pussy Galore face by Trevor.
A comprehensive and exhaustive setup editor for Goldeneye 007 for N64. by SubDrag, Zoinkity, and Wreck. We now release the second version of our Goldeneye...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Yeah! A update, now I am tracking this, now tht I know that is ot dead.
Dead..... ofc
Is the mod dead? There has been no updates since 4 months!
Don't tell me...
posted wrong
wow this is amazing modding here!
Incredible, i've really apreciate your work!
I used to access goldeneye vault, i've heard about goldfinger there.
It's just awesome.
This is beutifal (I created the page here for Goldeneye, never expected there to be a mod on it though :O) but I dont understand why you wouldnt use the (SERIOSULY) Enhanced Perfect Dark Engine?
While we're making pretty good progress with Perfect Dark, there is still a lot that is unknown about how it works. Many things that are easy to change in GoldenEye (such as the intro scene) are prerecorded in PD and impossible to change at this time. Even though I've been plugging away at them nearly every day, about half the actions used for scripting are still unknown as well, which would really limit us. That's not to say it'll never be possible to create a full-scale modification of Perfect Dark, but there is still a ton of hacking and tinkering to be done. GoldenEye, on the other hand, is nearly fully documented now.
I would not be surprised if GoldenEye's engine one day exceeds Perfect Dark's in terms of features, anyway. Zoinkity has been making great progress with his NSNA patch, which is definitely bringing the engine up to speed with PD. We've already got a load of stuff that was never available in the original game working, with more and more being added with every update.
Wow, temper tantrum. Didn't need to snap like that, maybe the guy is a little inexperienced with emulators, perhaps?
Nah I think this Kris kid just got her first period and is a little on edge.