Goldfinger 64 is a fan re-imagining of the 1997 Nintendo 64 game Goldeneye 007. The goal of the project is to replace all 20 of the original Goldeneye levels and missions with new ones, based on the 1964 movie Goldfinger.
After two long decades, British secret agent James Bond makes his triumphant return to the Nintendo 64! His mission; to gather intelligence on a wealthy entrepeneur named Auric Goldfinger. The investigation will take 007 around the globe and back again, in twenty brand new levels that faithfully recreate the film, as well as previous entries into the series as bonus material. Tour the famous Fontainebleau Hotel in Miami, drive through the Alps in a classic Aston Martin, sneak inside a shady export company compound in Mexico, and shoot your way into the gold rich vaults of Fort Knox using a vast arsenal of weaponry. Mow down the enemy like a true gangster with the Thompson machine gun, use stealth at a distance with the AR-7 sniper rifle, or ramp up the fire power with a devastating RPG launcher. And once you've foiled Goldfinger's plans to dominate the world's bullion market, sharpen your skills against friends (or foes!) in multiplayer mode. With eleven maps to compete in, a wide range of weapon loadouts, and a comprehensive character roster to choose from, you'll soon be finding yourself crammed back on the couch again in split-screen fever. A completely original musical score accompanies every stage, and due to the inclusion of the Expansion Pak, are lengthier than previously possible. This memory expanding device allows Goldfinger 64 to go farther than the original game it was built upon. A greater amount of image textures can be loaded into a level at one time, mission setups filled with even more content, and maps larger than ever before. This fan-made sequel to GoldenEye 007 aims to bring players an exciting experience, while representing perhaps the most beloved Bond film of all time with much due respect. So if you think you're up to the task of putting an end to Operation Grand Slam, grab your controller and pull up a chair. It's about time Bond was back on the job.
Operation Glandslam is in full swing. Levels are being created and imported, and Goldfinger is starting his evil plot.
Characters and props making great progress, and showing off Pussy Galore's Flying Circus.
Exciting update showing Mustang, Jeeps, new music, and more props.
New updates includes a multitude of props, throwing hats, and double the Auric Goldfinger trouble.
A comprehensive and exhaustive setup editor for Goldeneye 007 for N64. by SubDrag, Zoinkity, and Wreck. We now release the second version of our Goldeneye...
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How do damage skins work in goldeneye? Is it the same as other gameß, or is there some sort of decal system being used?
will it work with 1964?
I have no idea, but I'm testing that.
I'm trying to get this working with the setup editor but all I get is an "unknown error" and an empty file.
Make sure your base ROM is a NTSC .z64 file. Otherwise it won't work.
Already spent countless hours playing Goldfinger 64 on hardware. The crazy amount of work that has been done is astonishing. There won't be a mod as ambitious as that on Nintendo 64 for quite some time.
Glad to see that this was finished.
absolutely awesome release!
Is it "just dead"?
It was released at the end of last week