Ten years later, a mysterious organization named "Janus" appeared. Commanding a new satellite called "GoldenEye", the organizations attempts to steal money electronically from banks, deleting all
evidence of transfer. It's up to our Agent 007 to venture to Soviet Union once again, and to put an end to Janus' ambitions.

In this 3D action game, you control James Bond from a first-person perspective, using a variety of weapons (from knuckles to grenade launcher) to eliminate your foes. However, many parts require you to be careful, to stay unnoticed or to snipe guards from distance, since they will react to your presence and alarm their comrades. The game is divided into missions, and in some of them you'll have to perform other tasks besides killing your enemies: disarm bombs, take pictures of important evidence, or avoid killing scientists. The game features a multiplayer mode with a variety of options, and three difficulty levels.

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Next week will mark the 20th anniversary of the release of the seminal Nintendo 64 first-person shooter, GoldenEye 007. If you’re like me and have played the game to death, but still occasionally enjoy dipping back into the shooter’s excellent singleplayer missions and groundbreaking multiplayer gameplay, then what better way to celebrate the game’s anniversary than with a mod that injects some new life into the game?

As reported by Motherboard, a new romhack has been released by a modder named Konrad “K1lo” Strachan, dubbed Janus – named after the game’s traitorous villain, 006. Janus brings an element of randomisation to the game by changing up certain elements each time a level is loaded. It can randomise the character models for each enemy soldier, along with the weapons that they carry – so you might encounter Jaws carrying a Moonraker Laser on the opening Dam level, or a random goon carrying a one-hit-kill Golden Gun.


K1lo originally posted the mod to the Shooters Forever forum, where the full features of Janus are described as follows:

  • Randomise enemy weapons with a large number of permutations
  • Major and minor weapons for each randomisation type - 'common' enemies no longer all have the same weapon on each map
  • Higher ranked common enemy types distinguished by different bodies suitable for level
  • Guards occasionally have 'super' weapons (i.e. rocket + grenade launcher) although this is rare
  • Occasional encounters with Bond villains who pop-up organically throughout the game
  • More enemies throughout the game as any enemy can have the 'spawns clones' flag set

tQckHgE 1


Of the impetus behind the creation of the mod, K1lo says:

“It's the sheer randomness and unexpected nature of the changes that makes it so fun to play ROMs randomised with the tool. I'm really enjoying seeing what can be done. The first version above could generate 60 odd permutations of ROM, the current code can already do many hundreds.. I'm actually unsure how to calculate the exact number of possibilities at this stage without spending ages following all the logic paths.”

Image 4


Being a romhack, there’s a limitation imposed by the need to keep the generated rom’s file size under the N64’s actual limitations, so features such as procedurally-generated levels aren’t entirely possible. However, K1lo says later versions of the mod will include a small element of this:

“I've been busy refactoring and improving the tool...some standard objects (i.e. some crates will change between wooden, metal and oil drums randomly) [can be randomised] and starting weapons. All of this will be in the next version.”

If you have a Nintendo 64 emulator (and of course, own a legal copy of GoldenEye 007) you can download the file here on ModDB or on the Shooters Forever forums.

AqqgOcB 2

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Comments  (0 - 10 of 22)
Invader4000
Invader4000

This game is plainly amazing. Hands down.

Reply Good karma Bad karma0 votes
Lateralus10k
Lateralus10k

Lol it would be funny if someone made an Austin Powers Mod for this.

Reply Good karma Bad karma+1 vote
Avoozl
Avoozl

There's a guy who managed to make a PC port of Doom 64, and now he has started work on a port for one of the N64 Turok games, however I wish he would do one for Goldeneye or even Perfect Dark instead but he doesn't show any interest in them despite them being much better FPS games for the Nintendo 64 than Turok, at least imo.

Reply Good karma Bad karma+3 votes
Dotdroid
Dotdroid

Never knew the game that changed FPSs for ever shared my birthday still awsome today!

Reply Good karma Bad karma+4 votes
DEAD_FiSH
DEAD_FiSH

Best game I played on N64 along with Doom 64...

Reply Good karma Bad karma+2 votes
pvt.Johnson
pvt.Johnson

Best game... EVER. seriously.

Reply Good karma Bad karma+7 votes
THE_GMoD
THE_GMoD

(buried)

Well... Perfect Dark topped it in every way.. still awesome

Reply Good karma Bad karma-5 votes
Mavis130
Mavis130

So how is there a level editor for an N64 game? I never knew any computers were able to put in an N64 cartridge...

Reply Good karma Bad karma+1 vote
Jbeavis100
Jbeavis100

Actually Its For Emulation/Emulators

Reply Good karma Bad karma+3 votes
faulk
faulk

WHO DARES DOWNRATE GOLDENEYE

Reply Good karma Bad karma+7 votes
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