Ten years later, a mysterious organization named "Janus" appeared. Commanding a new satellite called "GoldenEye", the organizations attempts to steal money electronically from banks, deleting all
evidence of transfer. It's up to our Agent 007 to venture to Soviet Union once again, and to put an end to Janus' ambitions.

In this 3D action game, you control James Bond from a first-person perspective, using a variety of weapons (from knuckles to grenade launcher) to eliminate your foes. However, many parts require you to be careful, to stay unnoticed or to snipe guards from distance, since they will react to your presence and alarm their comrades. The game is divided into missions, and in some of them you'll have to perform other tasks besides killing your enemies: disarm bombs, take pictures of important evidence, or avoid killing scientists. The game features a multiplayer mode with a variety of options, and three difficulty levels.

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Project: GoldenEye v2.1

---------------------------------------------------

Our goal for this patch was to update and fix a variety of bugs in the two levels that have been currently released.

In addition, this new patch will also include a new multiplayer setup and two new multiplayer weapon sets. An issue with the AR33's prop model
in the Timed and Remote Mine weapon sets has also been fixed.

- Newest additions have an exclamation mark (!) tacked onto the end.


---------------------------------------------------


Select Mission:
01. Return to Arkhangelsk
02. Q-Lab VR


MP Levels:
01. MI6 Headquarters!


MP Characters:
01. Bond
*Pierce Brosnan #4E, Black Tuxedo


MP Weapon Sets:
01. Covert Weapons!
2x Throwing Knife
2x PPK (silenced)
2x Sniper Rifle
2x MP5K (silenced)
02. Explosives!
2x Hand Grenade
1x Timed Mine
1x Proximity Mine
2x Micro Uzi (9mm)
1x Grenade Launcher
1x Rocket Launcher


Cheat Options:
01. Full Ammo
Gives Bond maximum ammunition for every weapon he possesses. However, unlike Infinite Ammo, ammunition is consumed as normal.
*How to Unlock: Complete Q-Lab VR on Secret Agent in 9:00 or less.
02. Covert Weapons
Bond starts every mission with a Hunting Knife, Throwing Knives, a PPK (silenced), an MP5K (silenced), and a Sniper Rifle, with maximum ammo for all of them.
*How to Unlock: Complete Dam on Agent in 3:45 or less.


Bond's Arsenal

Weapons:
01. Hunting Knife
02. Throwing Knife
03. Walther PPK
04. PPK (silenced)
05. Tokarev TT33
06. Skorpion vz. 61
07. Kalashnikov AKSU-74
08. Micro Uzi (9mm)
08. H&K MP5K
09. MP5K (silenced)
10. Spectre M4
11. Remington 870
12. Automatic Shotgun
13. Sniper Rifle
14. Grenade Launcher
15. Rocket Launcher
16. Hand Grenade
17. Moonraker Laser

Gadgets:
01. Bomb Defuser


---------------------------------------------------


M Briefing:


An MI5 operation has uncovered a weapon smuggling operation that has ties to Northern Russia. It now appears that our friends on the other side of the Thames won't
be able to handle the entire operation on their own.

You leave for Arkhangelsk tonight, 007. A supply truck is en-route to the location and we need you to intercept it when it arrives. We also need proof of the syndicate's
activities so be on the lookout for a copy of their shipping records.

I shouldn't have to remind you that Q expects you to bring back your equipment in usuable condition.

Good luck, 007.


- M


---------------------------------------------------


Project: GoldenEye is a planned twenty level single player mod for the N64 game, GoldenEye 007. The current goal is to have a fifteen level campaign with five bonus
levels once you beat the story on the higher difficulties. The story is a mixture of elements of the GoldenEye movie and game storyline, mixed in with some new content.


In order to play, you'll need an original NTSC GoldenEye 007 N64 ROM. We suggest using the GoldenEye Setup Editor to patch the ROM as it makes it very simple to
do so. Simply go to Tools > Apply .ISP Patch, select the original unbyteflipped ROM, choose the Project GoldenEye v2-1.isp file, and then generate the modded ROM. Be sure the
name is different from the original ROM. This hack was built on Zoinkity's 8MB GoldenEye hack, so special thanks there! Some of the stuff we are doing wouldn't be
possible without it. If playing on emulator, be sure to have the proper rom settings to take into account the 8MB memory allocation.


We've tested the hack extensively on the EverDrive 64 and on Mupen. We'd like to say the hack is as bug-free as possible. However, if you are able to find any
bugs/glitches, please don't hesitate to let us know. We can be reached at fallenangelfilms@yahoo.com or at www.facebook.com/fallenangelfilms.. Be sure to check out our
YouTube at YouTube.com to watch the latest videos from the mod! We would love to see your videos, too!


We also have a topic at the Shooter's Forever Forum for the project. You'll find that the most up-to-date information can be found here:
Shootersforever.com


Special thanks to SubDrag, Wreck, Zoinkity, and the countless others who have helped in the making of this mod. We appreciate all of the help and we can't wait to hear your
feedback!


---------------------------------------------------


Websites of Interest:


GoldenEye Vault
Goldeneyevault.com


Shooters Forever Forum Topic
Shootersforever.com

The Official Project: GoldenEye Playlist on YouTube
Youtube.com


Project: GoldenEye on Mod DB
Moddb.com


---------------------------------------------------


Update 2.1 12/23/16


[Dam]
Updates...
A path connection has been created between Room 35 and Room 72 (Preset 001A to Preset 0091).
Three more guards have been added to the level.
A security gate screen has been added to the far end of the compound.
Modified door #018.
Modified action block 1001.
Modified action block 1002.
Modified action block 1009.
Modified action block 100A.
Modified action block 100B.
Modified action block 100C.
Modified action block 100D.
A door opening sound effect has been added to the mission's ending cutscene.
Both keyboards and monitors associated with the vault have been modified.
Removed the red stripe graphic from behind the level's intro/exit shutter door to correct a visualization issue.

LdamE.bin...
Fixed an issue with a text string that wasn't displaying properly in-game.


[Q-Lab VR]
Updates...
The gate in the courtyard has new activation text.
Modified a door in the basement.
Modified door #004.
Modified door #005.
Modified door #00E.
Modified door #00F.
Modified door #011.
Modified door #012.
Modified door #01C.
Modified door #01D.
Modified action block 0402.
Modified action block 0414.
The three glass panes in the ceiling (Presets 276A, 2773, and 2778) have been modified.
Modified a wall near the bomb in the basement.

LarkE.bin...
The briefing text has been slightly modified.
The objective "Collect Mission Dossier" has been updated to "Report to Q's Assistant."


[Archives]
Updates...
Fixed an issue with Archive's background data featuring some texture work from an early Q-Lab VR build.


[Miscellaneous]
LmpweaponsE.bin...
Modified the "Slappers only!" text string to display the new weapon set name.
Modified the "Grenades" text string to display the new weapon set name.

LtitleE.bin...
Updated to feature the new location setting for Mission Group 3.
Updated a text string for the Multiplayer Level Select screen.
Updated a text string for the Multiplayer Options screen.


[Multiplayer Levels]
MI6 Headquarters...
Select image for MI6 HQ reflects new level background.
Ump_setuparchZ.bin has been used as a base for this setup.

Ump_setuparkZ.bin...
Character/Cuff now set to "Jungle Bond," which fixes an inconsistency with certain characters using the Watch Detonator.


[Weapons]
Throwing Knife...
Fixed an inconsistency with the pickup text.

Klobb...
Fixed an inconsistency with the pickup and watch text.

ZMG (9mm)...
New pickup text has been assigned.
Updated the watch text to display the proper weapon name.

D5K Deutsche...
Fixed an inconsistency with the pickup text.

D5K (silenced)...
Fixed an inconsistency with the pickup text.

Rocket Launcher...
The pickup text has been reformatted.

Hand Grenade...
Updated the watch text to display the proper weapon name.


[Weapon Sets]
Covert Weapons...
This set replaces the "Slappers only!" weapon set.
2x Throwing Knife
2x PPK (silenced)
2x Sniper Rifle
2x MP5K (silenced)

Explosives...
This set replaces the "Grenades" weapon set.
2x Hand Grenade
1x Timed Mine
1x Proximity Mine
2x Micro Uzi (9mm)
1x Grenade Launcher
1x Rocket Launcher

Remote Mines...
Fixed the weapon image for both AR33 spawns.
Note: This weapon set may not remain in future builds.

Timed Mines...
Fixed the weapon image for both AR33 spawns.
Note: This weapon set may not remain in future builds.

---------------------------------------------------

merry christmas2

Untitled3

Project: GoldenEye v2 Patch Released!

Project: GoldenEye v2 Patch Released!

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Project: GoldenEye is currently a twenty level single player mod for the N64 game, GoldenEye. The plan is to have a fifteen level campaign with five bonus...

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Characters and props making great progress, and showing off Pussy Galore's Flying Circus.

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The second release of Project: GoldenEye, now including the first two levels in the single player story, Dam and Q-Lab VR! A full list of updates can...

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GoldenEye: X - Patch 5a

GoldenEye: X - Patch 5a

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The patch you'll require to play the most recent version of the GoldenEye: X mod (5a). Other details on how to patch the ROM are included.

Comments  (0 - 10 of 23)
Turpow
Turpow

Does anyone know any mod to make the controls easier to use? Otherwise trying to figure out how to play the game on an emulator is really time consuming...

Reply Good karma Bad karma+1 vote
Invader4000
Invader4000

This game is plainly amazing. Hands down.

Reply Good karma Bad karma+1 vote
BigLez
BigLez

Lol it would be funny if someone made an Austin Powers Mod for this.

Reply Good karma Bad karma+1 vote
Avoozl
Avoozl

There's a guy who managed to make a PC port of Doom 64, and now he has started work on a port for one of the N64 Turok games, however I wish he would do one for Goldeneye or even Perfect Dark instead but he doesn't show any interest in them despite them being much better FPS games for the Nintendo 64 than Turok, at least imo.

Reply Good karma Bad karma+3 votes
Dotdroid
Dotdroid

Never knew the game that changed FPSs for ever shared my birthday still awsome today!

Reply Good karma Bad karma+4 votes
DEAD_FiSH
DEAD_FiSH

Best game I played on N64 along with Doom 64...

Reply Good karma Bad karma+2 votes
pvt.Johnson
pvt.Johnson

Best game... EVER. seriously.

Reply Good karma Bad karma+7 votes
THE_GMoD
THE_GMoD

Well... Perfect Dark topped it in every way.. still awesome

Reply Good karma Bad karma-4 votes
Mavis130
Mavis130

So how is there a level editor for an N64 game? I never knew any computers were able to put in an N64 cartridge...

Reply Good karma Bad karma+1 vote
Jbeavis100
Jbeavis100

Actually Its For Emulation/Emulators

Reply Good karma Bad karma+3 votes
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GoldenEye 007
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