GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

Report content RSS feed Q Lab : Special Report

Read on dedicated Goldeneye: Source agents. This concerns you!

Posted by wake[of]thebunt on Mar 31st, 2011

Special Report:

Q's lab
has recently released some tantalizing information on a nifty new gadget coming to a special agent near you. We have been able to isolate the essence of every one of 007's enemies and allies alike and distilled them down to simple computer input languages! This will come at great advantage for your training missions to prepare you for your ultimate confrontations. Read on to learn more about this exciting discovery...

GoldenEye: Source is announcing the ability to program AI from within Python! This amazing advancement allows us to define the actions, decisions, and personalities of enemies and allies with minimal programming and rapid prototyping. Every other mod and game out there is stuck with hard coded Artificial Intelligence that is static, predictable, and boring.

Highlights of Python AI:

  • Dynamically reload the brain of NPCs ingame
  • Prototype several versions of AI simply
  • No need to know C++ or compile code to make an NPC!
  • Simplification of AI process, can make a basic NPC in 30 lines of python
  • Fully customizable, plugs directly into existing Valve AI framework

Uses of Python AI:

  • Support gameplay specific bots
  • Define many types of NPCs easily
  • Debug AI in 1/4 of the time
  • Enable customization of AI by the player

So 007, I expect you to harness this power with utmost prejudice. Your next step is to enter our life-like training simulator to prepare for upcoming missions of the utmost importance. Q out.

Post comment Comments
JPC Apr 1 2011 says:

Now this is very interesting, Keep up the great work guys!

+1 vote     reply to comment
jamman88 Apr 1 2011 says:

does this mean eventually you may recreate the main story line?

+2 votes     reply to comment
Jok3r098 Apr 1 2011 replied:

theyve already covered this question. and from what ive heard i would think that this is more about servers being able to mod the mod, a bit like garrysmod and LUA but for gametypes... but they have said that they have thought about recreating the story.

+1 vote     reply to comment
Gregthegen Apr 1 2011 says:

april fools?

+8 votes     reply to comment
josemlopes Apr 1 2011 says:

I want to say "Nice" but its April fools so I dont know

+3 votes     reply to comment
SPY-maps Apr 1 2011 says:

i still keep hoping that this mod will go one day for a sp-mode.
personaly i hate mp gaming.


+4 votes     reply to comment
MARiN3 Apr 1 2011 says:

i hope its not a joke

+2 votes     reply to comment
Cypher05 Apr 1 2011 says:

Awesome stuff guys, great job. I've been watching/playing this mod, without actually watching. Guess I shall now. :P.

+1 vote     reply to comment
Draze Apr 1 2011 says:

Please don't be a joke *crosses fingers*

+2 votes     reply to comment
wake[of]thebunt Author
wake[of]thebunt Apr 1 2011 replied:

Ask yourselves this.. Has GoldenEye: Source ever not been on the cutting edge of pushing valve's source engine in the modding scene.

First mod to release with achievements. First to use python to simplify our dynamic game-modes, and use it well for python scripters to have a field-day.

Is this a sign of continuing that ground breaking tradition of always pushing the envelope. Well..You decide ;)

+4 votes   reply to comment
Enzo.Matrix Apr 1 2011 replied:

Don't forget the first to have Hats, beating out TF2.. you owe us something for that Valve..

+2 votes     reply to comment
Gabbo Apr 1 2011 replied:

Q Labs is not one to make jokes, 007.

+1 vote     reply to comment
Fleymevas Apr 1 2011 says:

I don't understand any of this technical jib jab.
Is this some sort of April Fools joke?

+3 votes     reply to comment
wake[of]thebunt Author
wake[of]thebunt Apr 1 2011 replied:

If it isn't won't you look quite the fool? Quite the fool indeed. You decide =)

+1 vote   reply to comment
Rukus_ Apr 1 2011 says:

Cool if its not a joke.

+1 vote     reply to comment
zeldar Apr 1 2011 says:

So many FOOLS.

+1 vote     reply to comment
DevinShadowV Apr 1 2011 says:

so this could be possible single player soon?

+1 vote     reply to comment
wake[of]thebunt Author
wake[of]thebunt Apr 2 2011 replied:

I dunno. Could it?

+1 vote   reply to comment
Plasmatic Apr 13 2011 says:

wow this is a dumb joke.

+1 vote     reply to comment
killermonkey01 Creator
killermonkey01 Apr 13 2011 says:

It's not a joke, we are 100% serious

+1 vote   reply to comment
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