GoldenEye: Source is a modification of Half-Life 2, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.
Released on the 13th as promised, GE:S patch 3.1 is a vast improvement on an already very stable mod, and only one month has seen over 30 fixes and some...
Containing around 30+ fixes in it, this is no small patch being released by Goldeneye: Source tomorrow, Friday the 13th. Patch 3.1 is set to add much...
Well what a day! With over 3000+ page views, thousands of downloads, and hundreds of players in-game, the team is very humbled and excited that the launch...
We are here to announce our beta 3 is GOLD and we will release at midnight U.S (est) next week, February 7th. Spread the word! GoldenEye: Source is coming.....
This is our latest trailer for the upcoming release of GoldenEye Source.
In continuing with our month of updates, we bring you number 4 which showcases the hud and menus with in the game.
Update #3 in 6 days for those playing at home. This year and onwards we are turning over a new leaf as far as giving the public what they want, updates...
Hey again! More screens and goodies from the GE:S Team as we roll towards our Beta 3. Stay tuned for more and get involved in our new and improved site/forums....
Hey folks! Here we are bringing in the year with some information and media moving towards our goal of giving the modding community an amazing beta of...
GoldenEye: Source is back at it again! I know we have been quiet, but it was all for a reason! Alot of new things have been added in and most of all the...
A lot has been going on behind the scenes in the last few months, and it's time to let you guys know whats up. In this release we've got some big news,...
Today has been a long day and thanks to educator from The G|2avel Pit i have been able to make a stable version of the patch. It will stay at version...
Behold the AR-33 Assault Rifle. It arguably is the best weapon in Goldeneye 64, right up there with the RCP-90. With the AR-33's high rate of fire,...
This week we have a top-notch playermodel by Konrad Beerbaum, Mayday. While she wasn't in the Goldeneye 64 single player, Mayday stood out as a reputable...
Runway has been a map long in development by Sharpshootah, and you can see why. There are combined elements of the Goldeneye 64 counterpart, the Goldeneye...
Ahh yes, an update finally. Behind the scenes development has picked in two areas which have been slow since the beginning of the mod, and they are Characters...
Some of you may have noticed that the site and forums are down. This is due to a host error. Please do not panic as this will be fixed when Q finishes...
A lot of you have been waiting and waiting for this, but the moment is here again. Goldeneye: Source is soon to be heading into it's second private...
Character development seems to be the topic of conversation over the last couple updates, and that's not just because I like to talk about them,...
There have been a number of questions recently asking when there will be an update available, what will be included, and what you guys can expect. And...
Last month we sat down with the folks at EGM for a lengthy Q&A with Bruno A. and Myself, head over to our forums for the complete article. Onto some news,...
I know, I know, Not even 3 updates into our little weekly update plan and I'm already late on one of them, by one day no less, but still late. There...
Here we are again, back for another weekly installment getting you updated on the latest from Goldeneye Source. This week has been a little more quiet...
Our programmers have been pretty hard at work around the clock for the last week or so, fixing all sorts of problems that we've been trying to solve,...
Hey guys, we're back on Moddb again, been awhile since we have made any sort of news post on the front page. The team and I have been very busy,...
Hello Goldeneye source fans, we would like to start of by thanking all of our supporters, mirrors, seeders for making this mod a success. We have been...
Hello Goldeneyesource fans, We have received many questions about the upcoming release and our mod in general. This press release will hopefully answer...
A trailer for the upcoming Beta of Goldeneye Source has been released! Showcased in this trailer are the various maps of the mod. More videos to come,...
GE player?#1: Ahh Classic maps in Goldeneye... Those were the good ol' days wernt they?? GE player?#2: Yea, Getting into the Vents in Facility was...
Despite the success of the mod it is with a heavy heart that we say good bye to Nickster our goldeneye source mod leader. He passed away on May 24, 2006,...