GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

Report content RSS feed GES Update 12/06/10 [v4.1 Release Info]

Again making the top 100 MOTY in style, GE:S gives you thanks with the announcement of the v4.1 release date. Just in time for phase 2!

Posted by wake[of]thebunt on Dec 6th, 2010

December 10th, 2010

Friday night, is GoldenEye: Source v4.1 night!

We might just outdo ourselves in your eyes this week, here at GoldenEye: Source. You have a smorgasbord coming your way so get a plate (with a GE:S logo). First this post, which has already given you what you most wanted ; Confirmation 2010 will get a second big release, and our first without a beta tag. Boy that feels good to say. And the release is big too! By big? We mean it (check below to see the justification)

Second, you are going to get a video to go with our announcement of the server preload files, which we talk about in this news. Then the sweet dessert, post #3 will be a beefy and highly anticipated mod release to get that MOTY phase 2 trigger finger jolting into 'vote mode' ; That's if it hasn't already! Now, Let's get into this.

From our end we have ready a nice selection of easy to run conditions for the community at large. No doubt the best yet thanks to our huge improvements and variables. Now we need the server fraternity to come to the table. Serious applicants will be given priority release when our server-preload becomes ready sometime mid-week. Those interested can send an email to Our official address between now and then to go on our list. Companies and individuals are both encouraged.

Our mod has seen a loyal base of servers and players through our beta 3 and 4 period. We feel content with how things have been in our community. But we are aware of the hunger we have to see growth, and to have all of these game-modes and refinements rolling out, viewed by as much of the modding scene as we can. If you or your friends haven't experienced GoldenEye: Source in a while, this is no better time in our history.

So to cater to the potential for an influx of players coming back, we are calling all hands to get word out about our Server Preload offer. This initiative allows those generous individuals and companies, the time to prepare their settings and get the mod ready for you. It's a sight busy for us to inform every one of our past providers that we have a release coming. That's why we need your help!

If you are a server company and are willing to donate more than one server to host our mod, it
would be welcomed if you can inform us in the email, so your URL of choice will be reserved for publishing in our release day news post. If you look at our history, we have always done right by those generous contributors to our server environment.

As you see above, the date is set. On December 10, will you be there? Is the question. We think 'yes' is an obvious answer, so when sitting down with your planner, wondering what mundane Friday event could compare with your first chance at playing GoldenEye: Source v4.1? Think about this, with your eyes!


If you've seen the changelist before, you understand that v4.1 is no mere "patch" to beta 4. In it's own right it is a monster effort by Killermonkey on down the whole team of contributors, to get this much done in just a matter of months. We decided not to realease only a bug-free code base, but also take these several months for tweaks on our maps and many other things to validate our beta drop. You will see a polish that you might get in most commercial titles.

When you are excited about a game visually, it's not enough. The more you know about the game, the better you could be, the more fun and longevity you can have with your GE:S memories. That's why our wiki is important and we really recommend you visit often. A noob can become a pro in short time if he understands how the mechanics work.

Do you like to make custom goodness? Check out those python command additions, to realize a huge potential for custom modes by the community. Get your mod on at our Wiki, today!

[I want to know what v4.1 is]

Another success has been achieved thanks to your votes! We are in the top 100 once again. Phase 2 is going strong and counting down the days. It's time for everyone reading this who wishes us a good placing, to mobilize their efforts to get out the word to your friends and social outlets online - that GoldenEye: Source will be out of beta by the end of the week, and everyone who plays, enjoys themselves and wants to be part of our loyal and long-standing community, should head over to our ModDB page and do the few easy steps to vote for us in Mod of the Year 2010 Phase 2.

For us it's not even about prizes. If you asked any of us - It would be such a thrill to know that the thousands of downloaders that install our comprehensive GoldenEye experience, who get moments or months of joy out of the mod, would also put their hands up with our name when asked what they believe is their Mod of the Year. You know what those prizes look pretty kick-ass though...

We'll leave you with some neat news regarding community contribution. Already, by release day there will be a 3rd party map converted for full use of the v4.1 features. Here is a sneak peak at the map with our playtesters posing. More info on this map Friday.

Desert Temple

Spread the word across the web about this news post, that we are releasing the 10th, and keep your eyes peeled for the coming week of news.

GE:S Facebook Page
GoldenEye: Source Wiki
GE:S Youtube Page

Team GoldenEye: Source.

Post comment Comments
thatguyphilip Dec 6 2010 says:


+2 votes     reply to comment
zeldar Dec 6 2010 says:



+1 vote     reply to comment
JimmyTheFace Dec 6 2010 says:


+3 votes     reply to comment
VulpineComplex Dec 6 2010 says:

Cool. Looking forward to it, guys!

+2 votes     reply to comment
NullSoldier Dec 6 2010 says:

Is that an RPG? Does anyone else have that specific RPG sound stuck in their head that almost sounds like a wheezing sneeze?

+1 vote     reply to comment
wake[of]thebunt Author
wake[of]thebunt Dec 7 2010 replied:

Our Rocket Launcher sound is basically a well constructed from scratch creation of the iconic sound everyone remembers from ge64.

+1 vote   reply to comment
Initium Dec 7 2010 says:

Friday can't come soon enough. See you guys this weekend! :)

+1 vote     reply to comment
MARiN3 Dec 7 2010 says:

Friday is GES Time.

+1 vote     reply to comment
Megadave2003 Dec 7 2010 says:

is this gonna be a patch or a full mod?

+1 vote     reply to comment
killermonkey01 Creator
killermonkey01 Dec 7 2010 replied:

This is a "patch" to Beta 4.0.2 but will be released as a full on download due to so many things being changed.

+1 vote   reply to comment
$n!p3r Dec 7 2010 says:

i hope that you have patched that where you cary a pistol but you acualy throu mines at somebody and kill tham with 1 "shot"...

+1 vote     reply to comment
killermonkey01 Creator
killermonkey01 Dec 7 2010 replied:

I am not sure what you are talking about. This was never reported as a bug nor have I ever heard of such a thing.

+1 vote   reply to comment
major  Creator
major  Dec 7 2010 replied:

I haven't seen this bug either. And I play B4.0 and 4.1 for hours on a daily basis.

+1 vote   reply to comment
$n!p3r Dec 11 2010 replied:

well,maybe it was never reported, but somehow me and my friend were owned by that guy and since than we quit playing this...

well, gonna try it again, wanna see how it is now^^

+1 vote     reply to comment
SourHyperion1 Dec 7 2010 says:

Congrats! Looking forward to December 10th!

+1 vote     reply to comment
PurpleGaga27 Dec 7 2010 says:

This mod game is useless without AI bots and MP won't last long on this. How many maps total in this mod now?

0 votes     reply to comment
killermonkey01 Creator
killermonkey01 Dec 7 2010 replied:

What are you talking about? We have had a strong multiplayer community for well over 2 years now. Bots are useless for any real competitive play. We have over 15 maps releasing with v4.1

+2 votes   reply to comment
UnluckyStorm Dec 7 2010 replied:

It's an incredibly well done mod, play it before you judge it PurpleGaga. And if you've played it, play it until you love it - That shouldn't take long at all!

+1 vote     reply to comment
Kiihhu Dec 10 2010 replied:

Totally agree with killermonkey. If you want single player, download a N64 emulator and GoldenEye rom. Imo there's no need to recreate it. This mod is all about the multiplayer that made GoldenEye64 so great in the first place.

I wish they had done a countdown for this release like they did last time. It's 10 p.m. here already and I have no idea how long I still have to wait! :P

+1 vote     reply to comment
[MI]Stalk Dec 7 2010 says:

Look at that, for my birthday!

+1 vote     reply to comment
spider2544 Dec 7 2010 replied:

happy birthday dude

+1 vote     reply to comment
awesomepossum Dec 7 2010 says:

Huzzah! a fresh batch of game to get the kids playing again.

+1 vote     reply to comment
clex Dec 7 2010 says:

Can't wait till this Friday, Golden Eye all night!

+1 vote     reply to comment
phil44 Dec 11 2010 says:

Any chance of a torrent for the latest release?

+1 vote     reply to comment
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