GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

Report article RSS Feed GES Update 10/23/09 [October Report]

GoldenEye: Source breaks silence to give you one hell of a media release and report for the month of October. Relaying info on progress to coding and mapping, plus more. Strap yourselves in, ModDB!

Posted by wake[of]thebunt on Oct 23rd, 2009

Everyone at Team GoldenEye: Source is so excited to be giving you this media and mod progress update, and we know we had a few months off the chart for updates, since our big releases earlier in the year. Behind closed doors we've been progressing so well, the reasons and apologies for the lack of word you wouldn't even remember by the end of this update. So, strap yourselves in as we reveal whats on the plate for beta 4!

Code Progress
On the coding side of the house we have fixed many little bugs that were in Beta 3.1.4 (released march) but didn't directly impact gameplay. We have also implemented a plethora of new features in Beta 4 that further extend the GoldenEye 64 atmosphere.

One key update comes a new gameplay engine based on Python instead of our current LUA. This not only
allows us to more closely integrate the gameplay scripts with the C++ architecture, but it also
makes it easier for us to create custom AI for our mod that can be tuned to each gameplay! This
advancement is still under works, but should be ready for Beta 4 or as a downloadable addition. Things to note:

  • Bullet penetration - This will work for the same set of weapons as the original used ; such as RCP90, AR33, and Cougar Magnum.
  • New Gameplay Modes - Expected to feature in beta 4 are Capture the Key and The Living Daylights (Flag Tag). We will explain Capture the Key in our next update!
  • Background Music Player - This implementation is level dependent and can be easily customized by the user. Since we have 4+ artists creating so many variant styles, we decided to implement a player that sits in the background and takes its playlists from easily configured text files. This will allow you to modify each level's music playlist to your liking and even include your own mp3s with ease.
  • Miscellaneous - We made it easier to see the current weapon set's weapons and help information on the current gameplay by simply pressing a key (much like the voice taunt menu in TF2). Additionally, Invulnerability has also been buffed with an advanced system that promotes teamwork by allowing two different attackers to compound damage on an enemy. And, we've added some super secret agent implementations which are so secret you only have to get to the end of the update to gain all the knowledge. keep at it!

The Caverns map, by Sharpshootah, is definitely one of the multiplayer dev favourites and we delight in getting to experience this revisioned level. The map is capped off with extra areas accessible, the most instantly recognized is seen in screenshot three (caverns_2.jpg), which links the lower section with the upper via the glass panels and holds two weapon locations. The atmospheric enhancement available and utilized by sharpshootah on source, and the anticipation of a community, makes this map one to really look forward to!

Open for larger image

Rolling Explosions!
Whaomg!? Yes you read right. I'm sure theres not a fan out there that hasn't wanted this nostalgic wonder for quite some time, and the code was put in place before beta 3 came out ; However it was rightly deemed we should not rush it, but rather finely tune the bugs that came up and hone the particle and overall visual aspects before allowing it to our playing public. If you are wondering, It's damage value and radius are similar to the n64 instance.

The fireball is laced with all the goodies, such as, debris and a smoke filled air for a period after the fire clears. It also visually reflects the same way as in the n64 counterpart ; when you detonate or launch an explosive near a wall for example, the other side of the wall (if another room for example) will experience the fireball . Also to note, even props that explode will be rolling explosions!

Open for larger image

This weapon has just this week undergone tweaks and fixes for it's induction into full blown testing, the code is all working and the reload animation looks 5 star and release ready.

Speaking of animations, with the addition of The SSL to the developer list, we have in conjunction with KillerMonkey, been able to revamp our idle and fire animations for the characters. This marks a big leap in our goal for a unique look away from HL2 style, and more towards goldeneye64.

To find out more about these developments, plus more screens than moddb should handle, head to our complete update!

Next update : The possibility of a teaser video for beta 4, which will include visuals of rolling explosions seen above! Plus more screens from artwork, namely a new character for MI6 about to go in game. Finally, continuing to show new levels slated for release, this time from Viashino Cutthroat who is a savage beast of classic's perfection. Thanks Moddb for viewing our work and your support is appreciated!

We want to mention one last thing. Big thanks goes to the folks who make Wing IDE. Wingware have provided us with a free license for their Python debug technology, which mentioned above is used for our gameplay modes and other features.

Remember, our forums and website are always welcome places to hang out, support us and find more!

Team GoldenEye: Source

Post comment Comments
RustySpannerz Oct 23 2009 says:

Awesome. Can't wait!

+1 vote     reply to comment
Armageddon104 Oct 23 2009 says:

Awesome stuff! Love the gun!

+1 vote     reply to comment
emetalce Oct 23 2009 says:

Great update! Everything looks great, cant wait!

+1 vote     reply to comment
Jesternz08 Oct 23 2009 says:

Very solid update, high quality maps, keep it up, look forward to your next release ^^

+1 vote     reply to comment
wake[of]thebunt Author
wake[of]thebunt Oct 23 2009 says:

sorry for the delay in the link to our forums! Its up now as of right this minute. Thanks moddb! Enjoy the full update via link in this news post :)

+1 vote   reply to comment
KindredPhantom Oct 23 2009 says:

Looking good guys. Some nice progress overall on the mod, caverns looks great. It's good to see that all these quiet months have been spent working hard to perfect the game.

+1 vote     reply to comment
KEEP_IT_UP! Oct 23 2009 says:

you guys are AWESOME, for keepin' this classic game alive, obsessed with details... thats the way it should be done! *teamhug* ;)

can't wait to play the new release!

+1 vote     reply to comment
awesomepossum Oct 23 2009 says:

EPIC! Everything is looking great. Can't wait to play the next update!

+2 votes     reply to comment
7FoX Oct 23 2009 says:

cant wait :D

+1 vote     reply to comment
SneakySoft Oct 24 2009 says:

what is "flag tag"?

+1 vote     reply to comment
DOLBYdigital Oct 24 2009 says:

Great update, excited for the next release.
Love this mod!

+2 votes     reply to comment
Torabi Oct 24 2009 says:

This mod is fantastic! I wonder if we'll ever see a coop gamemode now that you mentioned that you are working on AI. That would have been awesome.

+2 votes     reply to comment
freredarme Oct 24 2009 says:

Cavern are very nice.

+1 vote     reply to comment
thatmangleybloke Oct 24 2009 says:

Best update ever, loving the movie styled music too!

+1 vote     reply to comment
UKcharlie Oct 25 2009 says:

Awesome update. Just need to order a better computer so I can run this properly after the last major update.

Would love it if a single player could be worked into this mod...

+1 vote     reply to comment
wake[of]thebunt Author
wake[of]thebunt Oct 25 2009 replied:

Perhaps in time, though we cannot promise, it is likely we will try continue.

+1 vote   reply to comment
UKcharlie Oct 26 2009 replied:

Good to hear that you are at least thinking about it! I realise that there are other priorities at the moment though

+1 vote     reply to comment
pvt.Johnson Oct 28 2009 says:

Awesome update as always.

+1 vote     reply to comment
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Team GoldenEye: Source Developer & Publisher with 16 members