GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.
From the GE:S Team ; A teaser trailer of mostly beta 4 content, and many other media to whet your appetite. This is an update not to miss!
Posted by wake[of]thebunt on Jan 19th, 2010
What does beta 4 have that you most want? Watch this teaser video to find out! With Rolling explosions, 006, Caverns. Facility_backzone, Silo, Rocket Launcher. Grenade Launcher, Moonraker Laser, Basement. Updates to many maps and models. More polish. More code progress and game-modes. More nostalgia, and custom player animations for goldeneye tradition. Beta 4 is going to change the game.
Mapped by Fourtecks, Facility_Backzone has a lifespan dating back to before alpha 1 in our mod. Originally by the now retired GE:S mapper, Jeo, the level has certainly come a long way since then. Fourtecks took on this task because of his dedication and vision to create a seamless transition to his counterpart map, Facility. The texture work and lighting in this map are able to draw you in and feel as though you are bond or 006 with this movie inspired recreation.
For a map much loved in the GE:S community, it was certainly unintended to have it miss out in beta 3. But, once you see this refined masterpiece you will be excited for it in ways not possible in the alpha or beta 001 era. One aesthetic improvement of note was the remaking of the bottling tanks (where bond places mines in the movie). The scale of the model is now fixed, so where you got caught up running inside them in the older versions, simply won't occur now. This level is well worth the wait, indeed!
If you are interested in more about this map, from the horses mouth, Mike (Fourtecks) has a blog on our forums in which he is giving many insights into the level. Check it out HERE
Last report we mentioned a character going into game, an update to runway, and concept art we have been seeing internally from our recruited 2D artists. Here are those and some more for your visual enjoyment!
She is going in-game as we speak and belongs to the Mi6 Team. Model and texture by Spider.
This sniper tower is to replace the old building attached to the side of the map. The new structure is nostalgic to the original game and also looks great, while giving the elevation to see and snipe enemies all the way across the runway.
With Hypergear, and the recent addition of Mcharris to the team, the project now has two dedicated concept artists to help with the unknown design elements such as train shown above, by Hypergear. Mcharris is also working on All Bonds concept work to assist our character artists, but for copyright reasons we can't show them here. You should check the forums in coming days we may be able to show them there.
This is just fun, who doesn't want to see rolling explosions on the revamped, and beta 4 ready facility_backzone?!
Next update will be focusing on code elements from Killermonkey and Viashino, specifically shining some light on upcoming game-modes. Plus some other super secret things for now. We hope you enjoyed our teaser trailer and the other media in this update. Thanks as always for your support!
Remember, our forums and website (being revamped) are always welcome places to hang out, support us and find more!
Team GoldenEye: Source