GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

Report article RSS Feed GES Update 01/19/10 [January Report] Video Teaser!

From the GE:S Team ; A teaser trailer of mostly beta 4 content, and many other media to whet your appetite. This is an update not to miss!

Posted by wake[of]thebunt on Jan 19th, 2010


What does beta 4 have that you most want? Watch this teaser video to find out! With Rolling explosions, 006, Caverns. Facility_backzone, Silo, Rocket Launcher. Grenade Launcher, Moonraker Laser, Basement. Updates to many maps and models. More polish. More code progress and game-modes. More nostalgia, and custom player animations for goldeneye tradition. Beta 4 is going to change the game.


Video by SSL, Music by Goldenzen.

For best possible quality, view in HD on ;
Youtube HD
| Vimeo

Help show support for the mod for the last day of voting!



Facility Backzone
Mapped by Fourtecks, Facility_Backzone has a lifespan dating back to before alpha 1 in our mod. Originally by the now retired GE:S mapper, Jeo, the level has certainly come a long way since then. Fourtecks took on this task because of his dedication and vision to create a seamless transition to his counterpart map, Facility. The texture work and lighting in this map are able to draw you in and feel as though you are bond or 006 with this movie inspired recreation.

For a map much loved in the GE:S community, it was certainly unintended to have it miss out in beta 3. But, once you see this refined masterpiece you will be excited for it in ways not possible in the alpha or beta 001 era. One aesthetic improvement of note was the remaking of the bottling tanks (where bond places mines in the movie). The scale of the model is now fixed, so where you got caught up running inside them in the older versions, simply won't occur now. This level is well worth the wait, indeed!

Facility Backzone [click image for large size!]




If you are interested in more about this map, from the horses mouth, Mike (Fourtecks) has a blog on our forums in which he is giving many insights into the level. Check it out HERE

Extras
Last report we mentioned a character going into game, an update to runway, and concept art we have been seeing internally from our recruited 2D artists. Here are those and some more for your visual enjoyment!


Female Scientist Render [click image for large size!]

She is going in-game as we speak and belongs to the Mi6 Team. Model and texture by Spider.


Runway addition [click image for large size!]

This sniper tower is to replace the old building attached to the side of the map. The new structure is nostalgic to the original game and also looks great, while giving the elevation to see and snipe enemies all the way across the runway.


Concept Art [click image for large size!]


With Hypergear, and the recent addition of Mcharris to the team, the project now has two dedicated concept artists to help with the unknown design elements such as train shown above, by Hypergear. Mcharris is also working on All Bonds concept work to assist our character artists, but for copyright reasons we can't show them here. You should check the forums in coming days we may be able to show them there.


Rolling Explosives on Backzone [click image for large size!]

This is just fun, who doesn't want to see rolling explosions on the revamped, and beta 4 ready facility_backzone?!


Next update will be focusing on code elements from Killermonkey and Viashino, specifically shining some light on upcoming game-modes. Plus some other super secret things for now. We hope you enjoyed our teaser trailer and the other media in this update. Thanks as always for your support!

Remember, our forums and website (being revamped) are always welcome places to hang out, support us and find more!
Goldeneyesource.net

Forums.goldeneyesource.net

Sincerely,
Team GoldenEye: Source

Post comment Comments
Xylemon
Xylemon Jan 19 2010, 9:11pm says:

Whoa, this looks kick ***!

+4 votes     reply to comment
stoopdapoop
stoopdapoop Jan 19 2010, 9:13pm says:

cute video, too bad the explosion effects are so cheesy :(

Like like something out of the original super smash brothers.

-1 votes     reply to comment
cheesemoo0
cheesemoo0 Jan 19 2010, 9:19pm replied:

Whaat? I love the explosions.

I mean yeah they are lame. Did you notice they didn't put hands on most of the guns? So unrealistic. /sarcasm

+1 vote     reply to comment
wake[of]thebunt Author
wake[of]thebunt Jan 19 2010, 9:36pm replied:

All respect, has he seen or played GE64? The explosions have been re-created specifically for nostalgia more than super realism. There may always be tweaks but fundamentally this is the style.

+1 vote   reply to comment
PierreOfTheFrench
PierreOfTheFrench Jan 19 2010, 9:14pm says:

Amazing mod, great update! Everything is looking fantastic, starting to not be able to tell it's even a source mod, great work.

+1 vote     reply to comment
DOLBYdigital
DOLBYdigital Jan 19 2010, 9:17pm says:

Nice trailer with good music!
Loved every beta release and it looks like 4 will not disappoint.
Keep up the amazing work team :)

+1 vote     reply to comment
MastaGunZ
MastaGunZ Jan 19 2010, 9:39pm says:

Awesome... the texturing is really nice, starting to look like it's own game and not just another source mod!

+2 votes     reply to comment
NullSoldier
NullSoldier Jan 19 2010, 10:16pm says:

Do want!

+1 vote     reply to comment
thatmangleybloke
thatmangleybloke Jan 19 2010, 11:59pm says:

Awesome, pure awesome. I'm so excited!

Forget mod of the year, this is mod of the century!

+1 vote     reply to comment
Jesternz08
Jesternz08 Jan 20 2010, 1:45am says:

Looking awesome, will have to download when its released :)

+1 vote     reply to comment
Gregs2k2
Gregs2k2 Jan 20 2010, 2:18am says:

Good job guys. Not played GE:S for a while, this gives me the perfect excuse to start playing again. :)

+1 vote     reply to comment
Dan911
Dan911 Jan 20 2010, 8:11am says:

keep it up! Been playing ge64 for days in a row, and cant wait for beta4!!

+1 vote     reply to comment
pvt.Johnson
pvt.Johnson Jan 20 2010, 8:13am says:

Very impressive teaser, the new content looks great. The explosions for the grenade launcher are awesome by the way.

+1 vote     reply to comment
BigPapaSmurf
BigPapaSmurf Jan 20 2010, 9:52am says:

Great work guys. The laser sounds a bit off, but I never used it much in the original so no loss there. :)

+1 vote     reply to comment
wake[of]thebunt Author
wake[of]thebunt Jan 20 2010, 3:25pm replied:

The laser is one sound that is in WIP stage. It may get tweaked for the release.

+1 vote   reply to comment
angelcs
angelcs Jan 20 2010, 11:11am says:

i like the explosions, but i dosnet like the laser it looks retarded

+2 votes     reply to comment
killermonkey01 Creator
killermonkey01 Jan 20 2010, 5:13pm replied:

Good observation, we are trying to work with the particle effect for the laser tracer. It is very difficult to get the look we want and to make it not look weird.

+1 vote   reply to comment
Croco15
Croco15 Jan 20 2010, 11:52am says:

I liked everything, good job!

+1 vote     reply to comment
Chr1s_UK
Chr1s_UK Jan 20 2010, 3:16pm says:

I think I just made mess in my pants. Fantastic update!

+1 vote     reply to comment
TwoToes
TwoToes Jan 20 2010, 3:19pm says:

GES is already a barrel load of fun and reminiscence. This looks better.

+2 votes     reply to comment
D3VIL
D3VIL Jan 20 2010, 4:01pm says:

Looking forward to it!

+1 vote     reply to comment
Minuit
Minuit Jan 20 2010, 4:40pm says:

Never played Goldeneye on the N64, but I still think this looks great anyway. However, surely you must be able to find some time to replace those HL2 explosion sounds?

+1 vote     reply to comment
killermonkey01 Creator
killermonkey01 Jan 20 2010, 5:12pm replied:

What are you talking about? That sound is completely custom...

+1 vote   reply to comment
Minuit
Minuit Jan 21 2010, 7:26am replied:

I'm sure I heard the HL2 explosion sounds in there. Although I had the volume low due to it being night.

+1 vote     reply to comment
firestorm9000
firestorm9000 Jan 20 2010, 5:49pm says:

This is going to be fantastic when this comes out. One problem I have with this though: why doesn't the rocket launcher make the same screeching noise like the n64 original?!

+1 vote     reply to comment
wake[of]thebunt Author
wake[of]thebunt Jan 20 2010, 6:41pm replied:

This is being addressed. You will be happier with the release build sound for RL :)

+1 vote   reply to comment
BadDudeGiovanni
BadDudeGiovanni Jan 21 2010, 12:00am says:

Oh man this is great! The new levels look like a brand new car!

+1 vote     reply to comment
awesomepossum
awesomepossum Jan 21 2010, 1:51am says:

Sweet, can't wait!

+1 vote     reply to comment
RiverDg1
RiverDg1 Jan 21 2010, 6:27pm says:

Awesome!!!Can't wait till this is finished!this is gonna be awesome!like some of the guys said, this doesn't even look like a mod.It looks more like its own game!seriously!Keep up the good work!

+1 vote     reply to comment
RiverDg1
RiverDg1 Jan 21 2010, 6:30pm says:

Oh yeah i also miss the schreeching sound the rockets used to make.

+1 vote     reply to comment
AJDominion
AJDominion Jan 22 2010, 3:18am says:

This is starting to look more like the classic, nice job on the new effects, maps, and characters!

+1 vote     reply to comment
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Release Date
Released Feb 6, 2009
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Team GoldenEye: Source Developer & Publisher with 16 members