GSM Fields of Honor IX (MoW:AS)
Jan 7, 2013 Full Version 71 commentsnewest Version of the GSM Mod for MoW:AS called Fields of Honor IX needs MoW:AS version 2.05.15 !
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Installation for full versions :
unload all older versions and then delete them , afterwards just run the installer the instructions for install.
Installation for patches versions :
just copy the Files from the Archive into your Mod Folder, start the Game unload the mod, restart your game and load the Mod again.
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important changes :
- new Nations : France , Romania , Italy, Poland
- Yearsettings (39, 40, 41, 42, 43, 44, 45, 39-45) with different options to disable certain groups of Vehicles
- heavy Guns/Howitzers are towed from the point of purchase
- 50m-80m Ingame Range for Sub-Machine Guns & Assault Guns (depending on Caliber & Muzzlespeed)
- 100m Ingame Range for all Rifles & MGs
- 110-120m Ingame Range for all heavy Machine-Guns
- 120m Ingame Range for all Sniper-Rifles
- 150m Ingame Range for all automatic Guns until 40mm
- 200m Ingame Range for all Guns that are not automatic
- 250m Ingame Range for Artillery with Ranges below 9Km
- 270m Ingame Range for Artillery with Ranges between 11 to 15Km
- 300m Ingame Range for Artillery with Ranges above 18Km
- fixed Firerates and burstammounts for all avaiable Infantry Weapons to realistic Values
- Increased Artillery & Rocket Artillery spread
- changed all Gun Penetration Data for the most used Projectile in every Yearstage
(f.e: 2pdr. has different Penetration Values from 40-41 to 42-43)
- changed avaiability of Vehicles / infantry Weapons for every Yearsetting
- changed Avaiability of specialized Ammunition for every Yearstage (APCR/APDS/HEAT)
- new Weapon sounds
- added new Voices for Infantry
- new Accuracy-System for Infantry Weapons depending on Stance and Weaponknowlege
- Rare Vehicles are restricted in Amount
- new Vision Management (elite Troops can look farer)
- HeroTree removed (most Hero units are normal units now)
- removed any Restriction in Buymenu for the Testmode
- added Smoke Dischargers for some Tanks that have them on the ingame model
- a few more dead Entities will be shown on the map to make it more realistic
- Dead Tanks have more realistic endurance of Smoking
- Penetration Power Diplay Field can be turned off if the host wants that (default is off)
- added several new Units
- reworked damage System for Damages on all amored vehicles
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Timesetting overview :
1939 : Germany , Russia, Poland
1940 : Germany , United Kingdom, Italy, Japan, France
1941 : Germany , United Kingdom, Russia, Italy, Japan, Romania
1942 : Germany , United Kingdom, Russia, Italy, Japan, Romania, USA
1943 : Germany , United Kingdom, Russia, Italy, Japan, Romania, USA
1944 : Germany , United Kingdom, Russia, Japan, Romania, USA
1945 : Germany , United Kingdom, Russia, Japan, Romania, USA
1939-45 : all Nations
light vehicles : all Nations
medium vehicles : all Nations
testmode : all Nations
infantry only : all Nations
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3 comments by Blub0r2k on Apr 24th, 2013
We will have several more / less important changes for the MP Part (though the SP Part will be completely abadoned, as you can see in the previous news ) , this will change the Gameplay MP based a lot and this will shift the gameplay away from spamming heavy tanks / heavy TD and lots of infantry to a point where smart gameplay and usage of different vehicle classes (and more important : light vehicle classes) will come the important point.
new cp model for another gameplay situation :
medium tanks 15cp from 400 points
medium tanks 20cp from 800 points
medium tanks 25cp from 1200 points
medium tanks 30cp from 1600 points
heavy tanks 30cp
heavy tanks 35cp from 800 pointsn
heavy tanks 40cp from ca. 2000 points
light td 15cp from 400 points
medium td 20cp from 800 points
medium td 25cp from ca. 1200 points
medium td 30cp from ca. 1600 points
heavy td 35cp from ca. 2000 points
mortars & supporter 15cp
light / medium arty 20cp
heavy arty 30cp
infantry cp's aren't final but here a small list for the changes (old cp count / new cp count):
volkssturm (or equal): 1/2
automatic rifle: 3/4
heavy mgunner: 5/5.5
light mgunner: 4/4.5
elite1 (paratroopers, no mg): 4/4.5
elite1 (paratroopers, mg): 4/5.5
elite2 (assault inf, no mg): 3.5/5
elite2 (assault inf, mg): 3.5/6
bazooker/at-rifle/flamer: 3/6
officer: 6/10
sniper: 9/10
radioman: 10/10
and here the beta changelog :
- fixed t29 front turret amor
- fixed ammo bug on "Stuka zu Fuß"
- fixed texture bug on Zis5 Fuel Truck
- fixed minor coop bugs
- fixed Voroshilets icon
- fixed spawn problem on 6x6 ukraine
- fixed minor bugs with textures
- fixed 20mm lathi was undestrucable
- fixed riflegrenade weapons
- fixed r35 damage status icon
- fixed romanian panhard turning abilities
- reworked light amored vehicle pricings
- reworked mechanized infantry pricing
- reworked rocket artillery spreading and arc of fire
- reworked supply truck pricings and limits
- reworked artillery reload times, and pauses between barrage shots
- reworked artillery spreading and damage radius
- reworked rocket artillery reload timesdepending on damage per barrage and count of projectiles per barrage
- reworked tnt damage
- reworked infantry CP Settings
- reworked vehicle / artillery CP Settings
- reworked sandbag building time (infatry) from 15s to 30s
- replaced mg42 and fg42 sound
- replaced several existing models with newer ones
- reduced rpg weapon spreading
- removed singleplayer expansion due heavy problems.
- added new ambient sounds (firefights in the background)
- added T26E4, t48 , sdkfz 251/17, morris cs9 , sig33b, stug3e and more ![]()
- optimized game settings for less crashes
newest Version of the GSM Mod for MoW:AS called Fields of Honor IX needs MoW:AS version 2.05.15 !
newest Version of the GSM Mod for MoW called Fields of Honor 6.2 !! be aware , this version is pretty outdated and work on this version for vanilla MoW...
Highest Rated (7 agree) 9/10
This mod adds a lot of realism and alot of cool new, greatly textured units.
This mod is highly recommended.
TigerF14
Nov 12 2010, 1:19pm by TigerF14
why the planes dont fly?? MoW:AS
they do,you need to use manual control by pressing e then press forward key and then space and s
i mean, in every mission what have a plane they just came in land and crush in some threes.
maybe you need more space for takeoff
Let me be a little clearer ...
Campaign in the U.S. when I ask for a P51 Mustang attack he comes by land and hit something. (The game's campaign with the GSM Mod)
And the mission Battle of Montcuit, I saw one German and one American aircraft leaving one side of the map and hitting a tree.
thats ai fail xD
forgot to mension that,the fine na_ispyg is at the x section,and the damaged one is at the light tank section,fix it as soon as posible xD
done ;)
when you gonna fix it?
He just did, the fix will be released in the new version. Does anyone actually use the Odessa Tank anyway?