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Installation for full versions :

unload all older versions and then delete them , afterwards just run the installer the instructions for install.

Installation for patches versions :

just copy the Files from the Archive into your Mod Folder, start the Game unload the mod, restart your game and load the Mod again.

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important changes :

- new Nations : France , Romania , Italy, Poland and Hungary
- Yearsettings (39, 40, 41, 42, 43, 44, 45, 39-45) with different options to disable certain groups of Vehicles
- heavy Guns/Howitzers are towed from the point of purchase
- 50m-80m Ingame Range for Sub-Machine Guns & Assault Guns (depending on Caliber & Muzzlespeed)
- 100m Ingame Range for all Rifles & Machine-Guns
- 120m Ingame Range for all heavy Machine-Guns (0.5cal and upwards)
- 120m Ingame Range for all Sniper-Rifles
- 150m Ingame Range for all automatic Guns up to 40mm
- 200m Ingame Range for all Guns / AT-Guns
- 180m Ingame Range for Rocket-Artillery with Ranges below 4Km
- 200m Ingame Range for Rocket- Artillery with Ranges between 4 to 6Km
- 220m Ingame Range for Rocket- Artillery with Ranges above 6Km
- 250m Ingame Range for Artillery with Ranges below 9Km
- 270m Ingame Range for Artillery with Ranges between 11 to 15Km
- 300m Ingame Range for Artillery with Ranges above 18Km
- fixed Firerates and burstammounts for all avaiable Infantry Weapons to realistic Values
- Increased Artillery & Rocket Artillery spread
- changed all Gun Penetration Data for the most used Projectile in every Yearstage
(f.e: 2pdr. has different Penetration Values from 40-41 to 42-43)
- changed avaiability of Vehicles / infantry Weapons for every Yearsetting
- changed Avaiability of specialized Ammunition for every Yearstage (APCR/APDS/HEAT)
- new Weapon sounds
- added new Voices for Infantry
- new Accuracy-System for Infantry Weapons depending on Stance and Weaponknowlege
- Rare Vehicles are restricted in Amount
- new Vision Management (elite Troops can look farer)
- HeroTree removed (most Hero units are normal units now)
- removed any Restriction in Buymenu for the Testmode
- added Smoke Dischargers for some Tanks that have them on the ingame model
- a few more dead Entities will be shown on the map to make it more realistic
- Dead Tanks have more realistic endurance of Smoking
- Penetration Power Diplay Field can be turned off if the host wants that (default is off)
- added several new Units
- reworked damage System for Damages on all amored vehicles

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Timesetting overview :

1939 : Germany , Russia, Poland
1940 : Germany , United Kingdom, Italy, Japan, France
1941 : Germany , United Kingdom, Russia, Italy, Japan, Romania, Hungary
1942 : Germany , United Kingdom, Russia, Italy, Japan, Romania, USA, Hungary
1943 : Germany , United Kingdom, Russia, Italy, Japan, Romania, USA, Hungary
1944 : Germany , United Kingdom, Russia, Japan, Romania, USA, Hungary
1945 : Germany , United Kingdom, Russia, Japan, Romania, USA
1939-45 : all Nations
light vehicles : all Nations
medium vehicles : all Nations
testmode : all Nations
infantry only : all Nations

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though the mod does not provide any support for Singleplayermissions anymore (due various reasons)
you should use the missions made by SirHinkel, DjSatane or Interpulse. They all made an awesome job with new missions.

SirHinkels Skirmish Missions

DjSatanes Skirmish Missions

Interpulse Skirmish Missions

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Image RSS Feed Latest Screens
new Italian Vehicles new Italian Vehicles 5 new/replaced amored cars
Blog RSS Feed Report abuse Latest News: Patch Strategy for GSM

3 comments by Blub0r2k on Oct 19th, 2014

as there are lots of small Bugs in Mods that are as big as GSM, i decided to patch the mod preztty easy.

since a few weeks GSM is avaiable on the Steam workshop , if you subscribe there, you will recieve the newest patches for GSM.

here is the link for the Workshop :

Steamcommunity.com

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
GSM Fields of Honor XI (MoW:AS2)

GSM Fields of Honor XI (MoW:AS2)

Oct 6, 2014 Full Version 54 comments

newest Version of the GSM Mod for MoW:AS2 called Fields of Honor XI needs minimum MoW:AS2 version 3.038.0 !

GSM Fields of Honor X (MoW:AS) - end of Support !

GSM Fields of Honor X (MoW:AS) - end of Support !

Feb 23, 2014 Full Version 150 comments

newest Version of the GSM Mod for MoW:AS called Fields of Honor X needs MoW:AS version 2.05.15 !

GSM Fields of Honor 6.2 (MoW) - end of Support !

GSM Fields of Honor 6.2 (MoW) - end of Support !

Nov 20, 2011 Full Version 35 comments

newest Version of the GSM Mod for MoW called Fields of Honor 6.2 !! be aware , this version is pretty outdated and work on this version for vanilla MoW...

Post comment Comments  (20 - 30 of 1,212)
ledernierrempart
ledernierrempart Dec 6 2014, 10:19am says:

after some test in the editor (ad only in the editor for now) i have seen multiple stupid things.

sounds:
first the french guys sound are horrible and poor quality.
the artillery light tank "grille" and the mortar got a funny shell dropping sound that do not fit at all as the sound usually occure when the shell aleady has hit the ground for few seconds.
maybe it is realistic who know? like the explosion fire sound of the mortar when the shell was already gone?

AI:
the artillery "grille" can't stop firing when giving him a target. like really? is it realistic to continue to fire when the order to stop or move occure?
i have found a post dated 2009 which says that friendly fire do not work on the editor as it is a sp mod...lol. indeed the friendly fire d'ont work in the editor. i hope it is not the case in normal mp because american jeep invulnerable to heavy tank shell or ap shell immune infantry is crap.

map: played on bastogne. i like de dezoom and i like the map. but seeing tanks moving on the water after crushing the ice on it was quite a bad surprise for me.

i did not test it much on the editor but for the few things i have done i already saw those issues.
i will test it on classic mp on the same map and see if some of these problem are still here. sad that i can't enjoy myself in the editor with this mod.
nice tank range tho.

0 votes     reply to comment
jari18
jari18 Dec 7 2014, 2:43pm replied:

not only "grille" but even simple (at least american) nortar has the problem with firing.

+1 vote     reply to comment
Blub0r2k Creator
Blub0r2k Dec 9 2014, 1:04pm replied:

this is no error, the artillery is ment to fire in salvos of 6 shots.

+2 votes   reply to comment
ledernierrempart
ledernierrempart Dec 17 2014, 12:35pm replied:

you must do something about the horrible after sound effect after mortar and artillery fire.

0 votes     reply to comment
ledernierrempart
ledernierrempart Dec 6 2014, 8:28am says:

as it seems to be the most complete mod (exept valour mod) around here i wonder if you would add airplanes. i know there are not in the basic mow mp gameplay but there is actually no mod for mow as2 to provid such feature. id really like to be able to play with airstrike in mp. atleast as an option in the lobby.. it will add some great gameplay to the game and we will finnally get to use all those planes models the devs created.

0 votes     reply to comment
That_one_user
That_one_user Dec 4 2014, 9:35pm says:

I wish I could get the Super-heavies like the Ratte and Maus, and Munster, the 80cm Railway guns, the E-100, All that good stuff. But I can't get AS2...

0 votes     reply to comment
That_one_user
That_one_user Dec 5 2014, 4:51pm replied:

Maybe Someone could at least do them and post the files here so I can try and put them into maps and stuff for AS1?

+1 vote     reply to comment
InquisitorChaotic
InquisitorChaotic Nov 30 2014, 10:30pm says:

Hmm, well, I did some manual merging, and I've managed to make the two work happily together. Thanks anyway.

+1 vote     reply to comment
InquisitorChaotic
InquisitorChaotic Nov 30 2014, 5:27pm says:

The mod crashes when I try to run realism mod at the same time.

Since a whole bunch of maps require GSM, I find I can't run realism mod at the same time as a ton of community maps.

Is there a way to fix this? I want the maps and GSM models but hate 200 meter ranges and paintball guns.

+1 vote     reply to comment
Blub0r2k Creator
Blub0r2k Nov 30 2014, 6:41pm replied:

no

+1 vote   reply to comment
ChallengerCC
ChallengerCC Nov 24 2014, 7:46am says:

Is it possible to play against npcs ?

+1 vote     reply to comment
Blub0r2k Creator
Blub0r2k Nov 25 2014, 3:55am replied:

only in skirmish, but there is no ki for mp to play against, sorry.

+1 vote   reply to comment
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Icon
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Platform
Windows
Developed By
Blub0r2k
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Official Page
Germansoldiers.net
Release Date
Released Mar 11, 2010
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9.4

243 votes submitted.

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Highest Rated (8 agree) 10/10

Great mod, I only wish there was a Brand new singleplayer campaign to go with it :)

Jan 22 2012, 2:11pm by ShamrockSoldier

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