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Installation :

unload all older versions and then delete them, afterwards just run the installer the instructions for install.

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important changes :

- new Nations : France, Romania, Italy, Poland and Hungary
- Yearsettings (39, 40, 41, 42, 43, 44, 45, 39-45)
- Different Limitation Options in every Yearsetting
- heavy Guns/Howitzers are directly towed
- 50m-80m Ingame Range for Sub-Machine Guns & Assault Guns (depending on Caliber & Muzzlespeed)
- 100m Ingame Range for all Rifles & Machine-Guns
- 120m Ingame Range for all heavy Machine-Guns (0.5cal and upwards)
- 120m Ingame Range for all Sniper-Rifles
- 150m Ingame Range for all automatic Guns up to 40mm
- 200m Ingame Range for all Guns / AT-Guns
- 180m Ingame Range for Rocket-Artillery with Ranges below 4Km
- 200m Ingame Range for Rocket- Artillery with Ranges between 4 to 6Km
- 220m Ingame Range for Rocket- Artillery with Ranges above 6Km
- 250m Ingame Range for Artillery with Ranges below 9Km
- 270m Ingame Range for Artillery with Ranges between 11 to 15Km
- 300m Ingame Range for Artillery with Ranges above 18Km
- fixed Firerates and Burstrates for all Infantry Weapons to realistic Values
- Increased Artillery & Rocket Artillery spreading
- changed all Gun Penetration Data for the most common Projectile in every Yearstage
(f.e: 2pdr. has different Penetration Values from 40-41 to 42-43)
- changed Limitations of Vehicles / infantry Weapons for every Yearsetting
- changed Limitations of specialized Ammunition for every Yearstage (APCR/APDS/HEAT)
- new Weapon sounds
- added new Voices for Infantry
- new Accuracy-System for Infantry Weapons depending on Stance and Weaponknowlege
- Rare Vehicles are restricted in Amount
- new Vision Management (Elite Troops have a wider Field of View)
- HeroTree removed (most Hero units are normal units now)
- removed any Restriction in Buymenu for the Testmode
- added Smoke Dischargers for Tanks that have them on the ingame model
- Dying Vehicles have new FX for Ammo Explosions
- Penetration Power Diplay Field can be turned off if the host wants that (default is off)
- added several new Units
- reworked damage System for Damages on all amored vehicles

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Timesetting overview :

1939 : Germany , Soviet Union, Poland, Japan
1940 : Germany , United Kingdom, Italy, Japan, France
1941 : Germany , United Kingdom, Soviet Union, Italy, Japan, Romania, Hungary
1942 : Germany , United Kingdom, Soviet Union, Italy, Japan, Romania, USA, Hungary
1943 : Germany , United Kingdom, Soviet Union, Italy, Japan, Romania, USA, Hungary
1944 : Germany , United Kingdom, Soviet Union, Japan, Romania, USA, Hungary
1945 : Germany , United Kingdom, Soviet Union, Japan, Romania, USA
1939-45 : all Nations
infantry only : all Nations

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though the mod does not provide any support for Singleplayermissions anymore (due various reasons)
you should use the missions made by SirHinkel, DjSatane or Interpulse. They all made an awesome job with new missions.

for Assault Squad 1 :

SirHinkels Skirmish Missions

DjSatanes Skirmish Missions

Interpulse Skirmish Missions

for Assault Squad 2 :

SirHinkel Skirmish Missions on Steam Workshop

DJSatanes Skirmish Missions on Steam Workshop

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GSM XII released

News 3 comments

Changelog :

- added Jagdpanzer IV L/48
- added towing trucks to poland and france
- added 37mm APCR to SA38 Gun (H39 tank) and 47mm APCR to SA1937 Gun (Lorraine 37 AT & SA37 AT Gun)
- added 88mm FLak18 to Italy as Canone da 88/55
- added Canone da 65/17 to Italy
- added new 88mm Flak36, M2A4, M4, M4A1, M4A1 76w and M4A3E8 model
- added 13mm 42m to Hungary
- added 3 new maps (3x3, 4x4 and 5x5)
- added new FX effects for tank damage and shell hits
- added 57mm HEAT to Japan
- added Foreign Legion to France
- added polish commando troops
- added 13mm Hotchkiss AA Gun, 20mm Gutstloff AA Gun and 75mm pak97/38 to Romania
- added trun and seaside map
- added poland and france to frontline
- added Maresal, Tiger(P), Pz.VI Ausf.B with Porsche Turret and Pz.3 Ausf.H
- added veterancy system and ammo distribution for infantry
- fixed SdKfz.4 (Panzerwerfer)
- fixed Hetzer machine gun
- fixed seaside map
- fixed french medic helmet & name
- fixed french foreign legion cap
- fixed game duration bug
- fixed problems with SdKfz. 251/1
- fixed several problems with different amored cars

- fixed automatic firering problems with several aa vehicles / guns
- fixed boyes rilfe penetration data
- fixed waterline on prokhorovka map
- fixed texture glitch on tracks for SdKfz. 251/17
- fixed automatic gun HE Shell damage on unarmored vehicles
- fixed armor data for Pz.3 Ausf.F
- fixed amor bug on KV1 '40 , KV1e , KV1s , KV8 and Su152
- fixed speeds for universal carrier, t-20 and kettenkrad
- fixed spawnpoints on Poland map
- fixed sounds for sexton and M7 Priest(uk)
- reworked ammo cock off script
- reworked us Airborne MGunner had lewis machine gun instead of BAR

- reworked german & russian non-elite automatic rifleman breeds
- reworked vehicle skins so they fit the map now
- reworked mortar impact effect
- reworked prices for french medium and heavy tanks
- reworked no artillery Setting not longer contains heavy support vehicles with 95mm Guns or bigger
- reworked tank damage system
- reworked reload times for stripe fed AntiAircraft Guns
- reworked reload times for heavy aa guns
- reworked gun accuracy classes slightly (automatic guns and support guns & vehicles especially)
- rewored infantry files for new veterancy system
- reworked artillery / mortars / rocket artillery now can split a barrage into 2 parts
- reworked sherman tank sounds for different engines
- replaced model for hungarian helmet
- replaced M36B1 Slugger Model with newer one
- replaced 47mm Pak37-t in Romanian rooster with 47mm Breda AT Gun
- removed willy jeep with .50cal due beeing bugged
- removed 20mm solothurn and 20mm lahti
- removed SdKfz.7/2a and Isu-122s
- removed Kugelblitz due various problems with new Patch

News regarding GSM for Assault Squad 2

News regarding GSM for Assault Squad 2

News 7 comments

Hey Guys, as the most of you can't await the release of GSM for Assault Squad 2 , here are some news for for you :

GSM Fields of Honor X  for MoW:AS released

GSM Fields of Honor X for MoW:AS released

News 6 comments

as soon as the download is authed by moddb , you should be able to download the newer version of GSM, have fun with it ;)

Development news 24.04.2013

Development news 24.04.2013

News 5 comments

We will have several more / less important changes for the MP Part (though the SP Part will be completely abadoned, as you can see in the previous news...

WIP

WIP

News 2 comments

Due to Problems with Singleplayer Missions (nearly all have some Problems) and though they aren't made by me , they will vanish in the next version, only...

RSS feed Downloads
GSM Fields of Honor XII (MoW:AS2)

GSM Fields of Honor XII (MoW:AS2)

Full Version 194 comments

newest Version of the GSM Mod for MoW:AS2 called Fields of Honor XI needs minimum MoW:AS2 version 3.205.0 ! this Download was updated on 25.03.16 due...

GSM Fields of Honor X (MoW:AS) - end of Support !

GSM Fields of Honor X (MoW:AS) - end of Support !

Full Version 164 comments

newest Version of the GSM Mod for MoW:AS called Fields of Honor X needs MoW:AS version 2.05.15 !

GSM Fields of Honor 6.2 (MoW) - end of Support !

GSM Fields of Honor 6.2 (MoW) - end of Support !

Full Version 35 comments

newest Version of the GSM Mod for MoW called Fields of Honor 6.2 !! be aware , this version is pretty outdated and work on this version for vanilla MoW...

Post comment Comments  (50 - 60 of 1,492)
Guest
Guest

hello, today I downloaded the x version, (my mowas 2 version is 3.0301 ect.) But the mod crached by launching. He sad I missed the pak 36 and suff. How can I fix this what, looks like a amazing, mod? PLZ :)

Reply Good karma Bad karma0 votes
Blub0r2k Creator
Blub0r2k

you have the wrong version of the mod , paired with a cracked game, the X version does only run on AS1 , not AS2 and the Game version 3.0301 is awesomely old.

Reply Good karma+2 votes
Loltasticpancake
Loltasticpancake

How can I make the soldiers stand at ease or salute?

Reply Good karma Bad karma+1 vote
Strawberry_Lisa
Strawberry_Lisa

I like alot your vehicle damage system :)
However, I found one small error/bug.
(At least from my experience)

When you blow of the turret of a tank the crew can still enter the tank afterwards :/
But will immediately eject. In afew scenarios the AI will go crazy trying to enter and then being eject from the tank under fire.

So what you could do is

A. set it so soldiers can't enter a turretless tank
b. let them enter and make it possible to drive around like in old HoWW2

Reply Good karma Bad karma+1 vote
Blub0r2k Creator
Blub0r2k

ok its on my 2do list ;)

Reply Good karma+1 vote
kurt74
kurt74

best mod - plz filand army in the next patch !

Reply Good karma Bad karma+1 vote
Blub0r2k Creator
Blub0r2k

well the finns will come but its a long way for one person alone and my 2do is already pretty full :(

Reply Good karma+1 vote
Normand
Normand

Hello, Blub0r2k
Please don't use any Valour mod content to create Finnish faction. You may find other mods as a source for Finnish army.

Reply Good karma Bad karma+1 vote
Blub0r2k Creator
Blub0r2k

hey np, as there is nearly no new stuff needed ;)

i really don't see the problem but if you don't like it its fine for me.

Reply Good karma+1 vote
KIBER
KIBER

Pls make vehicles move faster with real max speed. Thanks. BTW will you add Finnish army?

Reply Good karma Bad karma+1 vote
Blub0r2k Creator
Blub0r2k

im currently reworking vehicle movement stats as acceleration, breaking and turning time and max speed ;)

well the finns will come but its a long way for one person alone and my 2do is already pretty full :(

Reply Good karma+1 vote
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Men of War: Assault Squad 2
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Highest Rated (11 agree) 10/10

Great mod, I only wish there was a Brand new singleplayer campaign to go with it :)

Jan 22 2012 by ShamrockSoldier

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