Installation for full versions :

unload all older versions  and then delete them , afterwards just run the installer the instructions for install.

Installation for patches versions :

just copy the Files from the Archive into your  Mod Folder, start the Game unload the mod, restart your game and load the Mod again.


important changes :

- new Nations : France , Romania , Italy, Poland and Hungary
- Yearsettings (39, 40, 41, 42, 43, 44, 45, 39-45) with different options to disable certain groups of Vehicles
- heavy Guns/Howitzers are towed from the point of purchase
- 50m-80m Ingame Range for Sub-Machine Guns & Assault Guns (depending on Caliber & Muzzlespeed)
- 100m Ingame Range for all Rifles & Machine-Guns
- 120m Ingame Range for all heavy Machine-Guns (0.5cal and upwards)
- 120m Ingame Range for all Sniper-Rifles
- 150m Ingame Range for all automatic  Guns up to 40mm
- 200m Ingame Range for all Guns / AT-Guns
- 180m Ingame Range for Rocket-Artillery with Ranges below 4Km
- 200m Ingame Range for Rocket- Artillery with Ranges between 4 to 6Km
- 220m Ingame Range for Rocket- Artillery with Ranges above 6Km
- 250m Ingame Range for Artillery with Ranges below 9Km
- 270m Ingame Range for Artillery with Ranges between 11 to 15Km
- 300m Ingame Range for Artillery with Ranges above 18Km
- fixed Firerates and burstammounts for all avaiable Infantry Weapons to realistic Values
- Increased Artillery & Rocket Artillery  spread
- changed all Gun Penetration Data for the most used Projectile in every Yearstage
(f.e: 2pdr. has different Penetration Values from 40-41 to 42-43)
- changed avaiability of Vehicles / infantry Weapons for every Yearsetting
- changed Avaiability of specialized Ammunition for every Yearstage (APCR/APDS/HEAT)
- new Weapon sounds
- added new Voices for Infantry
- new Accuracy-System for Infantry Weapons depending on Stance and Weaponknowlege
- Rare Vehicles are restricted in Amount
- new Vision Management (elite Troops can look farer)
- HeroTree removed (most Hero units are normal units now)
- removed any Restriction in Buymenu for the Testmode
- added Smoke Dischargers for some Tanks that have them on the ingame model
- a few more dead Entities will be shown on the map to make it more realistic
- Dead Tanks have more realistic endurance of Smoking
- Penetration Power Diplay Field can be turned off if the host wants that (default is off)
- added several new Units
- reworked damage System for Damages on all amored vehicles


Timesetting overview :

1939         : Germany , Russia, Poland
1940         : Germany , United Kingdom, Italy, Japan, France
1941         : Germany , United Kingdom, Russia, Italy, Japan, Romania, Hungary
1942         : Germany , United Kingdom, Russia, Italy, Japan, Romania, USA, Hungary
1943         : Germany , United Kingdom, Russia, Italy, Japan, Romania, USA, Hungary
1944         : Germany , United Kingdom, Russia, Japan, Romania, USA, Hungary
1945         : Germany , United Kingdom, Russia, Japan, Romania, USA
1939-45     : all Nations
light vehicles  : all Nations
medium vehicles : all Nations
testmode     : all Nations
infantry only     : all Nations


though the mod does not provide any support for Singleplayermissions anymore (due various reasons)
you should use the missions made by SirHinkel, DjSatane or Interpulse. They all made an awesome job with new missions.

SirHinkels Skirmish Missions

DjSatanes Skirmish Missions

Interpulse Skirmish Missions


Image RSS Feed Latest Screens
new Italian Vehicles new Italian Vehicles 5 new/replaced amored cars
Blog RSS Feed Report abuse Latest News: News regarding GSM for Assault Squad 2

4 comments by Blub0r2k on Aug 6th, 2014

1. the most of the Porting from AS to AS2 has already been done.
2. several new Vehicle models have been added or replaced older vehicle models.
3. i did minor changes for several Buymenues so that Vehicles got replaced by another order of other vehicles.
4. i made some improvements for the AI regarding firering on multiple targets and fixxed the problem that the AI was snipingyour infantry with AT Rifles in Skirmish missions. The AI is using the given weapons with special purpose (flamethrower / AT Rifle / Grenaderifle) better now.

the thing why GSM still hasn't been released is simple ... the changes for on the UI from AS to AS2 are pretty time consuming so that massive amounts of icons have to be redone from scratch , what takes a lot of time that i currently don't have.
But be aware, it will come soon. 

with best Regards


Media RSS Feed Latest Video
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GSM Fields of Honor X (MoW:AS)

GSM Fields of Honor X (MoW:AS)

Feb 23, 2014 Full Version 135 comments

newest Version of the GSM Mod for MoW:AS called Fields of Honor X needs MoW:AS version 2.05.15 !

GSM Fields of Honor 6.2 (MoW) - ! end of Support !

GSM Fields of Honor 6.2 (MoW) - ! end of Support !

Nov 20, 2011 Full Version 35 comments

newest Version of the GSM Mod for MoW called Fields of Honor 6.2 !! be aware , this version is pretty outdated and work on this version for vanilla MoW...

Post comment Comments  (50 - 60 of 1,114)
Gaius_Iulius_Caesar May 28 2014, 12:39pm says:

hi Mighty Blub0r2k :)

Any ETA of GSM on ASII ? you are the only one that can save us from boredom of vanilla game XD

+3 votes     reply to comment
Blub0r2k May 30 2014, 8:45am replied:

maybe middle of june if all works as expected, the minor factions are running fine though nothing has changed for them with the port to ASII , but the major factions had a long list of changes :(

+2 votes     reply to comment
TheTarman May 26 2014, 1:13am says:

Its so frustrating how you have to apparently manually order your vehicles (especially the vehicles but the infantry as well) to fire if you wish to attempt to destroy the enemy as he enters your near maximum firing range. Otherwise they seemingly will not fire while the AI has no problem accomplishing this feat resulting in lost vehicles etc.

Does anyone else feel as if this is so?

Your mod is great regardless of what is likely n engine limit issue within the base game. Thank you very much for all your hard work and for sharing it.

+1 vote     reply to comment
matilwsk2234 May 25 2014, 9:18am says:

Can u guys help?
When I try to play this mod on multi it says smth like this (before joining a game):
"Resource desynchronization detected.
Playing with desynchrinized resources could lead to "out of synch" error."
Dunno why :/
We have the same mods, the same versions and the same addon-maps :/
We downloaded the addon-maps from SirHenkel, DjSatanes and Interpulse.
I tried everything :/

+1 vote     reply to comment
Dilust May 26 2014, 8:46am replied:

Have you activated the mods in the same order? BTW is alway better not apply multiple mods at the same time.

+1 vote     reply to comment
matilwsk2234 May 26 2014, 9:52am replied:

Are you trying to say, that we have to active the mods in the SAME order?
And we are not using any other mods besides GSM.
We have just implemented some maps such as "SirHenkel's GSM Addon 1.0" or "Interpulse Skirmish 1.04.5"
All of them are compatible with GSM.

+1 vote     reply to comment
Dilust May 31 2014, 9:38am replied:

Yes, both of you, for example, activate GSM first. Close and reload game.
Then activate SirHinkel's addon. Close and reload game.
This should minimize desync problems.

+1 vote     reply to comment
modber May 24 2014, 3:08pm says:

Will you update the mod to Assault Squad 2?

+2 votes     reply to comment
Blub0r2k May 25 2014, 7:14am replied:

yes, the mod is already in running condition but full of minor bugs that came with porting to MoW AS 2

+3 votes     reply to comment
modber May 25 2014, 10:16am replied:

I wish you good luck :)
When you will maybe finish?

+4 votes     reply to comment
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Men of War: Assault Squad Icon
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Release Date
Released Mar 11, 2010
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242 votes submitted.

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Highest Rated (7 agree) 9/10

This mod adds a lot of realism and alot of cool new, greatly textured units.

This mod is highly recommended.


Nov 12 2010, 1:19pm by TigerF14

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German Soldiers Mod
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