Intention for this Mod was to make it become the best Mix of Realism / Balance that is possible, its hard for newcommers to get an overview about the new Stuff, but once you get an Idea of the Full Capabilities of the Mod you will be suprised how much Fun it can provide.

Report article RSS Feed Development news 24.04.2013

We will have several more / less important changes for the MP Part (though the SP Part will be completely abadoned, as you can see in the previous news ) , this will change the Gameplay MP based a lot and this will shift the gameplay away from spamming heavy tanks / heavy TD and lots of infantry to a point where smart gameplay and usage of different vehicle classes (and more important : light vehicle classes) will come the important point.

Posted by Blub0r2k on Apr 24th, 2013

We will have several more / less important changes for the MP Part (though the SP Part will be completely abadoned, as you can see in the previous news ) , this will change the Gameplay MP based a lot and this will shift the gameplay away from spamming heavy tanks / heavy TD and lots of infantry to a point where smart gameplay and usage of different vehicle classes (and more important : light vehicle classes) will come the important point.


new cp model for another gameplay situation :

medium tanks         15cp  from 400 points
medium tanks        20cp  from 800 points
medium tanks         25cp  from 1200 points
medium tanks         30cp  from 1600 points

heavy tanks          30cp 
heavy tanks          35cp  from 800 pointsn
heavy tanks          40cp  from ca. 2000 points

light  td         15cp  from 400 points
medium td        20cp  from 800 points
medium td        25cp  from ca. 1200 points
medium td        30cp  from ca. 1600 points
heavy td          35cp  from ca. 2000 points

mortars & supporter     15cp
light / medium arty    20cp
heavy arty        30cp

infantry cp's aren't final but here a small list for the changes (old cp count / new cp count):

volkssturm (or equal):        1/2
automatic rifle:        3/4
heavy mgunner:            5/5.5
light mgunner:            4/4.5
elite1 (paratroopers, no mg):    4/4.5   
elite1 (paratroopers, mg):    4/5.5
elite2 (assault inf, no mg):    3.5/5   
elite2 (assault inf, mg):    3.5/6
bazooker/at-rifle/flamer:    3/6
officer:            6/10
sniper:                9/10
radioman:            10/10

and here the beta changelog :

- fixed t29 front turret amor
- fixed ammo bug on "Stuka zu Fuß"
- fixed texture bug on Zis5 Fuel Truck
- fixed minor coop bugs
- fixed Voroshilets icon
- fixed spawn problem on 6x6 ukraine
- fixed minor bugs with textures
- fixed 20mm lathi was undestrucable
- fixed riflegrenade weapons
- fixed r35 damage status icon
- fixed romanian panhard turning abilities
- reworked light amored vehicle pricings
- reworked mechanized infantry pricing
- reworked rocket artillery spreading and arc of fire
- reworked supply truck pricings and limits
- reworked artillery reload times, and pauses between barrage shots
- reworked artillery spreading and damage radius
- reworked rocket artillery reload timesdepending on damage per barrage and count of projectiles per barrage
- reworked tnt damage
- reworked infantry CP Settings
- reworked vehicle / artillery CP Settings
- reworked sandbag building time (infatry) from 15s to 30s
- replaced mg42 and fg42 sound
- replaced several existing models with newer ones
- reduced rpg weapon spreading
- removed singleplayer expansion due heavy problems.
- added new ambient sounds (firefights in the background)
- added T26E4, t48 , sdkfz 251/17, morris cs9 , sig33b, stug3e and more
- optimized game settings for less crashes

Post comment Comments
βéϯд
βéϯд Apr 25 2013, 9:26am says:

Thank you so much for finally fixing the T29 turret front, also exited about the major changes for this mod, especially the part "- optimized game settings for less crashes" this.. this is what i like. Thank you for this amazing mod and all good for you in the future.

+2 votes     reply to comment
TheHyneman
TheHyneman Jun 14 2013, 6:52am says:

Are there any plans on moving the PzI 'Bison' back to the artillery section?

+1 vote     reply to comment
Blub0r2k
Blub0r2k Jun 14 2013, 7:55am replied:

though it was never used as normal artillery, it wil stay in the self propelled gun section.

+1 vote     reply to comment
Mrml!k
Mrml!k Sep 3 2013, 11:01am replied:

Every artillery that dont has to be towed is SPG. Having Bison back in Artillery section will help for better orientation.

+1 vote     reply to comment
Blub0r2k
Blub0r2k Sep 5 2013, 11:28am replied:

ok ;)

+1 vote     reply to comment
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Blub0r2k
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Germansoldiers.net
Release Date
Released Mar 11, 2010
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German Soldiers Mod (Men of War: Assault Squad 2)
German Soldiers Mod Men of War: Assault Squad 2 - Multiplayer Real Time Strategy
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