Installation for full versions :

unload all older versions and then delete them , afterwards just run the installer the instructions for install.

Installation for patches versions :

just copy the Files from the Archive into your Mod Folder, start the Game unload the mod, restart your game and load the Mod again.


important changes :

- new Nations : France , Romania , Italy, Poland and Hungary
- Yearsettings (39, 40, 41, 42, 43, 44, 45, 39-45) with different options to disable certain groups of Vehicles
- heavy Guns/Howitzers are towed from the point of purchase
- 50m-80m Ingame Range for Sub-Machine Guns & Assault Guns (depending on Caliber & Muzzlespeed)
- 100m Ingame Range for all Rifles & Machine-Guns
- 120m Ingame Range for all heavy Machine-Guns (0.5cal and upwards)
- 120m Ingame Range for all Sniper-Rifles
- 150m Ingame Range for all automatic Guns up to 40mm
- 200m Ingame Range for all Guns / AT-Guns
- 180m Ingame Range for Rocket-Artillery with Ranges below 4Km
- 200m Ingame Range for Rocket- Artillery with Ranges between 4 to 6Km
- 220m Ingame Range for Rocket- Artillery with Ranges above 6Km
- 250m Ingame Range for Artillery with Ranges below 9Km
- 270m Ingame Range for Artillery with Ranges between 11 to 15Km
- 300m Ingame Range for Artillery with Ranges above 18Km
- fixed Firerates and burstammounts for all avaiable Infantry Weapons to realistic Values
- Increased Artillery & Rocket Artillery spread
- changed all Gun Penetration Data for the most used Projectile in every Yearstage
(f.e: 2pdr. has different Penetration Values from 40-41 to 42-43)
- changed avaiability of Vehicles / infantry Weapons for every Yearsetting
- changed Avaiability of specialized Ammunition for every Yearstage (APCR/APDS/HEAT)
- new Weapon sounds
- added new Voices for Infantry
- new Accuracy-System for Infantry Weapons depending on Stance and Weaponknowlege
- Rare Vehicles are restricted in Amount
- new Vision Management (elite Troops can look farer)
- HeroTree removed (most Hero units are normal units now)
- removed any Restriction in Buymenu for the Testmode
- added Smoke Dischargers for some Tanks that have them on the ingame model
- a few more dead Entities will be shown on the map to make it more realistic
- Dead Tanks have more realistic endurance of Smoking
- Penetration Power Diplay Field can be turned off if the host wants that (default is off)
- added several new Units
- reworked damage System for Damages on all amored vehicles


Timesetting overview :

1939 : Germany , Russia, Poland
1940 : Germany , United Kingdom, Italy, Japan, France
1941 : Germany , United Kingdom, Russia, Italy, Japan, Romania, Hungary
1942 : Germany , United Kingdom, Russia, Italy, Japan, Romania, USA, Hungary
1943 : Germany , United Kingdom, Russia, Italy, Japan, Romania, USA, Hungary
1944 : Germany , United Kingdom, Russia, Japan, Romania, USA, Hungary
1945 : Germany , United Kingdom, Russia, Japan, Romania, USA
1939-45 : all Nations
light vehicles : all Nations
medium vehicles : all Nations
testmode : all Nations
infantry only : all Nations


though the mod does not provide any support for Singleplayermissions anymore (due various reasons)
you should use the missions made by SirHinkel, DjSatane or Interpulse. They all made an awesome job with new missions.

SirHinkels Skirmish Missions

DjSatanes Skirmish Missions

Interpulse Skirmish Missions


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Char 2C Render Char 2C model new Italian Vehicles
Blog RSS Feed Report abuse Latest News: GSM XII released

1 comment by Blub0r2k on Feb 23rd, 2015

Changelog :

- added Jagdpanzer IV L/48
- added towing trucks to poland and france
- added 37mm APCR to SA38 Gun (H39 tank) and 47mm APCR to SA1937 Gun (Lorraine 37 AT & SA37 AT Gun)
- added 88mm FLak18 to Italy as Canone da 88/55
- added Canone da 65/17 to Italy
- added new 88mm Flak36, M2A4, M4, M4A1, M4A1 76w and M4A3E8 model
- added 13mm 42m to Hungary
- added 3 new maps (3x3, 4x4 and 5x5)
- added new FX effects for tank damage and shell hits
- added 57mm HEAT to Japan
- added Foreign Legion to France
- added polish commando troops
- added 13mm Hotchkiss AA Gun, 20mm Gutstloff AA Gun and 75mm pak97/38 to Romania
- added trun and seaside map
- added poland and france to frontline
- added Maresal, Tiger(P), Pz.VI Ausf.B with Porsche Turret and Pz.3 Ausf.H
- added veterancy system and ammo distribution for infantry
- fixed SdKfz.4 (Panzerwerfer)
- fixed Hetzer machine gun
- fixed seaside map
- fixed french medic helmet & name
- fixed french foreign legion cap
- fixed game duration bug
- fixed problems with SdKfz. 251/1
- fixed several problems with different amored cars

- fixed automatic firering problems with several aa vehicles / guns
- fixed boyes rilfe penetration data
- fixed waterline on prokhorovka map
- fixed texture glitch on tracks for SdKfz. 251/17
- fixed automatic gun HE Shell damage on unarmored vehicles
- fixed armor data for Pz.3 Ausf.F
- fixed amor bug on KV1 '40 , KV1e , KV1s , KV8 and Su152
- fixed speeds for universal carrier, t-20 and kettenkrad
- fixed spawnpoints on Poland map
- fixed sounds for sexton and M7 Priest(uk)
- reworked ammo cock off script
- reworked us Airborne MGunner had lewis machine gun instead of BAR

- reworked german & russian non-elite automatic rifleman breeds
- reworked vehicle skins so they fit the map now
- reworked mortar impact effect
- reworked prices for french medium and heavy tanks
- reworked no artillery Setting not longer contains heavy support vehicles with 95mm Guns or bigger
- reworked tank damage system
- reworked reload times for stripe fed AntiAircraft Guns
- reworked reload times for heavy aa guns
- reworked gun accuracy classes slightly (automatic guns and support guns & vehicles especially)
- rewored infantry files for new veterancy system
- reworked artillery / mortars / rocket artillery now can split a barrage into 2 parts
- reworked sherman tank sounds for different engines
- replaced model for hungarian helmet
- replaced M36B1 Slugger Model with newer one
- replaced 47mm Pak37-t in Romanian rooster with 47mm Breda AT Gun
- removed willy jeep with .50cal due beeing bugged
- removed 20mm solothurn and 20mm lahti
- removed SdKfz.7/2a and Isu-122s
- removed Kugelblitz due various problems with new Patch

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GSM Fields of Honor XII (MoW:AS2)

GSM Fields of Honor XII (MoW:AS2)

Feb 21, 2015 Full Version 25 comments

newest Version of the GSM Mod for MoW:AS2 called Fields of Honor XI needs minimum MoW:AS2 version 3.115.0 !

GSM Fields of Honor X (MoW:AS) - end of Support !

GSM Fields of Honor X (MoW:AS) - end of Support !

Feb 23, 2014 Full Version 152 comments

newest Version of the GSM Mod for MoW:AS called Fields of Honor X needs MoW:AS version 2.05.15 !

GSM Fields of Honor 6.2 (MoW) - end of Support !

GSM Fields of Honor 6.2 (MoW) - end of Support !

Nov 20, 2011 Full Version 35 comments

newest Version of the GSM Mod for MoW called Fields of Honor 6.2 !! be aware , this version is pretty outdated and work on this version for vanilla MoW...

Post comment Comments  (70 - 80 of 1,265)
ledernierrempart Dec 6 2014, 10:49am says:

so now a mp little test. tested on bastogne. as in the editor. (the town one). french faction.
friendly fire ok. french sound still crap for some of them but ok...

the neutral cars on this map seems a bit tough.. wierd. and also transport truck resisting 25mm gun shell... mmh.. really? ^^ (finally killed its engine after many burst in it... :/)

the artillery still got their fail crap after fire sound and can't cancel fire order. you must do something about this.

+1 vote     reply to comment
ledernierrempart Dec 7 2014, 3:02pm replied:

i am correcting one thing on this post. the fact that the artillery can"t stop his action while firing is not due to this mod but to mow. the thing is, as a mod which wanna be the most realistic possible (but with limitation to not have an unplayable hardcore game) the fact that we cannot stop big artillery firing break the "realistic" feeling this mod try to provide.

0 votes     reply to comment
ledernierrempart Dec 6 2014, 10:19am says:

after some test in the editor (ad only in the editor for now) i have seen multiple stupid things.

first the french guys sound are horrible and poor quality.
the artillery light tank "grille" and the mortar got a funny shell dropping sound that do not fit at all as the sound usually occure when the shell aleady has hit the ground for few seconds.
maybe it is realistic who know? like the explosion fire sound of the mortar when the shell was already gone?

the artillery "grille" can't stop firing when giving him a target. like really? is it realistic to continue to fire when the order to stop or move occure?
i have found a post dated 2009 which says that friendly fire do not work on the editor as it is a sp mod...lol. indeed the friendly fire d'ont work in the editor. i hope it is not the case in normal mp because american jeep invulnerable to heavy tank shell or ap shell immune infantry is crap.

map: played on bastogne. i like de dezoom and i like the map. but seeing tanks moving on the water after crushing the ice on it was quite a bad surprise for me.

i did not test it much on the editor but for the few things i have done i already saw those issues.
i will test it on classic mp on the same map and see if some of these problem are still here. sad that i can't enjoy myself in the editor with this mod.
nice tank range tho.

0 votes     reply to comment
jari18 Dec 7 2014, 2:43pm replied:

not only "grille" but even simple (at least american) nortar has the problem with firing.

+1 vote     reply to comment
Blub0r2k Creator
Blub0r2k Dec 9 2014, 1:04pm replied:

this is no error, the artillery is ment to fire in salvos of 6 shots.

+2 votes   reply to comment
ledernierrempart Dec 17 2014, 12:35pm replied:

you must do something about the horrible after sound effect after mortar and artillery fire.

0 votes     reply to comment
ledernierrempart Dec 6 2014, 8:28am says:

as it seems to be the most complete mod (exept valour mod) around here i wonder if you would add airplanes. i know there are not in the basic mow mp gameplay but there is actually no mod for mow as2 to provid such feature. id really like to be able to play with airstrike in mp. atleast as an option in the lobby.. it will add some great gameplay to the game and we will finnally get to use all those planes models the devs created.

0 votes     reply to comment
That_one_user Dec 4 2014, 9:35pm says:

I wish I could get the Super-heavies like the Ratte and Maus, and Munster, the 80cm Railway guns, the E-100, All that good stuff. But I can't get AS2...

0 votes     reply to comment
That_one_user Dec 5 2014, 4:51pm replied:

Maybe Someone could at least do them and post the files here so I can try and put them into maps and stuff for AS1?

+1 vote     reply to comment
InquisitorChaotic Nov 30 2014, 10:30pm says:

Hmm, well, I did some manual merging, and I've managed to make the two work happily together. Thanks anyway.

+1 vote     reply to comment
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Release Date
Released Mar 11, 2010
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251 votes submitted.

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Highest Rated (8 agree) 10/10

Great mod, I only wish there was a Brand new singleplayer campaign to go with it :)

Jan 22 2012, 2:11pm by ShamrockSoldier

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German Soldiers Mod
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