This is a single player Half Life 2 mod, set entirely outside of city 17. it features:
+6 levels of action, exploring a range of locations (from an underground facility to fighting alongside the combine on an alien world to floating color-coordinated cubes)
+Non-linear level progression- you start near a nexus of gateways, and may choose the order in which to progress through the levels
+A musical score (a total of 8 tracks)
+Some new abstract textures (see image 3)
+Challenging gameplay- this mod is meant for those who have already completed Half Life 2.
****For those with version 1.0, to get around the bug in the airboat-sequence, just noclip through the floor. (this is fixed in version 1.1) To noclip, open the console with ~ (or if its deactivated, go to options/keyboard/advanced to activate it) then type in "sv_cheats 1" and then in a separate line "noclip" (it should spit back at you "noclip on"). Type "noclip" again to deactivate noclipping.
Since then, I've become much more of a programmer, and I'm finally ready to show some of what I've been working on! My new standalone game is running through Unity, but I think you'll see some throughlines in my style from those mods.
You don't slaughter aliens this time... instead you navigate treacherous space based courses, structurally similar to the Monkey Ball games but with pulp sci-fi/ progressive rock album cover craziness.
Check out my first Space Hole trailer:
Trailer music by Beverly Crusher
For this game I'm trying to find a balance between platforming & puzzle elements, as well as deep-space psychedelic wonder. I'd say the game is about 75% done, with over 100 levels split between about 8 hub worlds.
Steam Greenlight: Steamcommunity.com !
Thanks for reading!
Sam Atlas (Zimmbous)
v1.1 of Gateways has been released. This version fixes a critical bug in the first version. So, if you haven't downloaded the mod yet, now is a good...
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