Gateways_v1.1
Aug 17, 2007 Full Version 2 commentsThis is everything you need to play Gateways (assuming you have half life 2). Version 1.1 fixes a major flaw in the last level of version 1.0. (v1.0 had...
This is a single player Half Life 2 mod, set entirely outside of city 17. it features:
+6 levels of action, exploring a range of locations (from an underground facility to fighting alongside the combine on an alien world to floating color-coordinated cubes)
+Non-linear level progression- you start near a nexus of gateways, and may choose the order in which to progress through the levels
+A musical score (a total of 8 tracks)
+Some new abstract textures (see image 3)
+Challenging gameplay- this mod is meant for those who have already completed Half Life 2.
****For those with version 1.0, to get around the bug in the airboat-sequence, just noclip through the floor. (this is fixed in version 1.1) To noclip, open the console with ~ (or if its deactivated, go to options/keyboard/advanced to activate it) then type in "sv_cheats 1" and then in a separate line "noclip" (it should spit back at you "noclip on"). Type "noclip" again to deactivate noclipping.
1 comment by Zimmbous on Mar 31st, 2008 digg this super bookmark
EDIT:The website is down... sorry about that.
Hello anyone who cares, Kiwi Productions has a new website! Pretty soon
we are going to start releasing information regarding our next project.
There is a little bit of information regarding it on the new site, but
more will be posted here on moddb at some point. For those who want a
sequel to Gateways, understand that this is not a sequel, although it
has a similar style and design. That said, we believe it is much
improved, even in its currently early state. We'll make a bigger,
"official," not private, announcement later. Here is the website: Kiwiproductions.987mb.com
This is everything you need to play Gateways (assuming you have half life 2). Version 1.1 fixes a major flaw in the last level of version 1.0. (v1.0 had...
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about the ending, I was just sort of trying to make it interesting. I figure its better to end the mod on a weird/confusing note than a boring one.
What the fuck was that ending?!
Anyway I fairly enjoyed it from start to finish, quite a unique take on the level design and a few funny moments.
I wouldn't mind a sequel.
@ DJPOO
That´s not true at all. Source SDK Base keeps your Source SDK up to date. This means that you need Source SDK Base in order to use the newest features of the Source enging.
Read this:
Developer.valvesoftware.com
I do know what it is, it's basically a cut down version of the Source Engine and allows users to do a video stress test using Lost Coast content. All mods that I've played that use it tend too suck, so go and actually play mods that use the SDK base before you act like a teenage brat.
About the SDK Base comment. Stfu. You really don't know what the SDK Base is do you?
wow almost released. cool
pleeeease make custom weapon models !
i can't see the original ones any more.....
cubes! :D
I have good feeling about this mod :)
I CANT WAIT!