It was the twenty-third century: mankind's darkest hour. The Coalition had closed on the Alliance's final bastions in order to finally annihilate the last vestiges of their way of life. Five great sleeper ships fled into the interstellar void; pioneers heading for the Sirius sector. But what of those left behind?
Either destroyed by sabotage or direct conflict, the Australian, Italian and French sleeper ships had been eliminated. The French severed ties with the shell of the Alliance, going their own way. In a last-ditch attempt to escape the Coalition’s clutches, the people of the two remaining grounded nations, Italy and Australia, united to launch their own ship. They called it Invictus… the Unconquered.
Navigation all but crippled in a Coalition ambush, the Invictus flew blind, away from the blockade, away from Sol. Away from Sirius. Against all odds, the battered ship arrived with its precious cargo in the Pleiades, a sector glowing with new stars… and new worlds. The two nations went their separate ways upon arrival, stripping the Invictus and leaving it to drift.
That was six hundred years ago, when we came here to rebuild our lives. But now the bonds that joined us have been broken, and two nations once united stand on the brink of war.
North versus South. Empire versus Commonwealth. Tyranny versus liberty.
Broken Bonds is looking for modellers who can texture and prepare ships for implementation in Freelancer. That includes conversion to CMP, hardpointing, and preferably hitboxing as well. If you have these skills and would be willing to volunteer for Broken Bonds, please send the dev team a message at team [at] brokenbonds [dot] net.
No, I'm not sending you on a deadly mission to harvest honey from a hive of space-wasps, but I can confirm that soon enough you may well be embarking on equally deadly missions to the Pleiades' Frontier systems. The good news? Captain Morgan is back after a prolonged absence. With the Captain back at the helm, so to speak, progress is shifting up a gear once more.
Written material is still being produced, commodities are being analysed, lore is being nit-picked and models are slowly but surely being produced. We'll get there eventually, see if we don't. Right now, we're mainly looking for people who are willing to model stations for us - that said, we've got an extremely impressive domed city in the works for Canberra Station, which we're looking forward to sharing.