Fortress Forever is a Source mod inspired by the earlier versions of the Team Fortress series (Team Fortress Classic and QuakeWorld Team Fortress). Our all-volunteer team has created this mod entirely from scratch and continued to develop it for over 5 years now. It was originally released in September of 2007. Fortress Forever involves two or more teams, each with 9 available classes, competing in a variety of map-determined objectives (capture the flag, territorial control, invade and defend, etc). Each class has its own unique abilities and strengths that offer extremely varied playstyles. The gameplay ranges from fast-paced, competitive, and deep to absurd and chaotic.

  • Totally free; only requires a Steam account with Source SDK Base 2006 installed.
  • Fast paced, team- and class-based gameplay
  • Faithful to the spirit of Team Fortress Classic (TFC) and QuakeWorld Team Fortress (QWTF), meaning Fortress Forever includes offhand grenades, bunnyhopping, etc
  • 10 Classes (9 + Civilian)
  • Training level and in-game hints
  • Extensive map scripting/customization using Lua

Visit our site and become a part of our community:
Fortress Forever

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Blog RSS Feed Report abuse Latest News: Fortress Forever has been Greenlit!

9 comments by squeek502 on Oct 27th, 2013

User Posted Image

Fortress Forever has been Greenlit by the community! Thank you to everyone that voted and helped to spread the word about our mod. Being Greenlit was considered something of a long shot, and we are thrilled to see it happen.

What does this mean for FF?

It means that sometime in the future, you'll be able to install Fortress Forever directly through Steam and you will receive updates automatically.

When will that happen?

Unfortunately, this is still something we are trying to figure out. It could be soon, or it could be not soon at all, depending on some information we are still waiting to find out. Sorry to be so ambiguous. Once we get more information, we'll be able to let you know with more certainty what will be happening.


For anyone having trouble connecting to servers or having trouble compiling maps, see this thread

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
FF 2.46 Patch Installer (2.45 to 2.46)

FF 2.46 Patch Installer (2.45 to 2.46)

May 6, 2013 Patch 0 comments

This exe file will update Fortress Forever 2.45 to 2.46

Fortress Forever 2.46 Full Installer

Fortress Forever 2.46 Full Installer

May 6, 2013 Full Version 8 comments

This exe file will fully install Fortress Forever 2.46

Fortress Forever 2.45 Full Installer

Fortress Forever 2.45 Full Installer

Dec 9, 2012 Full Version 2 comments

This exe file will fully install Fortress Forever 2.45 for client players

FF 2.45 Patch Installer (2.44 to 2.45)

FF 2.45 Patch Installer (2.44 to 2.45)

Dec 9, 2012 Patch 1 comment

This exe file will update Fortress Forever 2.44 to 2.45 for client players

Fortress Forever 2.44 Full Installer

Fortress Forever 2.44 Full Installer

Dec 16, 2011 Full Version 3 comments

This exe file will fully install Fortress Forever 2.44 for client players

FF 2.44 Patch Installer (2.43 to 2.44)

FF 2.44 Patch Installer (2.43 to 2.44)

Dec 16, 2011 Patch 1 comment

This exe file will update Fortress Forever 2.43 to 2.44 for client players

Post comment Comments  (40 - 50 of 557)
TheColorsMan
TheColorsMan Mar 30 2013, 12:05pm says:

Anyone think that if this mod gets released in steam that there's gonna be hats?

+2 votes     reply to comment
Chuwie
Chuwie Mar 30 2013, 5:49am buried:

(buried)

This feels....feels too much like CoD with all of the bunnyhopping and special trickshots. I'm not sure if I want to get a game where it just feels like CoD.

-9 votes     reply to comment
Anna.
Anna. May 6 2013, 4:44pm replied: Online

You're an idiot.

+1 vote     reply to comment
scopedknife
scopedknife May 3 2013, 7:22pm replied:

That's how every classic fps is. Cod doesn't have bunny hopping, i remember it having a think like CS where every time you jumped you have to wait for it to recharge.

+5 votes     reply to comment
WiFiDi
WiFiDi Mar 30 2013, 12:09am says:

for all who don't know generally the best time to get on is around 5pm cst and later till about midnight. (for pubs that is.)

+1 vote     reply to comment
POD_ILL_bot_0
POD_ILL_bot_0 Feb 3 2013, 3:43pm says:

Vote for mod in Steam Greenlight Steamcommunity.com

+3 votes     reply to comment
sitrumvodoi
sitrumvodoi Jan 31 2013, 5:03am says:

did any one still playing it ??? any servers ? players ?

+1 vote     reply to comment
POD_ILL_bot_0
POD_ILL_bot_0 Feb 3 2013, 3:42pm replied:

Yes, people actively play in Fortress forever.
Youtube.com
Youtube.com
Youtube.com

+1 vote     reply to comment
Headshot174
Headshot174 Jan 26 2013, 8:54am says:

Bots are needed.

+6 votes     reply to comment
iAmaNewb
iAmaNewb Jan 26 2013, 11:59pm replied:

From the forum, one of the staff was coding bots before he left, all that's left are unfinished codes

0 votes     reply to comment
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Platform
Windows
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Official Page
Fortress-forever.com
Release Date
Released Sep 13, 2007
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Community Rating

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8.9

499 votes submitted.

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Ratings closed.

Highest Rated (5 agree) 10/10

This mod makes me feel as if I was playing Team Fortress Classic!

Jun 6 2011, 4:02pm by nikorasu_san

Lowest Rated (7 agree) 5/10

Instead of taking team fortress classic and improving it in a new original way without it being a copy paste of TF2... instead they decided to remake team fortress classic... exploits and all. Scout still feels weak, medic is still unusually powerful. The maps are rather underwhelming.. Bunnyhopping, all I want is a option to disable it. Any server that has disabled bunnyhopping would automatically have a tag that says "bhop off" so it wouldn't hurt anyone. Quake was designed for strafe jumping…

Dec 9 2012, 3:38pm by TheUnbeholden

Style
Genre
First Person Shooter
Theme
Fighter
Players
Multiplayer
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