Fortress Forever 2.5.0 is now available to download on Steam for free!
Misc Resources
Abbreviated Changelog (v2.46 to v2.5.0)
Features
- Added different kill icons for unbounced rails, single bounced rails, and double bounced rails
- Added airshot detection
- Airshots show in the console like so: player killed player with weapon (airshot)
- Airshots are logged to file like so: "player" killed "player" with "weapon" (modifier "airshot")
- The (modifier "") string only gets added if there actually was an airshot, otherwise the entire parenthetical is absent from the line
- Added sparks/dust to the feet of rampsliders (cl_rampslidefx cvar for toggling the effects on/off, and cl_rampslidefx_* cvars for controlling how it looks/behaves)
- Added team-colored trail to flags
- Allowed bounced rails to collide with their shooter
- Added hud_weaponselect cvar (briefly shows the weapon select menu whenever switching weapons when hud_fastswitch is enabled; defaulted to enabled)
Gameplay
- Lowered the hard cap from 180% to 171%
- Flag touch bounds have been decreased somewhat significantly: touch height is now ~65% of flag height, and touch width is now ~100% of flag width (flag touch bounds used to be larger than the flag itself in both dimensions)
- Added a middle bhop cap - when you are over it, reduce speed by more. Currently set to 1.55 speed (620 for scout) and it has a lower pcfactor (0.3 rather than 0.65). This means downtrimping is good for one jump and reduces successive conc skim jumps without reducing the hard cap too much
- Made HH explosive grenades (frag/mirv) work like they do in TFC (HHing a gren now simply adds 1000 speed in the direction that you're currently moving (or 950 speed straight up if you're not moving at all)
- Capped jump pad + conc horiz and vert speed separately
- Set jump pad horiz boost to 768 (was 1024 in 2.46)
Classes
- Removed the single shotgun from the hwguy, medic, and pyro (see #82)
- Removed nailgun from sniper
- Made the sniper rifle use nails to avoid shared ammo between sniper rifle/autorifle
Maps
- Slimmed down the number of maps included with FF
- Improved base_shutdown.lua
- Added built-in support for trigger-based buttons (blue_security_trigger/red_security_trigger)
- Added built-in support for Lua-defined security shutdown length (SECURITY_LENGTH)
- Added built-in support for turning on/off lights, brushes, trigger_ff_clips, and trigger_hurts
- Added some helpful team-oriented trigger definitions in base_teamplay.lua
- Added a timer on the HUD that reflects how long security is down for on all security maps
- Reverted all IvD maps that used the time-limited-round-based system to the default IvD system (only switch teams after all caps have been captured)
- Removed the objective icon on the flag for defenders in IvD/AvD maps (it always points to the cap point that needs to be defended instead)
- Changed the team names in ff_dm to something more appropriate
- Removed the map guide menu as it has never been utilized
- Allowed the speedometer to show while spectating someone
Misc
- Added Spanish translation by VMX and Firefox11
- Added (incomplete) Russian localization by Gordon
- Added Portuguese (BR) translation by Gemini Saga
- Defaulted hud_fastswitch to 1
- Made 0 prematch the default when using ff_restartround without a parameter (ff_setprematch is better for cases where you just want to add prematch)
- Added hud_fastswitch and hud_weaponselect to the Fortress Options "HUD" section
- Reverted back to the 2.4 menu background because it was pretty cool
- Removed the map guide menu and make the Flythrough button go directly to the flythrough
- Improved HUD font: add Latin-1 Supplement and other missing chars (adds things like custom accented chars, #, &, $, ~, etc)
- Optimised Lua HUD network messages (send a number ID over the network rather than a string)
Fixes
- Fixed spectators not getting their kills/deaths/fortpoints reset on restart round
- Fixed getting a frag added when using the 'spectate' console command (it used to be to compensate for the -1 frag from suiciding)
- Fixed grenades disappearing after falling too far
- Fixed flags getting stuck in ceilings
- Fixed ff_training not showing map loading info when launched from the main menu
- Fixed ff_restartround resetting twice when called with 0 prematch time
- Fixed unicode character support in VGUI/HUD elements
- Fixed materials/ff/ff08_sign_up_green material using the yellow texture instead of the green one
- Fixed the glass material in ff_dm
- Fixed conc speed being limited for too long after using a jump pad (#80)
- Fixed Lua HUD timers' seconds getting truncated in the wrong direction when counting down
Congratulations guys! :D
seems no bot support written on the update logs...plz do add some basic bots atleast.
plenty of people are playing with the steam release and long time ago a bot project was started it was never completed i don't think they have the data from it either.
Congrats! :)
Congrats