Fortress Forever is a Source mod inspired by the earlier versions of the Team Fortress series (Team Fortress Classic and QuakeWorld Team Fortress). Our all-volunteer team has created this mod entirely from scratch and continued to develop it for over 5 years now. It was originally released in September of 2007. Fortress Forever involves two or more teams, each with 9 available classes, competing in a variety of map-determined objectives (capture the flag, territorial control, invade and defend, etc). Each class has its own unique abilities and strengths that offer extremely varied playstyles. The gameplay ranges from fast-paced, competitive, and deep to absurd and chaotic.

  • Totally free; only requires a Steam account with Source SDK Base 2006 installed.
  • Fast paced, team- and class-based gameplay
  • Faithful to the spirit of Team Fortress Classic (TFC) and QuakeWorld Team Fortress (QWTF), meaning Fortress Forever includes offhand grenades, bunnyhopping, etc
  • 10 Classes (9 + Civilian)
  • Training level and in-game hints
  • Extensive map scripting/customization using Lua

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Fortress Forever

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5 comments by squeek502 on Oct 18th, 2014

It's been nearly a year since Fortress Forever was Greenlit, and there's been a total lack of updates since then. To remedy that, here are two things that will be happening in the coming weeks:

  • The current version of Fortress Forever will be released on Steam
  • The Fortress Forever code will be made open source on Github

Why did it take a year for this to happen?
We didn't think it was possible to release the current version of FF on Steam because we thought that the version of the Source SDK that FF uses was too old. Neotokyo proved otherwise, and we are able to follow their lead and finally release FF on Steam.

What does 'released on Steam' mean?
It means that you'll be able to install Fortress Forever directly through Steam and that you will receive updates automatically. As always, Fortress Forever will be completely free.

Why go open source?
Fortress Forever's development has been largely opaque for a huge majority of the playerbase for a very long time, and the reason for that opaqueness has not always been intentional; attempting to keep everyone informed can be pretty labor intensive. By moving our development entirely into public view, it will be easier for everyone to stay in the loop with what will be happening with the game, and will give everyone a chance to participate directly in the development process.

Media RSS Feed Latest Video
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FF 2.46 Patch Installer (2.45 to 2.46)

FF 2.46 Patch Installer (2.45 to 2.46)

May 6, 2013 Patch 0 comments

This exe file will update Fortress Forever 2.45 to 2.46

Fortress Forever 2.46 Full Installer

Fortress Forever 2.46 Full Installer

May 6, 2013 Full Version 9 comments

This exe file will fully install Fortress Forever 2.46

Fortress Forever 2.45 Full Installer

Fortress Forever 2.45 Full Installer

Dec 9, 2012 Full Version 3 comments

This exe file will fully install Fortress Forever 2.45 for client players

FF 2.45 Patch Installer (2.44 to 2.45)

FF 2.45 Patch Installer (2.44 to 2.45)

Dec 9, 2012 Patch 1 comment

This exe file will update Fortress Forever 2.44 to 2.45 for client players

Fortress Forever 2.44 Full Installer

Fortress Forever 2.44 Full Installer

Dec 16, 2011 Full Version 3 comments

This exe file will fully install Fortress Forever 2.44 for client players

FF 2.44 Patch Installer (2.43 to 2.44)

FF 2.44 Patch Installer (2.43 to 2.44)

Dec 16, 2011 Patch 1 comment

This exe file will update Fortress Forever 2.43 to 2.44 for client players

Post comment Comments  (10 - 20 of 563)
Guest Jan 6 2014, 2:23pm says:

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theninja12332 Nov 27 2013, 11:59pm says:

Im a TF2 player just looking around and I stumbled apon this so Im downloading and giving it a try :)

+1 vote     reply to comment
Guest1982 Oct 18 2013, 5:22am says:

I wish more people play this... and by the way, it's better than Team Hatress 2.

0 votes     reply to comment
Rus[T] Nov 7 2013, 5:13pm replied:

Yup, I like the style of TF2, but when I saw the gameplay, I was disappointed. As an TFC oldtimer, that just wasn't my game. I really hope they make a TFC3 that looked like the beta TFC2 or something; it needs that original, oldschool TF feeling. Played this mod quit a bit in the days, sadly my pc could just run it. But I suddenly get an itch to play this again, will install it soon :D.

0 votes     reply to comment
MisterSpyCrab Oct 14 2013, 8:48pm says:

Is this mod dead?

-1 votes     reply to comment
WiFiDi Oct 27 2013, 8:03pm replied:

no it is not.

0 votes     reply to comment
eklitsie Oct 4 2013, 6:56pm says:

this is one crazy video

+2 votes     reply to comment
RoguelikesEsp Aug 19 2013, 10:34am says:

Hello. Sorry for my n00b question but, ¿I need a game with the Source engine?

+1 vote     reply to comment
TheDrunkenBrit Dec 8 2013, 2:54am replied:

You can just download source sdk base instead, it's free.

+1 vote     reply to comment
siftheadz Jun 18 2013, 10:31am says:

Any progress on bots? I can't find anyone to play with. There are bots for TFC; maybe someone can port them over to this?

+1 vote     reply to comment
WiFiDi Jun 19 2013, 8:29am replied:

no bots prob won't have them. (guy that did them bailed.) however people still do play this game. try afternoons to nights eastern standard time. (on good days we can get a full sever pretty easily.)

+2 votes     reply to comment
Rus[T] Nov 7 2013, 5:16pm replied:

Bots suck. At least on public servers. I hate it when I joined a crowded server, only to realize that like 70% of them are bots..

+1 vote     reply to comment
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Release Date
Released Sep 13, 2007
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500 votes submitted.

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Ratings closed.

Highest Rated (5 agree) 10/10

This mod makes me feel as if I was playing Team Fortress Classic!

Jun 6 2011, 4:02pm by nikorasu_san

Lowest Rated (8 agree) 5/10

Instead of taking team fortress classic and improving it in a new original way without it being a copy paste of TF2... instead they decided to remake team fortress classic... exploits and all. Scout still feels weak, medic is still unusually powerful. The maps are rather underwhelming.. Bunnyhopping, all I want is a option to disable it. Any server that has disabled bunnyhopping would automatically have a tag that says "bhop off" so it wouldn't hurt anyone. Quake was designed for strafe jumping…

Dec 9 2012, 3:38pm by TheUnbeholden

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