Command the Imperial Remnant and get revenge on the Rebellion.
Command the Rebellion and found the New Republic.
Command the Zann Consortium and stop Silri.
Or command the new Hutt Empire and give the galaxy a ruler like no one before.

This mod adds epic new ships, units, facilities, features and scenarios, balances them
out, gives you a new faction, just completely different from what you are used to,
improves the AI and graphics and will definitely challenge you.

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Pre-Release Update 1 Post-Release Update 1 New Republic Ships: Please read description
Blog RSS Feed Post news Report abuse Latest News: I need your feedback

2 comments by spaceship_2012 on Apr 8th, 2015


You as the players will probably have encountered some bugs and flaws that i have overlooked while playtesting. I am still trying to balance things out, but i REALLY NEED YOUR FEEDBACK. If you experience that a unit XYZ is underpowered or bugged, please tell me about it! There is a comment section, please use it! I am looking at the comments on a regular basis and i wish there would be more comments like "Hey spaceship, you should take a look at the New Republic SD, it has bad firepower and is slow, and it is way too expensive", so that i can change it. I can find a lot of flaws by playtesting, but it is still not enough. Things are bugged, things aren't perfect, and i want to know what you find, and that is not limited to campaigns not working etc., but also to general galactic conquest/skirmish stuff like units, heroes, buildings that are underpowered, overpriced or not working properly, or lack textures. It means that you tell me about bad planet positions that make things fiddly.

So, an overview over what bad balanced stuff i found:


-The Venator seems too strong to me. It has everything: Lots of firepower, decent speed, decent shields, lots of fighters, GOOD FIGHTERS, strong hull, and it is less expensive than a star destroyer! I will probably reduce the hangar capability and also nerf the fighters that come from the Venator, because those are overpowered as well. Also i will reduce hitpoint health.

-The (currently unplayable) Praetor SD needs serious buffing and some general overhauling. It has bad firepower and stuff. After i made that, it will be playable.
It is supposed to be the more shooty brother of the Imperial Star Destroyer, with less fighters and other things.

Rebel Alliance:

-Most ships of the Rebels are underpowered. They mostly lack hitpoint health and hitpoint number. They should have more damage output also, but i think i will just leave it like that and only have a few damage dealers that are very good at that but quite expensive. Rebels are tanky and speedy when it comes to space battles.

-Weird bug makes the hangar hitpoint of some ships appear at the left corner of the screen and makes fighters spawn randomly on the space map.

-Some texture bugs are the reason why there are no Nebulon B2 and Assault Mk2 Frigates. They are just bugged and it looks bad, so i leave them away for now.

-Y-Wings aren't strong enough. I need to buff them so they can compete with X-Wings.


-The lack of defense against fighters and own fighter spawning capabilities is solved by the special units that do exactly those things:
Crusader Gunship
Providence Cruiser
Lucrehulk Battleship
More to come...

-The Lucrehulk Battleship has turned out to be a frickin' huge colossal monster. It spawns lots of fighters and takes a lot of effort to destroy, because it is so damn huge and has such a strong hull. I am not sure if it is overpowered. I have always retreated because i didn't want to put my fleet at risk. These behemoths are really doing their job. They are scary. For a reason. I will limit their numbers.

-Providence cruisers are similar to Venators. Meaning they might be overpowered. I will have to have a closer look at them too.

-The B1 Droids are little bit too slow i think. Not sure though.

All factions:

-Space stations suck in space combat, even the Level 5 is still too easy to destroy, it needs more staying power. I will not increase the firepower significantly though. It is still a space station, not a huge battleship. It just gets destroyed ridiculously quick.

Please give me feedback and opinions on the ships and units.

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Force Corruption Patch 0.96

Force Corruption Patch 0.96

Jun 21, 2014 Patch 10 comments

The Patch Version 0.96 including the Campaign fix and new units. The other downloads were removed.

Force Corruption Version 0.95

Force Corruption Version 0.95

May 13, 2014 Patch 3 comments

After some time i decided to make a patch including the changes. ;)

Post comment Comments  (0 - 10 of 55)
elikorn Aug 23 2015 says:

where is the full verion?

+1 vote     reply to comment
avsbes Jul 30 2015 says:

in which file do i have to put the .bat file? if i leave it in the ForceCorruption file it does nothing!

+1 vote     reply to comment
spaceship_2012 Creator
spaceship_2012 Jul 31 2015 replied:

You have to put it into the folder above the Mods folder where ForceCorruption is in.

+1 vote   reply to comment
elikorn Jun 12 2015 says:

i have tjis too

+1 vote     reply to comment
CaptainOmega May 28 2015 says:

how do you install the .96 patch, anyone?

+1 vote     reply to comment
spaceship_2012 Creator
spaceship_2012 Jun 25 2015 replied:

Just replace the old files with the new ones. Don't delete the old ones. Just add the new ones, and when it asks you if you want to replace the old ones click YES/OK.

+1 vote   reply to comment
sandtrooper956 May 22 2015 says:

So what's the status with this mod? Is it still being worked on?

+1 vote     reply to comment
spaceship_2012 Creator
spaceship_2012 May 22 2015 replied:

Yes, it is.
But most of the recent progress is balancing stuff(changing ship stats and such), so nothing to make a screenshot of.

Also, i am mostly working on the mods during the holidays, as that is when i have the most time obviously, which is why there sometimes are a couple of weeks, where i am putting a lot of effort into modding, and do update more often, and then there are breaks of a month or two with very few updates if any at all.
Also, i tend to do more updates and work more on the mods during the later part of the year, pretty much the last three months.
I am sorry if that is inconvenient or annoying to some, but that is how it works for me, and i think it isn't all that bad of a way to get my modding projects done.

+1 vote   reply to comment
elikorn Jun 26 2015 replied:

please will you look at problems the gold pack version may have on newer laptops, i fear it wont work for me?

+1 vote     reply to comment
spaceship_2012 Creator
spaceship_2012 Jun 26 2015 replied:

Because of the operating systems?

+1 vote   reply to comment
elikorn Jun 28 2015 replied:

i think so, i am just getting an exception error, and i have no way of knowing what is the matter, because when that happens i will get a white screen of death, so please, as one who knows meny things about modding, welp?

+1 vote     reply to comment
spaceship_2012 Creator
spaceship_2012 Jun 29 2015 replied:

I have never before heard of a WHITE screen due to an error.

Maybe you put it into the wrong folder, it should look like this:
Star Wars Forces of Corruption/Mods/ForceCorruption

Another possible problem could be if you have the steam version of SWEAW.

+1 vote   reply to comment
elikorn Jun 30 2015 replied:

the game does not load, and if i alt tab it it goes white and i have to alt f4 it to close it, i am useing the gold pack, non steem, and maybe its due to the intsall both calling themselves patches, perhaps if u just update the install with a new thig that will work, or ill just wait till the next version
also, one of the problems with the good mods out there is they have too meany things, and u cant build all the units, especially in space, please can u stop this from happening

+1 vote     reply to comment
spaceship_2012 Creator
spaceship_2012 Jun 30 2015 replied:

Hmmm... I don't really get why both being called patches would cause any problems. But i will try to finish the next version during the summer holidays, with errors, especially those of that kind, being fixed.

Well, in Force Corruption there will be special shipyards for some ships so you can choose what you want to have in your build menu for each planet. In some other mod, not sure which one, they achieved to make additional buttons allowing you to switch between the different ship types available. I have no idea how that works. Unfortunately it hasn't been revealed, despite the fact that it would have helped lots of modders, if not all of them, including me.

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Release Date
Released Dec 28, 2013
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