Some news about the progress and why i need more feedback. Turned out bigger than i had planned.
Command the Imperial Remnant and get revenge on the Rebellion.
Command the Rebellion and found the New Republic.
Command the Zann Consortium and stop Silri.
Or command the new Hutt Empire and give the galaxy a ruler like no one before.
This mod adds epic new ships, units, facilities, features and scenarios, balances them
out, gives you a new faction, just completely different from what you are used to,
improves the AI and graphics and will definitely challenge you.
So, sorry, it has been a while since the last update. As i already mentioned multiple times i am not adding anything new right now(well, not a lot is what i want to say), but i am making good progress with all the tweaking that this mod so desperately needs.
I have playtested a lot during the last weeks and the game has become way more fun and diverse, with the AI unit spam becoming less and less extreme. Hell, i even saw fleets(big fleets), with no Venators or Gladiators whatsoever, and in general i have experienced that a lot of units that were previously ignored are used by the AI now(occassionally, at least). Which is also nice. Also, the space battles are taking longer now, but are also bloodier and more epic. In general, some issues are now fixed or at least reduced.
The Consortium's internal and external balance has improved a lot. There are a few exceptions(Interceptor IV and Munificent underpowered), but i am going to fix that as well. Their ability to fend off enemy fighter, bomber, and worst, fighter-bomber swarms has improved, the Lucrehulk is a great tool for dealing with that kind of pesky pesky units. I recommend one or two in the most important fleet(they are heavily limited, you won't be able to spam them). With their missile launcher and impressive broadsides they can deal some damage, but it is best to not expose them to the centre of the engagement and rather have them be at the edge of the shooting, where the fighters(8 squadrons at a time, freaking awesome) are directly thrown into battle, and it is able to shoot a bit. For the hotspots of destruction the Providence is a far better choice. It also has fighters. Really good unit, but not neccessary, as other ships can also perform this tasks, namely the Kedalbe Heavy Battleship and the mighty mighty Kandosii Dreadnaught(only buildable on Mandalore). They are very good brawlers. The Kedalbe is the cheaper one of them, and has way more flexible firing arcs, allowing it to shoot everywhere. If the front guns are destroyed, just turn the ship around and let it shoot with its rear weaponry. The Kandosii has the greater range. It can sit back and pretty much shoot at anything in the confrontation it is involved in, making this ship very flexible. But it is also more expensive. The medium ships are also not to be underestimated. They are of course cheaper, smaller and weaker, but in sufficient numbers can be valuable assets, especially, because maneuvering is easier with them. The Large ships often struggle with moving, if they are too close to each other, resulting in a cluster. The medium's are very flexible though. The Recusant is a great damage dealer that is also relatively flexible and can take some damage. The Vengeance is another good damage dealer, but more vulnerable. Due to its smaller size and better range it beats the Recusant in flexibility, the Cloaking ability gives it another great advantage. The Munificent will be a rather cheap alternative and use up relatively few population points. It has decent shields and a very flexible and good weaponry, but weak hull. The ship features Laser cannons and Turbolasers, it has a Twin Heavy Turbolaser Cannons like the Recusant, and strong Ion Cannons against shielded units. The Interceptor is the cheapest of the Medium class ships. It has good shielding and decent hull. Its firepower is focused on the front, with two batteries of powerful heavy turbolasers and a battery of missile launchers, good against frigates and corvettes.
The Rebel's are still a WIP, with some of their units being rather underwhelming, unfortunately. The Marauder Corvette, supposed to be a cheap way of getting a few long-range turbolasers, is heavily bugged, which results in weird shooting behavior, where the ship just shoots wildly into the space without aiming at anything in particular. This is very annoying. Right now they are a waste of credits. The Nebulon Frigate has become a decent unit that isn't really a small class ship like corvettes or gunboats, but neither is it a medium class ship. It has turbolasers and lasercannons, and carries some X-Wings. Good against corvettes or light mediums like the Interceptor IV. The MC40 is a decent All-Arounder with good shields and diverse weaponry consisting of turbolasers, missile launchers and ion cannons, allowing it to engage other ships of its size or smaller. Against bigger ships it can use its good speed and shields to survive a few salvoes before retreating, allowing it to get some shots in. Brawling is also possible. The MC60 is similar, but heavier. It has also torpedo launchers, it is slower, but a better Brawler. The MC80 and MC80b have become interesting units with some decent firepower and carrying ability, similar to the New Republic SD, but they are still a bit underpowered, while the New Republic SD is a kind of well-rounded unit(that might still need some buffs, but really not a lot). A ship that is a very nice addition is the Liberator, its firepower is okay, and it carries lots of X-Wings and Y-Wings.
The Empire is also still WIP, but progressing. The Gladiator is a very good unit, that has turbolasers and concussion missile launchers to engage other ships, but those aren't what makes it a threat, it is that it carries a good amount of fighters and bombers. The unit needs a nerf, because it is too difficult to take down. While its damage potential comes mostly from its bombers, its own weaponry is very annoying and unfortunately its HardPoints are rather tough, but also many. The Eidolon is an interesting unit that has ion cannons and turbolasers to deal some damage. And the Dreadnaught-class Cruiser is one of the greatest damage dealers that the Empire has. It has an extraordinary range for its size and its gunnery surpasses that of most other ships of its cost. The AI uses it quite frequently. Due to their dark textures and small size, it is likely you won't see them on the background of the space at first if you are distracted(which you will be sometimes), until they unleash their surprising firepower, which also makes them a stealthy unit. The Victory Star Destroyer is a strong and valuable addition to the Imperial Fleet, featuring ion cannons, turbolasers and missile launchers. It is a strong tool of destruction for you or the AI for sure. The Victory is kind of a "Pocket Battleship". While it doesn't carry a lot of fighters, it has good firepower that will definitely make it a threat(especially due to rather long range), and it can take quite some damage until it finally goes down. This gives it a lot of similarity to the Venator, although the Victory is more subtle and tactical, while the Venator is a simple Brawler that will fly into the enemy's lines and unleash its massive firepower, its mighty turrets and turbolasers will make lots of HardPoints turn into fire and debris(and fire-debris), as will its bombers.
I will post more updates soon!
What time does this mod feature? What is the topic of it? And other questions you may want to have an answer to.
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