The Patch Version 0.96 including the Campaign fix and new units. The other downloads were removed.
Command the Imperial Remnant and get revenge on the Rebellion.
Command the Rebellion and found the New Republic.
Command the Zann Consortium and stop Silri.
Or command the new Hutt Empire and give the galaxy a ruler like no one before.
This mod adds epic new ships, units, facilities, features and scenarios, balances them
out, gives you a new faction, just completely different from what you are used to,
improves the AI and graphics and will definitely challenge you.
Wow, that was an amazing start for the mod that brought me into modding,
and then became something as big as it now is. It is not as big and stunning
as some other mods are, but who cares?
After a long time of waiting and modding i finally got this mod to be a version
that is downloadable, and it is amazing to see what happened with the mod,
that was thought to just balance everything out so i can play it with more fun.
I wanted new units, so i needed good models and found some kinda model pack.
But the vanilla units seemed to not fit any longer, so i replaced them too, and
the mod growed. And then there was the moment when i decided to one day
This day now arrived.
To begin the new year, i want to show you the progress of the mod, what i plan
(but i will keep my secrets :D), and what problems i encounter yet(there are
some as you probably already know)
-Units ~85% (new units like the Tri-Fighter droids for the Consortium and some
enhancements of the existing ones are still needed, including HardPoints)
-Buildings ~96% (not a lot of things, left only some specials and fixes)
-Galaxy and Planets ~75% (i want to add new ones like Hapes, and repositioning
is still needed)
-Features ?% (i sometimes get new ideas, so i cannot say a lot about this point)
-Campaign 0% (not even started yet :/)
-Factions ~35% (Hutts still don't work in Galactic Conquest, i don't know why)
-Learning Basic LUA Scripting ~100%
-Learning how to get Scripts working ingame ~40%
-Finding any use for LUA Scripting in my mod ~40%
-Starting with making LUA Scripts for my mod ~10%
Models, Textures, Projectiles, Graphics:
-Models ~90% (i use the models from the Model Pack, but still need some)
-Textures ~50% (i use the textures from the Model Pack, but i encountered
-Projectiles ~90% (most projectiles are made, left are enhancements of them
and possible new ones)
-Graphics, GUI 0% (i am not sure if that is even needed)
-Texts ~75% (still some left, and some are not good enough)
Bug fixes and stuff ?% (not aware of all bugs i think)
Estimated Total Progress=70%
-The missing textures have to be fixed. Unfortunately it seems like
they are not in the wrong folders, but completely missing.
Your help would be appreciated.
-I need to find out what is needed to do to make the Hutts working
in the Galactic Conquest.
Your help would be appreciated(again).
-I need your feedback about the mod. Any bugs i did overlook? Any
things that i should improve? Any OP units? Anything else?
-About new units and stuff: Tell me some, that you would like to see
ingame, and maybe you see them ingame in 1.0.
Happy new year to everybody, and don't forget the..., "good" intentions!